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    Posts made by Jetah

    • RE: Resource limitations

      The finite vs infinite resource post. Let’s see how this works out.

      I can’t really see finite being used but I’m open to the idea.

      posted in Questions & Answers
      Jetah
      Jetah
    • RE: Suggestion; Sellsword/Hiring Board System

      @finland

      Bounties don’t need a reason. Sometimes it’s to send a message. Sometimes it’s to make a point. Sometimes you have cash to spare and that person bumped into you at the coffee shop.

      There doesn’t need to be a malace reason to put a bounty on a character. As a Demon all humans and beast are my enemy. That is enough reason.

      posted in Discussions & Feedback
      Jetah
      Jetah
    • RE: Make some natural disasters.

      I played a game where npc's would attack a villa. it kept the crafters needed to repair things. if people were there to kill it then it wouldn't do as much damage.

      posted in Discussions & Feedback
      Jetah
      Jetah
    • RE: How broad will the customization of characters be like are qe talking perfect world level customizations or world of warcraft level?

      I expect less facial/body customization and more 'what build are you' customization.

      I don't expect facial or body sliders as the game is isometric.

      posted in Questions & Answers
      Jetah
      Jetah
    • RE: OCEANS IN FRACTURED???

      I want a sea expansion!

      my idea for this is to allow the 'humans' to research it over the course of x months and the demons can 'steal' it during an invasion. of course the beastkin and humans would share it because they're buddies. One thing I loved about ArcheAge was the naval warfare, private boats and underwater exploration/farming.

      It would be a great way to get the community involved in a pre-expansion event. boats could start off small and over the months grow so that we eventually have something similar to battleships (maybe battleships will take years). The first boat could be small like a skiff that seats 5. a frigate that seats 10, cruiser that seats 25. then the battleship that could hold 75. all of these would be sails at first then the humans could start building some steampunk style engines! (this could be another expansion)

      I would have the captain of the boats be required to have a skill to use them. Rank 1 Captain skill would be for the skiff, Rank 2 is required for the Frigate and Rank 3 for the Cruiser! There would be no fires on the ship to swap out skills so if you would want to save the Captain at all cost. I'd put a hard limit of 2 players able to equip the Captain skill while on skiff or bigger boat.

      When humans finally develop cannons small enough to place on Cruisers then players would need a Naval Combat skill slotted to use them. This skill could use distance as rank perks with accuracy.

      1. Skiffs are used mostly to haul people from Cruiser to shore, to save personal when the Cruiser is destroyed or to invade another ship. Skiffs are pretty small and can capside easily so using spells or ranged abilities aren't advised, however, there could be a skill that allows the use of bows and ranged spells.
      2. Frigates are a faster version of the Skiff. It could have a crows nest to gain a bonus to line of sight. Players on a Frigate can use abilities freely.
      3. Cruisers could have 1-2 skiffs stowed on the sides. Cruisers can have 2 cannons on each side of the ship. Maybe the Demon version would have 1 in bow, 1 each on port and starboard, 1 on the stern. I figure the Demons would be more aggressive, maybe forgo the stern cannon and place 2 on the bow. Naval Warfare would be required to the cannons.

      These 3 tiers of boats could be released over the course of a year or two. While in development there would be some advances to allow all races to stay underwater for longer periods of time. Either spells that allow breathing, spells that create a bubble (it dissipates over time) or scuba gear is invented over the course of the expansion.

      Coral could be used in new recipes or be an additive to old recipes (i hate recipe bloat, btw). seaweed could be used in new food recipes. pearls for jewelry and oysters, lobster and other sea creatures for food.

      I did mention farming at the beginning! coral, oysters can be farmed. either underwater plots can exist or you just have to remember where you planted your stuff.

      This expansion can open up water plots for bungalows similar to this. we could swim or use a personal single seater boat to access it.

      posted in Discussions & Feedback
      Jetah
      Jetah
    • RE: Suggestion; Sellsword/Hiring Board System

      @finland said in Suggestion; Sellsword/Hiring Board System:

      @apolleon if they plan to put bounties there should be managed by a ruleset to avoid people placing bouintys on people for no reason.

      not liking someone is a good reason.

      posted in Discussions & Feedback
      Jetah
      Jetah
    • RE: What's on the Menu?

      @kralith said in What's on the Menu?:

      @finland per example Erwydrans should not eat meat.

      I posted this already:

      @jetah said in What's on the Menu?:

      @greenfire

      All of the listed beastkin can eat meat. While rare, deer do eat meat.

      posted in Discussions & Feedback
      Jetah
      Jetah
    • RE: Suggestion / Boats?

      @finland said in Suggestion / Boats?:

      @d1shwasher that would break the core of the game. We have teleports and stargates.

      that's like saying mounts break the core of the game because we can walk.

      boat and naval combat could be an expansion!!! It was one of the few guild events I loved in ArcheAge.

      posted in Discussions & Feedback
      Jetah
      Jetah
    • RE: Payment Method

      @player1

      It wont be for kickstart. Maybe the website will accept them.

      posted in Questions & Answers
      Jetah
      Jetah
    • RE: How big is the game realm?

      @finland

      Crowfall is in pre-alpha and the test worlds are small because the population is small.

      the current map is ~60 cells [a cell is 256 m x 256 m]
      the maximum size of an eternal kingdom will be 400 cells [5.1km x 5.1km]
      the current map is only 15% the size of an eternal kingdom
      a campaign world will consist of MULTIPLE 400 cell maps stitched together seamlessly with no loading screens

      Like i said, it's small because there are limited amount of people.

      posted in Questions & Answers
      Jetah
      Jetah
    • RE: Dynamic of city conquering conquering mechanics people involvment (albion errors )

      @target

      they were broken up by the developers hidden as regular players. they created strife within the alliance so it would break up.

      problem is you get to a point where the big alliances have the resources to produce gear faster than smaller alliances. big alliances also have more numbers against smaller alliances. So more players and more toys usually means they'll win. I know some minor exceptions exist but on average...

      posted in Discussions & Feedback
      Jetah
      Jetah
    • RE: Awesome idea about Campaign

      @shnoksy said in Awesome idea about Campaign:

      @tulukaruk You are probably right.. Sandbox with elements of choosing and little bit of variety.. It is always nice to have story lines so u can sympathize with the game.. Because if we have repeating action constantly it will get boring eventualy..

      i get bored of treadmill games more than fps games even though the fps are more repeatable than a treadmill mmo.

      posted in Discussions & Feedback
      Jetah
      Jetah
    • RE: How frequent will changes occur

      @keegzzz

      what problems require change that you speak of?

      posted in Questions & Answers
      Jetah
      Jetah
    • RE: Joining a Siege without being required to join the Guild.

      @target said in Joining a Siege without being required to join the Guild.:

      Instead of sub guilds maybe there can just be a contract system that allows mercenary recruitment of individuals/guilds or temporary alliances. It's more sandboxy and opens up potential political conflict if contracts get broken.

      sub guild was the only word i could think of that meant what I was thinking. I was thinking of a way to under the banner of said guild but not needing to actually join said guild. I was thinking it could be open to anyone, solo player up to alliances. It would allow a solo player the opportunity to experience the content without being bound to a guild. It could give an opportunity for the guild to recruit a solo player too. It give opportunity for alliances to be formed if members of a guild help another guild.

      I know some people just love their small guilds but still want to experience content that requires more people. This would give that option.

      It allows the mercenary to stay true neutral without being forced to join a guild to help.

      posted in Discussions & Feedback
      Jetah
      Jetah
    • RE: What are the things you heavily dislike in any MMO (regardless of MMO type (pvp/pve/sandbox/themepark..))

      paywalls. although i'm ok with expansions.. go figure.

      posted in Discussions & Feedback
      Jetah
      Jetah
    • RE: Joining a Siege without being required to join the Guild.

      @whoatethecat said in Joining a Siege without being required to join the Guild.:

      Also, for those interested in joining my guild of mercenaries. Be sure to check the link in my quote or the link in the post.

      how much to kick everyone out? I assume you're a merc too!

      posted in Discussions & Feedback
      Jetah
      Jetah
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