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    Posts made by Jetah

    • RE: Primitive weapons

      @asspirin said in Primitive weapons:

      @Jetah Honestly - would you like to grind for all the abilities (and their customizations) again ? 😄 I sure wouldnt, I´d grind all i need and then hop into pvp.

      well if balancing was done you might want to swap to another build for the next season or knowledge could remain and thus carry over to other seasons.

      posted in Questions & Answers
      Jetah
      Jetah
    • RE: Enough attackers / defenders during eclipses

      @Razvan

      but to advertise the game as 'horizontal' then have a high vertical gear system will turn off some people. if it's 20% stat difference on the first tier to second then what about the first to fifth or third to fourth? what if there are 5 tiers, and there's a 100% difference between 1 and 5. now if the gear is 20% from first to second but only 5-10% between next tiers then i could be ok with it. IE 20, 22, 25, 27, 30 so there's a 30% difference between 1 and 5 but only 3 between 4 and 5.

      posted in Discussions & Feedback
      Jetah
      Jetah
    • RE: Primitive weapons

      @asspirin said in Primitive weapons:

      @Jetah It would sure be nice, but not everyone knows about Fractured ---> huge amount of players would start playing when the game would be in later stages. Just make everything balanced the way weapon damage is - every weapon has same DPS, just different speeds so each of them has different playstyle. Therefore each tier of equipment should be endgame viable (of course with some kind of enchatmnet or something) or whole tier of weapons will disappear in few days.

      they could have servers start up every 3-6 months. they could offer 'seasons', where the servers are up for 1 year then reset, although they'd have to have some type of 'reward' for that.

      posted in Questions & Answers
      Jetah
      Jetah
    • RE: Enough attackers / defenders during eclipses

      @Razvan said in Enough attackers / defenders during eclipses:

      @Jetah
      Yes, but would you risk your pve gear on pvp during the invasion? I wouldn't, unless it's cheap to replace it.

      we shouldn't have expensive gear at all. the game being horizontal should mean that worst and best aren't difference enough to really matter. but i've read where stone/bone weapons would do 20% less damage than steel which makes me wonder how horizontal the game will be.

      posted in Discussions & Feedback
      Jetah
      Jetah
    • RE: How will be decided which group takes a farming spot on Arboreus (animal planet)?

      @Razvan said in How will be decided which group takes a farming spot on Arboreus (animal planet)?:

      So here's a scenario: we PvE on Arboreus when suddenly another group rolls in. They plan to troll us (or simply have better clear time), so they attack the same mobs as we do hoping we will leave. I assume karma penalties are heavy on Arboreus, so trying to PK them is out of question. Is there anything planned to solve this kind of dispute?

      PS: Could someone move this to questions and answers?

      positive positioned karma players cannot attack players (1 exception) on Arboreus. basically it's impossible to pvp good players.

      that exception is during an invasion and only against neutral and negative karma players.

      posted in Questions & Answers
      Jetah
      Jetah
    • RE: Enough attackers / defenders during eclipses

      @Razvan said in Enough attackers / defenders during eclipses:

      Most likely mdps demon main, and roleplay hermit (house outside city) human alt. Classes are not set in stone tho, as I cannot test them yet.

      Anyway, I'm not so much concerned about invasions - if there are too many demons, they will probably fight eachother as well instead of all allying and fighting human. The thing I'm most concerned about is the economy - on the demon planet things will be expensive since it's full loot pvp (and they will probably add a trash-system to help crafters), while on the furries planet things will eventually become dirt cheap. Even if items will somehow be lost in the furries planet (items getting destroyed once they lose durability or whatever system), the mats will still be very cheap because it's safe to gather them.

      i see the fury planet being better geared average over the human and demon planet. but if the fury invasion happens monthly or similar then it could balance out a little.

      posted in Discussions & Feedback
      Jetah
      Jetah
    • RE: Primitive weapons

      @Nyquil44

      i just think it'd be pretty cool to see a game evolve in a way. Eve Online started with a few ships, then added battleships, eventually super capitals, they have tier 2 ships and now have something similar to tier 3.

      I'd like to see a game like this be similar to an Age of Empires, where the game starts at bone age then progresses through different ages. it makes the community band together a little to have server progression. there could be combinations of items that starts the research toward the next age. i know it wont happen in Fractured but it'd be a little neat.

      posted in Questions & Answers
      Jetah
      Jetah
    • RE: Primitive weapons

      i want to see bone age, stone age, then some tiers of metal through out the game. instead of people just straight week 1 having metal. have us, er.. the humans.. research that.

      posted in Questions & Answers
      Jetah
      Jetah
    • RE: New spell Ideas

      @dj35 said in New spell Ideas:

      @Jetah well yeah we should have some already but i think he is talking about new spell interactivity and alll the crazy ideas we said plus this was just supposed to get some more ideas

      we'll have 1200 ranks of spells and 1.44m combinations. trust me, we'll have plenty of time to figure them all out! (that's 1200^2 as the same spell shouldn't interact with itself).

      posted in Discussions & Feedback
      Jetah
      Jetah
    • RE: Player generated quests (work orders)

      @Vortech

      Eve Online has similar, which is the system i'm familiar with.

      https://support.eveonline.com/hc/en-us/articles/206758389-Item-Exchange-Contract
      https://support.eveonline.com/hc/en-us/articles/203218982-Courier-Contracts
      https://support.eveonline.com/hc/en-us/articles/203280371-Auction-Contracts

      I'd love to see a 'world knowledge' system in place that helps advance the technology of the game. gold/currency, written contracts, markets, auctions, carts, etc could be unlocked similar to how a RTS game is done.

      posted in Discussions & Feedback
      Jetah
      Jetah
    • RE: New spell Ideas

      but we already should have spell interaction. they mentioned electricity and water puddles, or freezing water to make a temporary bridge.

      posted in Discussions & Feedback
      Jetah
      Jetah
    • RE: This game will it be free to play someday?

      @Farlander said in This game will it be free to play someday?:

      I prefer the model it has now; buy the game and then you play for free. Free to play means tons of microtransactions all throughout the game. I don't mind cosmetic purchases but anything else will ruin the game for me.

      path of exile is free and it isn't a mobile game financially. f2p could work but i feel most developers/publishers push the cash shop over gameplay at that point.

      posted in Questions & Answers
      Jetah
      Jetah
    • RE: Player generated quests (work orders)

      @Crowdac

      if there's no deposit then it's just a purchase. the deposit is there to entice the courier to get the goods to the destination.

      posted in Discussions & Feedback
      Jetah
      Jetah
    • RE: Player generated quests (work orders)

      @Crowdac said in Player generated quests (work orders):

      @Jetah
      @Razvan
      With an game generated ledger you wouldn't have to worry about a deposit.

      1. A Merchant puts out an order for someone to transfer goods from one location to another.

      2. Mercenary Company's willing to do the job bid on the order. Merchant accepts one Company's bid.

      3. This creates a Debit for the Merchant and a Credit for the Mercenary Co. both of which is recorded in the ledger.

      4. If the job is not completed due to unfortunate circumstances then the credit and debit is wiped clean and the only loss are the goods being transported and the Mercenary's personal loot.

      i want to be paid for the loss of the goods being transported. i dont have to personally hold the deposit, the "system" can, but i want it if the courier isn't able to deliver the goods.

      posted in Discussions & Feedback
      Jetah
      Jetah
    • RE: Player generated quests (work orders)

      @Razvan

      legit couriers take that risk. Every transportation company in the world has a similar risk. the world has insurance which is paid every month by the transportation company. the game wont have that so the courier has to pay it out of pocket. gatherers have that same risk, they can be ganked (fury planet aside) while trying to gather, those raw materials can be refined and used against them at a later date. remember that Fractured isn't a safe space (fury planet aside). and yes, people did this very thing, both perspectives, in eve online.

      yeah, you can do that a few times. but eventually your name will get around and your orders wont get accepted. maybe the courier sees the 10k reward and decides to hire some help and you can't pk them, now you have to pay out 10k. and just because they accept it doesn't mean they have to complete it right now. eve online has a delivery time too so that you can wait till the number of players are less so you're less likely to pvp.

      someone mentioned something about a UI, I can't find whether it was you or someone I'm confusing you/them for.

      I dont trust any courier when the game first releases. I might not even trust them after 5 years of playing.

      posted in Discussions & Feedback
      Jetah
      Jetah
    • RE: Player generated quests (work orders)

      @Razvan said in Player generated quests (work orders):

      @Jetah said in Player generated quests (work orders):

      so a 2k deposit is less than the contents value of 200g?? the payout will be less than the value of the goods but the security deposit is higher than the value of the goods.

      I see. If you opt on putting an absurd deposit, you remove the scamers but end up hurting the legit couriers - not only they not get paid and lose their gear in case they get ganked, but you also lose a lot of money. On top of that, you open the situation in which the courier can be scammed.
      Leaving aside the fact that looking at similar games it's easy to see why this feature will be scarcely used, no matter how you put it, it's easily exploitable and in no way better than sorting people by their reputation.

      @Jetah said in Player generated quests (work orders):

      that's great and all but there are people who play for limited secession time, limited weekly time, or at odd times of a day. they need a way to have things happen without being shackled to the game. even with a menu, you can still hollar out to get whatever you want done.

      You can do that without this feature if we have a marketplace with buy/trade orders and a chest/bank system with the ability to set privileges.
      For example, if I want to move 30ore from town M to town N: I find a courier, go to the chest in town M, create a new tab named "for transport" and place the 30ore in it. I then give the courier the rights to withdraw items from the "for transport" tab. Then I move to the chest in town N where again I create a tab named "for transport" for which I give the courier the rights to deposit items, but not withdraw them. Once this is done, the courier can transport my stuff without ever meeting me in game. And this can be used for various other activities. Let's say you are a high level crafter and X wants items crafted by you in bulk - you go to the chest, create a tab called "crafting order X", give X rights to deposit and withdraw items from that tab. X goes and puts the materials and the payment in the "crafting order X" tab whenever he can. You take the mats and craft the items whenever you can and then put them in "crafting order X" tab. X comes and takes the items. If there's no item quality or crafting focus or other such system, it makes no sense to use a crafter tho.

      you dont hurt legit couriers. you want insurance to cover your goods, that's the deposit, you want to pay if they successfully deliver, that's their pay. there's no hurting legit people.

      how can the courier be scammed? transporting is a risky business. they need to hire help if they want. the world isn't friendly outside the fury planet.
      this system is used in Eve Online. i dont know other games that offer open contracts.

      what's the difference between a ui for contracts and a marketplace? people dont and hate spending time yelling in chat. it's the pure reason why trade/market/etc websites open and people use them. yelling in chat is the worst way to conduct trade.

      your system is no different than what i talked about. you're still using a UI for the whole thing but made it worse by needing to be in a city so items can be dropped off. i dont want the courier to know what the goods are. it's one reason why our mail system uses boxes and envelopes.

      posted in Discussions & Feedback
      Jetah
      Jetah
    • RE: Eclipse Question

      @Razvan said in Eclipse Question:

      First of all, if you're in a guild which makes such a radical change without consulting or at least announcing the members in advance, you're probably better off without them.
      Other than that, one week is a reasonable amount of time for people focused on this task - and that's if they plan to improve karma (which involves long, tedious PvE). Dropping karma is always a far easier task - get a roaming party going and attack everyone on sight.
      And even if the above paragraph doesn't apply to Fractured, they can also increase the time from 1 week to whatever it takes.

      we dont know if the guild takes the guild masters karma or if it is its own. or it was mentioned and i forgot already.

      bah we really need more spotlights. these pills aren't killing the virus.

      posted in Questions & Answers
      Jetah
      Jetah
    • RE: Eclipse Question

      @Razvan said in Eclipse Question:

      Correct me if I'm wrong, but I thought karma was a number, and alignment was the stat that defined on which planet you live - in other words, they are related, but not the same. For example, if you start as a human (neutral alignment, 0 karma), if you did negative actions that dropped your karma below -10000 let's say, you can do a quest and change your alignment to evil.
      If it works how I described above, in the event a guild changes their alignment, all present guild members should get 1 week to also change their alignment or get kicked.

      do you think it's possible to change your alignment in a week? I doubt karma will move that fast.

      posted in Questions & Answers
      Jetah
      Jetah
    • RE: Player generated quests (work orders)

      @Razvan

      so a 2k deposit is less than the contents value of 200g?? the payout will be less than the value of the goods but the security deposit is higher than the value of the goods.

      @deusex2

      that's great and all but there are people who play for limited secession time, limited weekly time, or at odd times of a day. they need a way to have things happen without being shackled to the game. even with a menu, you can still hollar out to get whatever you want done.

      gold sellers have their own scripts that dont need the game UI at all. some games they dont even use the game client, it's all text based.

      posted in Discussions & Feedback
      Jetah
      Jetah
    • RE: Eclipse Question

      @Razvan said in Eclipse Question:

      I think it makes more sense to be based on alignment (evil, neutral, good), as long as you can only change it via a quest (I mean, it would suck to get auto-kicked out of a demon guild because you farmed too much).

      alignment = karma.

      problem we suggested was a guild that decides to change from one alignment to another. either directly through members actions or indirectly through GM actions. logging on one day and seeing yourself guildless because you maintained your karma but the guild choose another would suck.

      posted in Questions & Answers
      Jetah
      Jetah
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