This is an idea I had a while back over at Feature Spotlight #1: Three Races, Three Gameplays, but I thought I'd mention it again here to see what people think.
Firstly to get this out of the way: This would not be in the game at launch, and maybe shouldn't be in the game at all. It would probably require quite a bit of work to implement, it would only impact evil aligned players who choose to opt-in to the concept, and arguably we could sort of do this using out-of-game resources like discord to organize things. So it might be that the development time could be better spent on features that would benefit the whole playerbase.
But disclaimer aside: I think it would be kind of fun to have a Babilis worshiping human running around Syndesia that has an ability that lets them summon a demon from Tartaros. Which is to say, summon in an actual player character demon, controlled by that player and counting as a summon in the summoner's creature cap.
I'm planning on playing a hellfire demon, and I think that this could be really neat. It would take some work, obviously. But so many of the pieces of the puzzle for that kind of gameplay are just sort of sitting there in the game design, waiting to be implemented. It sort of jumps out at you as obvious once you've seen it - or, at least, it does to me.
So just some rough back-of-the-envelope thoughts from my original comment:
For example, an evil human can cast a summoning spell that will teleport in a PC demon. A demon can be mentioned by name, or can be left unnamed and mentioned only by race. The PC can opt in or out. Unnamed will jump around online demon players until someone decides to opt in.
The demon comes in and can fight for or trade with the summoner. If the demon does something illegal while under the 'control' of the human, the human carries all the legal penalties for the action as per normal Sundesian law.
The demon can opt to teleport back to Tartaros whenever they feel like it.
The human has a banish ability to try and force the demon back to Tartaros whenever the human likes it, but the demon has a chance to resist banishment based on stats and abilities.
The summoning ability has a duration, at the end of which the banish effect will automatically trigger. The human has the option to trigger the banish effect early if desired.
So long as the human doesn't banish the demon and the demon stays within proximity of the summoner, the demon gets to remain in Syndesia without the normal penalties. But once banishment happens the summoning effect ends, and if the demon resists then they begin to suffer the normal penalties.
Prometheus has already commented on it here:
@prometheus said in Feature Spotlight #1: Three Races, Three Gameplays:
@KairosVal that's a nice original idea, but it would take a considerable amount of work to implement it - so, as you've said, it's unlikely we'll consider such mechanics early on. For sure there's no limit to how deep and creative we can go when it comes to racial mechanics though, so never say never!
So I'm not really expecting anything any time soon. But I think it's a nifty concept that I'd really enjoy.
Thoughts?