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    Posts made by KairosVal

    • RE: Bear-kin on mount

      @darian said in Bear-kin on mount:

      @esher A wolf mounting wolves is nothing new. A bear mounting a wolf is ... well, going to have interesting genetic consequences. I guess it's alright, as long as you remain loyal. 😇

      I think that's a different forum. 😛

      posted in Questions & Answers
      KairosVal
      KairosVal
    • RE: Unease about SpatialOS

      @tulukaruk said in Unease about SpatialOS:

      @kairosval said in Unease about SpatialOS:

      there's no such thing as a perfect silver bullet

      How can you say that? What about this? 😉 😉

      Oh good. Another entry for the stack of books/movies/games that I'll never have the time to read/watch/play. 😛

      posted in Questions & Answers
      KairosVal
      KairosVal
    • RE: Unease about SpatialOS

      So once again it turns out that cool technology isn't magic, there's no such thing as a perfect silver bullet, everything has a downside, and "best practice" is relative to context.

      More people need to internalize these four ignoble truths. 🙂

      posted in Questions & Answers
      KairosVal
      KairosVal
    • RE: Hello everyone

      Hi! Welcome to the forum! 🙂

      posted in Welcome to Fractured
      KairosVal
      KairosVal
    • RE: Daily Message posting

      Hidey ho!

      posted in Off Topic
      KairosVal
      KairosVal
    • RE: What about solo players?

      None of my friends play MMOs, and I live in New Zealand which has a timezone that's kind of awkward. So it tends to be tricky for me to find guilds that are active at the same time I am available to play, so there's a tendency for me to get stuck playing solo even when I'd rather have people to group up with.

      Level gaps between myself and people with more playtime than me exacerbate the issue - but at least this part hopefully won't be a huge issue in Fractured.

      posted in Discussions & Feedback
      KairosVal
      KairosVal
    • RE: Daily Message posting

      Hi everyone!

      posted in Off Topic
      KairosVal
      KairosVal
    • RE: Hello Guys , i'm new here i would like to know

      @esher said in Hello Guys , i'm new here i would like to know:

      Welcome here 🙂 Prometheus said the Alpha will be released end 2018 ^^

      I look forward to being pleasantly surprised when they actually hit that goal. 😛

      posted in Questions & Answers
      KairosVal
      KairosVal
    • RE: What kind of character will you play? race/class?

      @rfs-81 said in What kind of character will you play? race/class?:

      Scooma Cat

      This one has something sweet for the fellow traveler, if it entices. 🙂

      posted in Discussions & Feedback
      KairosVal
      KairosVal
    • RE: Can you think of truly immersive and meaningful quests in the Fractured world?

      @darian said in Can you think of truly immersive and meaningful quests in the Fractured world?:

      @kairosval true, but does it really have to be balanced? Since i'm referring to massive economy effort in order to use the super relics, it would not be a common sight. Consider it the epic final battle in a single player game. But you just might loose and live with the consequences. It would also force factions to prepare for possible threats and develop strategies fit to deal with the specific situation, rather than jut have a standard siege/defense strategy employed over and over again.

      As I see it, we wind up with essentially two different scenarios.

      1. The effort required to generate these items is high, but once a single guild has one, everyone else has to have one too. So everyone straps in for a collective arms race. Obsessive completionist gamer culture kicks in. Within a year, these items start to become common simply by virtue of how many gamers are willing to essentially work 80 hours per week for free to find optimum grinding pathways to unlock the top-tier content. Because gamers be gamers.

      2. The effort required to generate these items is so high that not even the completionist-gamer mindset is enough to generate them in a reasonable amount of time... Which means any development effort applied to this task will not get to be experienced by the vast majority of the playerbase. That's not the best investment of developer time no matter how you look at it.

      Then we need to decide if the legendary items decay or not.

      • If they do not decay, that will eventually make player crafting obsolete as eventually all top-tier players will aim for and acquire legendary gear, at which point they will stop having to buy more gear.

      • If they do decay, that may keep player crafting relevant. But it will feel bad to the players and guilds that possess the weapon to have so much of their effort waste away.

      No matter what way you cut it, this idea of extra-mega-legendary-super-saiyan-doomsday equipment just doesn't cut it for me. It makes sense why a gamer would want to have such an item, but I see it kind of sucking for everyone else. I just don't see that it would be a good use of developer time when you consider it from a impact-to-gamers-per-developer-hour perspective.

      I think it would be better to have the best items just come from the top-tier crafting characters building items from the the rarest raw materials gathered from all three worlds. And preferably in a situation where no single crafter will be able to master EVERY aspect of crafting, so that more than one crafter will be needed to build all the intermediary components at the highest level - creating a market for high-quality intermediary components.

      I think this would be better in the long run from a game economy perspective because it doesn't require anything additional on top of the already planned player-driven crafting economy. If things need to be rebalanced, the devs can tweak spawn/drop rates on raw materials, the number of materials needed for each component, the decay rate of the items, or as a last resort the stats of the items in question. The items created follow the same decay and drop-on-death rules as all other items, so it feels fair to everyone even if not everyone is happy with it.

      I understand the thirst for the power-fantasy of being the player or the guild that owns the god-item and can smash everyone else in the face... But given Fractured's design-goal of players being competitively relevant from day one, I don't think that the god-item concept is a good fit, as it represents a level of end-game progression that would break that design goal. I see too many problems, and I don't think the payoff is worth the design and development effort that would be required to identify and address those problems.

      Just my 2c though. 🙂

      posted in Discussions & Feedback
      KairosVal
      KairosVal
    • RE: Can you think of truly immersive and meaningful quests in the Fractured world?

      @darian said in Can you think of truly immersive and meaningful quests in the Fractured world?:

      @lehuan5062 Several, actually, since there could be an indefinite number of different relics, each with it's own unique powers and twists on gameplay, like the unique abilities of MOBA champions. In addition, devs could also make Super relics that would require the collective effort of an entire guild to obtain for the first time. And provide a very expensive super powerful ability that could easily turn the tide of an invasion battle. I'm thinking of something like a tome that allows daemons to summon their god for a limited time, provided they can sacrifice enough enemy souls to gain his attention. The opposing faction would either be forced to interrupt the summoning ritual, stall the fight until the god gets bored and leaves, or kill enough daemons to prove they are unworthy of their god's attention and have him turn against his summoners. Or a massive war-machine that requires large quantities of materials to build and fuel to power, and a collective effort to man. Such relics would create unique interactions in g v g wars, as well as a sense of achievement to those who helped acquire such power for their guild/faction. Defeating such threats would also be the feat of legends. Imagine how with such mechanics, the players would actually write the history of Fractured. Engage in truly strategic fights and build meaningful community.

      That sounds like a balancing nightmare from a power-creep perspective.

      posted in Discussions & Feedback
      KairosVal
      KairosVal
    • RE: Can you think of truly immersive and meaningful quests in the Fractured world?

      @darian

      @darian said in Can you think of truly immersive and meaningful quests in the Fractured world?:

      @logain Not necessarily. How about unique relics that are truly unique (only 1/server)

      AFAIK the current plan is that there will only be one server.

      posted in Discussions & Feedback
      KairosVal
      KairosVal
    • RE: Hello Guys , i'm new here i would like to know

      It's early days yet. We're collectively looking forward to a Kickstarter campaign sometime this year.

      posted in Questions & Answers
      KairosVal
      KairosVal
    • RE: How many active skills will a player be able to use in a fight?

      @prometheus said in How many active skills will a player be able to use in a fight?:

      ... there are plenty of synergies, plus environmental effects have a million interactions with each other 🙂

      Sounds like QA is going to be fun. 🙂

      posted in Questions & Answers
      KairosVal
      KairosVal
    • RE: What kind of character will you play? race/class?

      Hellfire demon on the front lines. Focusing on strength and constitution for warfare skills, with a splash of intelligence for throwing around a fire based invocation/conjuration abilities. 🙂

      posted in Discussions & Feedback
      KairosVal
      KairosVal
    • RE: Daily Message posting

      Doop de doop boop.

      posted in Off Topic
      KairosVal
      KairosVal
    • RE: How did you hear about this game?

      A friend of mine mentioned he'd been playing the South Park Fractured But Whole RPG, so I googled 'Fractured RPG' to check it out. Wound up here instead.

      Greatest. Mistake. Ever. 😄

      posted in Off Topic
      KairosVal
      KairosVal
    • RE: Daily Message posting

      Da da doop doop be do be doo be doo.

      posted in Off Topic
      KairosVal
      KairosVal
    • RE: Fractured Sprint 12 Recap (Dec 13, 2017)

      @00 said in Fractured Sprint 12 Recap (Dec 13, 2017):

      Can we a true nude aspects mmorpg this time? like conan? ill be mature enought, promise.

      KairosVal does not believe @00.

      🙂

      posted in Minor Releases
      KairosVal
      KairosVal
    • RE: Fractured Sprint 12 Recap (Dec 13, 2017)

      Love it! 🙂

      Looking forward to the next one.

      posted in Minor Releases
      KairosVal
      KairosVal
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