@sunlion
because isometric means the bottom screen has less view distance than the top. sides are equal but it's better to sneak up to a player than from the top.

Posts made by Jetah
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RE: Fractured Music
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RE: skill recharge time in weapon change
watch the live pre-alpha game play!
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RE: there should be a 4th class
there's 8 races total though (not counting female human).
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RE: Nice Game Cong
language, yes.
Server, they want to keep it at 1 server. Although this is subject to change.
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RE: Kickstarter Update - Video Teaser #2 - Syndesia Town Building
@badwolf said in Kickstarter Update - Video Teaser #2 - Syndesia Town Building:
This was better than expected actually. I liked the motion of collecting it in your arms, carrying it to the cart and also the subsequent building was nice. I very much try to not be too hyped, but it's quite hard at the time because of how nicely everything comes off.
it's too polished right now ><
Makes me wonder if the other 2 planets aren't even worked on.
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RE: Question about player building
It was mentioned that living areas were locked to certain areas. I assume as the town center (or other major building) is upgraded the influence is expanded and more residential and commercial plots become available.
example: a major city will have more plots than a village.
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RE: The Best Mount EVER
@noahs said in The Best Mount EVER:
flying mount haha
that could work in Fractured or in any game if the dev's wanted to make it limited.
- You use your whistle to summon your flying mount.
- You wait (a few in game hours) for it to arrive.
- You put the bridle, seat cloth, saddle and other accessories on it (could be armor if you're going into combat).
- You're able to ride the mount for 3 hours.
- You can't summon the mount again for 24h.
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RE: Slavery
There was another post about it. We came up with a limited duration slavery.
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RE: Question about player building
@kantirius
mixed. there are special areas to build but taxes could be setup so it cost to build and maintain that house. -
RE: Merchandise idea's
@muker said in Merchandise idea's:
@staticsprite I mean, it would be a waste of money for such a small audience.
design development, materials ordering, production, all this is done not in one place, but ordered from different placesprint on demand. it cost more but is so easy.
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RE: Taunt/Bodyguard (Tank) PvP mechanics
I'd like to see 2 styles of taunts.
- as listed in the OP
- that actually forces attacks toward the tank (ignores where your mouse is for aiming). the equivalent of forcing a tab target.
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RE: Kickstarter Update - Video Teaser #2 - Syndesia Town Building
@sass
you mean magically added to your invisible backpack! -
RE: Merchandise idea's
@staticsprite
they could add these to KS rewards then after KS remove them from the tiers and just sell them on their store. -
RE: hope itnfilles my UO sized hole in my heart.
if the vision is executed correctly it may blow UO out the orbit!
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RE: Healthbars diablo-like
@dulu
I don't remember the 3rd, although it could be 4 if they use rage or 5 if they use energy. -
RE: Mega Update - Cheaper Packs, Pre-Alpha Keys & More
@greenfox
that sucks. in the US we have bank cards with a mastercard or visa logo which can be used online. -
RE: Fractured Music
@sunlion
I do, somewhat, remember Tristram music but I mostly turn it off or place it so low that I can't hear it. This is a pvp game and I won't have the music playing when a person can walk up and attack me. I need to hear those SFX! -
RE: Taunt/Bodyguard (Tank) PvP mechanics
@vicious
I'm pretty sure Fractured is suppose to have collision.