@dokuwan
not yet. until DS realizes it'll keep some of the gold farmers away.

Posts made by Jetah
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RE: About the VIP membership
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RE: Just a(some) quick question(s).
@therippyone
quest are good tutorials. Games usually start you with limited abilities against slow enemies.
they're also good for lore. -
RE: Fractured Gamepedia: Let's Populate It!
@benseine
i hope not. i'd love for the skill acquisition be random to an extent. -
RE: About the VIP membership
@dokuwan
It won’t be consumed until the game is live or they otherwise say it’ll be consumed. -
RE: Just a(some) quick question(s).
@therippyone
they'll have the quest chain to become an Angel or Demon (not the race). -
RE: Just a(some) quick question(s).
@gothix said in Just a(some) quick question(s).:
@tulukaruk said in Just a(some) quick question(s).:
Wouldn't that be the same with some kind of shop NPC (or AH) where you go and make an order for said 200 sunflowers for 50g. Basically everyone that sees it can go collect the flowers and first person that brings them can sell them. You deposit that 50g when making an order and then can pick it up after it's done. What's more that way you can sell in parts - in this example 0.25g per sunflower - so people can sell you some and you'll get to that 200 faster.
With quest NPC you could also post quests for a lot more things (not only buy sell), you could contract someone to kill specific targets, cut down woods in specific area so you can build a house there, go to specific areas and do something else there, make a mercenary protection contract, you could really contract someone for anything.
On AH you can only ask for material goods, and nothing more (you can't ask for actions).
I just hate the term quest for that part. To me Contracts sounds so much better and it separates "developer" quest and "player" quest.
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RE: I am new here. Tell me about this game
@blitz
we have plenty of thoughts. search bar for when you want to join in!as for the title "Tell me about this game". it's all on the News section by clicking on the the big Fractured image above.
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RE: Fractured Gamepedia: Let's Populate It!
@prometheus
I believe the community should have decided which to use. Curse.. I mean Twitch.. I mean Amazon, tends to be more corporate than others.@kellewic said in Fractured Gamepedia: Let's Populate It!:
Was hoping @Prometheus would eventually get one going
that's the problem though. Wiki's should be started and maintained by the community and not rely on the developers.
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RE: Fractured Gamepedia: Let's Populate It!
I dont like the idea of an "Official" wiki. that defeats the point of a wiki. but it is nice knowing a developer will be spending some time at a certain place.
@Prometheus we need some official assets. Either officially upload the images for us or allow us to download them from you.
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RE: Just a(some) quick question(s).
@gothix
that's about how it happens in Eve Online which the other thread I linked covers.instead of a quest though the contract just stays within the UI. I wouldn't say a contract is to "gather" an amount of something but is just created as "200 of an item for a certain price". which really it's just a buy order that an AH or exchange would have.
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RE: Fractured Gamepedia: Let's Populate It!
@crache
people can't do a decent search on these forums. i doubt they'll search a wiki. -
RE: Just a(some) quick question(s).
I'd like Fractured to not hold hands in the protection of goods idea. if you want stuff moved whatever then you should have to trust an individual. that means you ask for an escrow amount while the goods are in route then you refund that escrow and add in the price of the service.
those that scam will become known and won't get jobs.
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RE: Just a(some) quick question(s).
@therippyone
either DS creates the systems in game or someone creates a website that does the same thing. either way people who want to buy goods will find a way to get them without resorting to spamming trade chat all day.I'd prefer the systems be in game myself.
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RE: Mouse / Keyboard control
@tulukaruk
i'm quite sure if DS wanted us to have both click-to-move and wasd then the keybinds could work for it. worst case a user just removes the wasd keys bound to movement so they can use them for skills. I have my Orbweaver setup for the arrow keys and would rebind the in game from wasd to the arrow keys. -
RE: About Game Play
@roccandil said in About Game Play:
@jetah said in About Game Play:
Only for people that grew up watching YouTube videos to explain everything.
Text is so much faster to read than someone speaking.Only if good paragraphing is used.
In my view, a "wall-of-text" is more than a lot to read: it's a solid block of words, with little to no regard for spacing or organization.
But yes, I do prefer reading tutorials to watching them.
definitely understand that.That's when I post a comment asking them to make paragraphs. (got ¶?)
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RE: Mobile website
@gothix
you want your testing sections separate.Problems & Solutions
Alpha x
Alpha x.x
Alpha x.xxetc.
You need a way to lock old test groups so people don't post to it when the test is complete.
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RE: About Game Play
@unicon said in [About Game Play]
A wall of text is quite intimidating to read sometimes.
Only for people that grew up watching YouTube videos to explain everything.
Text is so much faster to read than someone speaking.
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RE: About feature spotlight on website
Add in continuous scrolling too!
Maybe an overview of each post so people can just go straight to the news/spotlight they want.