The finite vs infinite resource post. Let’s see how this works out.
I can’t really see finite being used but I’m open to the idea.
The finite vs infinite resource post. Let’s see how this works out.
I can’t really see finite being used but I’m open to the idea.
Bounties don’t need a reason. Sometimes it’s to send a message. Sometimes it’s to make a point. Sometimes you have cash to spare and that person bumped into you at the coffee shop.
There doesn’t need to be a malace reason to put a bounty on a character. As a Demon all humans and beast are my enemy. That is enough reason.
I played a game where npc's would attack a villa. it kept the crafters needed to repair things. if people were there to kill it then it wouldn't do as much damage.
I expect less facial/body customization and more 'what build are you' customization.
I don't expect facial or body sliders as the game is isometric.
I want a sea expansion!
my idea for this is to allow the 'humans' to research it over the course of x months and the demons can 'steal' it during an invasion. of course the beastkin and humans would share it because they're buddies. One thing I loved about ArcheAge was the naval warfare, private boats and underwater exploration/farming.
It would be a great way to get the community involved in a pre-expansion event. boats could start off small and over the months grow so that we eventually have something similar to battleships (maybe battleships will take years). The first boat could be small like a skiff that seats 5. a frigate that seats 10, cruiser that seats 25. then the battleship that could hold 75. all of these would be sails at first then the humans could start building some steampunk style engines! (this could be another expansion)
I would have the captain of the boats be required to have a skill to use them. Rank 1 Captain skill would be for the skiff, Rank 2 is required for the Frigate and Rank 3 for the Cruiser! There would be no fires on the ship to swap out skills so if you would want to save the Captain at all cost. I'd put a hard limit of 2 players able to equip the Captain skill while on skiff or bigger boat.
When humans finally develop cannons small enough to place on Cruisers then players would need a Naval Combat skill slotted to use them. This skill could use distance as rank perks with accuracy.
These 3 tiers of boats could be released over the course of a year or two. While in development there would be some advances to allow all races to stay underwater for longer periods of time. Either spells that allow breathing, spells that create a bubble (it dissipates over time) or scuba gear is invented over the course of the expansion.
Coral could be used in new recipes or be an additive to old recipes (i hate recipe bloat, btw). seaweed could be used in new food recipes. pearls for jewelry and oysters, lobster and other sea creatures for food.
I did mention farming at the beginning! coral, oysters can be farmed. either underwater plots can exist or you just have to remember where you planted your stuff.
This expansion can open up water plots for bungalows similar to this. we could swim or use a personal single seater boat to access it.
@finland said in Suggestion; Sellsword/Hiring Board System:
@apolleon if they plan to put bounties there should be managed by a ruleset to avoid people placing bouintys on people for no reason.
not liking someone is a good reason.
@kralith said in What's on the Menu?:
@finland per example Erwydrans should not eat meat.
I posted this already:
@jetah said in What's on the Menu?:
All of the listed beastkin can eat meat. While rare, deer do eat meat.
@finland said in Suggestion / Boats?:
@d1shwasher that would break the core of the game. We have teleports and stargates.
that's like saying mounts break the core of the game because we can walk.
boat and naval combat could be an expansion!!! It was one of the few guild events I loved in ArcheAge.
It wont be for kickstart. Maybe the website will accept them.
Crowfall is in pre-alpha and the test worlds are small because the population is small.
the current map is ~60 cells [a cell is 256 m x 256 m]
the maximum size of an eternal kingdom will be 400 cells [5.1km x 5.1km]
the current map is only 15% the size of an eternal kingdom
a campaign world will consist of MULTIPLE 400 cell maps stitched together seamlessly with no loading screens
Like i said, it's small because there are limited amount of people.
they were broken up by the developers hidden as regular players. they created strife within the alliance so it would break up.
problem is you get to a point where the big alliances have the resources to produce gear faster than smaller alliances. big alliances also have more numbers against smaller alliances. So more players and more toys usually means they'll win. I know some minor exceptions exist but on average...
@shnoksy said in Awesome idea about Campaign:
@tulukaruk You are probably right.. Sandbox with elements of choosing and little bit of variety.. It is always nice to have story lines so u can sympathize with the game.. Because if we have repeating action constantly it will get boring eventualy..
i get bored of treadmill games more than fps games even though the fps are more repeatable than a treadmill mmo.
what problems require change that you speak of?
@target said in Joining a Siege without being required to join the Guild.:
Instead of sub guilds maybe there can just be a contract system that allows mercenary recruitment of individuals/guilds or temporary alliances. It's more sandboxy and opens up potential political conflict if contracts get broken.
sub guild was the only word i could think of that meant what I was thinking. I was thinking of a way to under the banner of said guild but not needing to actually join said guild. I was thinking it could be open to anyone, solo player up to alliances. It would allow a solo player the opportunity to experience the content without being bound to a guild. It could give an opportunity for the guild to recruit a solo player too. It give opportunity for alliances to be formed if members of a guild help another guild.
I know some people just love their small guilds but still want to experience content that requires more people. This would give that option.
It allows the mercenary to stay true neutral without being forced to join a guild to help.
paywalls. although i'm ok with expansions.. go figure.
@whoatethecat said in Joining a Siege without being required to join the Guild.:
Also, for those interested in joining my guild of mercenaries. Be sure to check the link in my quote or the link in the post.
how much to kick everyone out? I assume you're a merc too!