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    Posts made by Jetah

    • RE: More content

      @muker

      That wasn't what Eso said, it could have been a translation problem. Eso wants the game to be released then start to add to it.

      @elemesmo2 said in More content:

      The game could have more races transformations within the human demons etc, it would be nice to have more maps besides the '' normal world '' of the game

      Prometheus Already stated there would be astroids that will give us procedurally generated content. The 3 planets will be static.

      posted in Discussions & Feedback
      Jetah
      Jetah
    • RE: Bounties and how they should work (long running discussion)

      @orical-the-exile

      But people don't listen to the cryers in towns. They're usually shunned or ignored completely.

      posted in Discussions & Feedback
      Jetah
      Jetah
    • RE: Suggestion / alignment weapons

      @fibs said in Suggestion / alignment weapons:

      It makes perfect sense if certain talents are restricted to good or evil. Fractured already has a similar system planned in that gods can grant blessings, and several gods are alignment-restricted.

      However, something as sweeping as "only good guys can use poison" is just silly. Most of the alignment-locked talents should be of the "same DPS as everything else except higher against the opposite alignment" variety.

      and it would be odd for good alignment to use poisons anyways.

      I'd be ok with alignment based damage buffs.

      posted in Discussions & Feedback
      Jetah
      Jetah
    • RE: In Game Memorial for Players that Die as a Suggestion

      @greenfire said in In Game Memorial for Players that Die as a Suggestion:

      @jetah I'd think it would be up to their fellow gamers to implement it, and if they thought the person worthy of it, then that should be enough.

      Many of us rarely meet each other in real life. We might exchange gifts and cards and such with each other in the real world, but unless you're lucky enough to be near each other, often times you never meet other than in game.

      Doesn't hurt to lose them any less, some of my favourite people are people I "met" online. Haven't had the luck to meet too many in person, but think highly of them.

      I've known of one person that passed. We played Eve Online and was a great pvper. He was respected through the whole community as a great pvper too and when he passed he was honored in the game. I didn't play the game for 2 years after his passing because it hit me hard. Especially reading emails he sent. I could see his english improve over the 5+ years he was in the guild.

      But that means nothing to many people who joined Eve Online afterwards. They'll just see a corpse or statue in the in space. When the game ends and the servers are shut down, no one will remember.

      posted in Discussions & Feedback
      Jetah
      Jetah
    • RE: Suggestion / alignment weapons

      @esher said in Suggestion / alignment weapons:

      @jetah I know, it's better if corrupted people win everytime, but we should try to balance a little ^^

      why though?

      posted in Discussions & Feedback
      Jetah
      Jetah
    • RE: Suggestion; Sellsword/Hiring Board System

      I'd love a bounty system where you couldn't see the players name! It would just list amounts and when it was placed. This helps prevent fraud by someone having their friend/alt account make the hit.

      posted in Discussions & Feedback
      Jetah
      Jetah
    • RE: Dynamic Nature

      @riccardoric

      There was a fowl that would mate with a waiting female while two males would fight each other. While it wasn't a species it was two groups that were procreating. One strong that would mate and one smart that would.

      posted in Questions & Answers
      Jetah
      Jetah
    • RE: [Idea] World Boss / Legendary Boss Summon

      so long as it was on Tartaros then i wouldn't mind.

      posted in Discussions & Feedback
      Jetah
      Jetah
    • RE: DLCs

      @elemesmo2

      i'm sure content patches will come not, not sure if it'll be paid or free.

      posted in Questions & Answers
      Jetah
      Jetah
    • RE: What i can do here?

      @fabular said in What i can do here?:

      What can you be rewarded with?

      click on the foundation in my comment!
      then click on each level listed to see the rewards!

      posted in Questions & Answers
      Jetah
      Jetah
    • RE: Will there be more races available after alpha?

      yes, but most like post-release!

      you can buy more character slots though. Even the Kickstarter packs will offer more character slots.

      posted in Questions & Answers
      Jetah
      Jetah
    • RE: Cross platform?

      it won't be on phones.

      posted in Questions & Answers
      Jetah
      Jetah
    • RE: Make some natural disasters.

      this is an idea suited for a test server. devs code it enough to get player feedback then they can stop or proceed.

      posted in Discussions & Feedback
      Jetah
      Jetah
    • RE: How does knowledge work exactly?

      @jazunia said in How does knowledge work exactly?:

      @finland Ya after reading I understand they don't level up, I was meaning their knowledge system is like BDO energy system where say you kill bears and then you proc the knowledge on bears and now you have 1 point of knowledge to spend towards skills. Obv they used their points for things that were not skills, but I was just wondering what the system was in terms of gain/use. I enjoy the knowledge system they seem to be planning to have and know that it does in fact make for a fun adventure 🙂

      @jetah said in How does knowledge work exactly?:

      exactly, we don't know other than what the Spotlight mentions.

      posted in Questions & Answers
      Jetah
      Jetah
    • RE: Dynamic Nature

      @riccardoric said in Dynamic Nature:

      @Finland I don't know if you know, but the natural selection by Darwin says that the strongest species remains alive and the weaker one goes to extinction. So, it could generate new species according to the environment conditions, if I understood right the player can change the environment, and the flora and fauna will be affected by this selection, generating new "random" species.

      @SunLion Yeah, my idea was simulate a real nature but 10000x more quickly haha. I don't know, it's very very difficult to do...

      but we see where smart members of a species also remain alive.

      posted in Questions & Answers
      Jetah
      Jetah
    • RE: Suggestion / alignment weapons

      @esher said in Suggestion / alignment weapons:

      Like all, maybe more cosmetic things than bonuses. For example, there is a bone sword in the tomb of the Dead King. Only evil alignement can have her because, if you're too good, it will drive you crazy because of to much evilness in this sword. And vice versa for the Blessed King, who will try to purify the evil who want to take his sword.
      Those weapons will not give bonuses or something, it will be only cosmetics

      i'd prefer that the evil weapon corrupts the holy player and an evil player can corrupt the holy weapon!

      posted in Discussions & Feedback
      Jetah
      Jetah
    • RE: Pre-alpha Key, question.

      @tulukaruk
      depends on how good those testers are. If DS has testing focus or if it's just a "play and let us know if you've found a bug" thing.

      posted in Questions & Answers
      Jetah
      Jetah
    • RE: What i can do here?

      Forum Game, aka Foundation

      posted in Questions & Answers
      Jetah
      Jetah
    • RE: [Suggestions] Tournament in Towns + Governor features

      @sparky said in [Suggestions] Tournament in Towns + Governor features:

      Don't think the developers gave much information on Towns and how they would work out. So, I thought of suggesting a few things.

      This is the list I made up for features that people who are Governors of towns should have.

      • Allow to banish people - Meaning not letting them in and or their not allowed there. The person can still try and sneak into the town, but if caught can get killed or arrested.

      • Tournaments - I think it'll be a cool feature if towns can host their own tourneys and people can come to watch or take part in it.

      • Governor's employees - It'll also be a cool feature if Governors can give people ranks like the guild system. You'll have the top of the line Governor then below them a second in-command or a Vice Governor to help the Governor maintain the town.

      • Marketplace - I think the developers already said this in their blogs or something along the lines, but it'll be cool to build like a little marketplace area in your town and have merchants come to sell their items and or have your very own shops open where the Governor can sell the items his or anyone in his guild may put in the shop. Also, players can buy the items and or sell the items in the shops too.

      • Laws - I think the developers set this in place already in the blogs, but just to remind them to try and give players who own towns to give them a wide variety of laws to choose.

      • Attacking a Town and taking it over - Don't know if it is possible to attack other towns, and then take it over. But, I think you can attack towns and ruin it but not take it over completely. It'll be very cool if you could take over a town and or etc, but please don't let it be like Albion Online where you have GvGs and etc. It's just asking for trouble.

      • Guards - I just don't mean players, but maybe if the Governor have good relations and or have the money for it. They can buy AI guards to guard their Town from intruders or trouble makers when the Governor or anyone else who was assign to guard the town isn't online.

      • Upgrading the town - Maybe have a feature to upgrade a town or at least expand it instead of just being a small little town.

      This is all the suggestions I have at the moment, if anyone else would like to suggest something. Then, feel free.

      putting a space between the astrick and the sentence will format it for you!

      posted in Discussions & Feedback
      Jetah
      Jetah
    • RE: Release Date

      @esher

      I'd instantly close it thinking it was an ad.

      posted in Welcome to Fractured
      Jetah
      Jetah
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