I had that air fishing idea -.-

Posts made by Jetah
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RE: Why Magic users will be OP compared to physical users
what if the resource is used between all abilities and spells. Make it similar to Energy (Ki), not the typical rogue energy. But more like (except the necromancer, it should use health).
Ok, nevermind, I'd prefer some schools have a special resource. I loved the Savage in DAoC that used Health to fuel spells (they had an ability that leeched Health to balance it) and Necromancy!
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RE: Power gap between r1 and r3 spells is too big (POLL)
I love how many people forget that the numbers are still in the pre-alpha stage. That these wont be the final numbers during launch.
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RE: Power gap between r1 and r3 spells is too big (POLL)
All I’m saying is that these values can always be adjusted.
If we were in beta and the game were to release in next month with these values then I would be complaining with you.
Remember I asked about TTK and @Prometheus said it’s faster now but will be slower at release.
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RE: Power gap between r1 and r3 spells is too big (POLL)
@gothix
The principle is these are testing numbers and not finalized numbers! -
RE: What’s the difference of Fractured with Diablo 3?
@warlunhardt
you can look up some Ultima Online videos which might give you a better idea.think of it like WoW, FFXIV, Wildstar, (runescape; maybe) type MMO but with a locked camera location.
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RE: A set of questions and suggestions/proposals.
@gothix
or it's pre-alpha and not release numbers.it's so much easier to balance big numbers than small ones.
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RE: Power gap between r1 and r3 spells is too big (POLL)
not to mention these are still pre-alpha, actually internal testing, numbers and won't be the same at launch.
120s / 15s (cooldown) = 8 cast for 960 mana doing 4,160 damage
120s / 12s (cooldown) = 10 cast for 1,200 mana doing 6,400 damage
120s / 9s (cooldown) = 13 cast for 1,560 mana doing 10,140 damage2 minute fight using almost double mana for over double damage. again these are pre-alpha or even internal testing numbers.
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RE: A set of questions and suggestions/proposals.
@gothix
and i'm quite sure these are absolute retail launch numbers and wont ever be adjusted as play test happens. -
RE: Social interaction buffs
@gothix
i dont think bards do heavy metal. -
RE: Power gap between r1 and r3 spells is too big (POLL)
mana stays the same so you'll be oom faster.
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RE: Social interaction buffs
@chrightt
Diablo 3 has a grouped buff bar that all permanent buffs are in. The temp ones are displayed on the ability bar or just above that bar. -
RE: What’s the difference of Fractured with Diablo 3?
@kralith
while true, the story became obsolete once Reaper of Souls expansion came out. Actually shortly after becaues you needed to kill Mathael for the bracer recipe.. RoS introduced Rifts, GRifts and the Bounty system. -
RE: Social interaction buffs
@chrightt
Maybe they’re bards and can be on the battle field. It’s already been proven that music can change someone’s emotions.It’s a neat concept that you take some mental damage and need entertainment to repair it.
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RE: Suggestions
@gothix
DS has no control over 3rd party content. You could see RMT ads on that site. That site could offer RMT itself, etc.If it’s in game then DS has full control on the information being presented.
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RE: A set of questions and suggestions/proposals.
@iamlejnd
There are no class specific spells at all. Spells and abilities are in groups within the Knowledge tree/wheel.Everyone one can unlock all spells/abilities.
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RE: Social interaction buffs
@gothix
Should get some charisma points for having a beard too! -
RE: Suggestions
@therippyone
I’m saying if someone can find an item for 1 copper but is on the other side of the game world they’d probably pay a few gold to get it in their own town.I also want full browsable AH because I can set traps!
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RE: What’s the difference of Fractured with Diablo 3?
@kralith
I haven’t touched the story in 4+ years. At least since RoS came out.One big difference will be the game worlds.
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RE: Social interaction buffs
I could see it as an expansion down the line.