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    Posts made by KairosVal

    • RE: Alpha 1 Map & Pledge Integration

      Just checking in.

      I can confirm my pledge integration and account guard worked seamlessly on the first try. Good work whoever that was. 😄

      Just wondering about this:

      IMMORTAL

      • list itemLifetime VIP membership
      • Lifetime free Carpenter NPC contract
      • 10,000 Dynamight Gold (30,000 total - retail €150)
      • Access to developer forums
      • Unique forum title: “Immortal”
      • Unique in-game title: “Immortal”
      • Amethyst forum badge
      • Amethyst in-game avatar badge
      • [AND] ALL PREVIOUS REWARDS!

      It's really not that important, so no big deal either way. I'm just curious: Are the forum titles and badges still coming?

      posted in News & Announcements
      KairosVal
      KairosVal
    • RE: hey guys tell me you love me :)

      Love knows love. 😛

      posted in Welcome to Fractured
      KairosVal
      KairosVal
    • RE: Saying Hello.....

      Welcome!

      posted in Welcome to Fractured
      KairosVal
      KairosVal
    • RE: Future Plans for new races and/or planets?

      @jetah said in Future Plans for new races and/or planets?:

      @kairosval
      I’d find it difficult to believe an asteroid could provide new races for each existing planet.

      A planet could give us new skills, professions, animals for husbary, but most importantly new races.

      Maybe the planet isn’t blown up but the portal or other travel method stops working.

      We can have new skills, professions, animals and races on the existing planets though. The world maps are big squares. Just make them bigger or add more squares with travel points between them. Done.

      Suppose they go ahead with adding new worlds and races. Suppose that DS decided to add elves. Which would be a terrible idea, way to cliche for a game as creative as Fractured is so far, but let's just go with it for the sake of argument.

      DS decide to add three kinds of elves: Wild elves are PvE elves, all warm and fuzzy and in love with nature. High elves are magic-using with free will. And dark elves are evil murdering bastards.

      So lets say we add three new worlds for the elves. The Wild Elf homeworld follows the same ruleset as Arboreus, the High Elf homeworld follows the same ruleset as Syndesia, and the Dark Elf homeworld follows the same ruleset as Tartaros.

      So the thing is... In what meaningful sense are these new planets actually new planets if they follow the same rulesets?

      The only thing I can think of that would make these new planets unique would be if they had new gods, and the new gods change the way the game is played on those worlds. So the drider-goddess of the Dark Elves could have a different way of dealing with interlopers than Babilis, and maybe the High Elf homeworld allows for the magical abilities of Demons and Angels that can visit indefinitely there - but human technology doesn't work, because High Elves are magic. Or the Wild Elf homeworld is particularly welcoming to Humans that undergo a transformation into a more primal state - sort of like the Lich transformation, but instead it's in the direction of rejecting the use of human technology in exchange for a more magical focus, things like that.

      Hmm... That could be fun, actually. The general rulesets stay the same, but the subtler lore-specific mechanics that go along with those rulesets can be different on the different planets...

      ...

      I think I've just convinced myself that there is a potential role for new planets to be meaningfully and mechanically distinct - even under the existing three-way split of PvE, hybrid and PvP - in a way that wouldn't just mechanically function as an extension to an existing planets.

      I withdraw my objection. 😆

      The key thing here is that a new world would need to be more than just new content operating under the same mechanics. It would also need to involve new mechanics and interactions that aren't currently covered by the existing worlds... Because if they don't have that, they'd just be indistinguishable from an extension to an existing planet, and that would be kind of pointless and boring.

      posted in Questions & Answers
      KairosVal
      KairosVal
    • RE: Hey, everyone!

      Welcome! ^_^

      posted in Welcome to Fractured
      KairosVal
      KairosVal
    • RE: Blizzard Games

      @jairone said in Blizzard Games:

      Nope, not I. Blizzard managed to convince me I did not want to associate with them. I wish you all well and lots of fun with the games. I'm not saying the games are bad, or anything. Just that they alienated me outside their games.

      What did they do to alienate you?

      Not defensive: Legit curious. I'm a little bit 'meh' about some of Blizzard's decisions with their games, like the real-money shop in Diablo III. But other than that, I'm not aware of anything shady going on.

      What's the gossip that I'm missing?

      posted in Off Topic
      KairosVal
      KairosVal
    • RE: will they include cash prizes?

      @evolgrinz said in will they include cash prizes?:

      Cash prizes are only for eSport viable games, not sure if the developers have eSport in their mind while developing the game.

      Yep, I'm with evolgrinz.

      Cash prizes work as the incentive for eSport style competitive games.

      For Fractured I'm not sure if that works as a general incentive. I can see it working in the context of some kind of in-game gladiatorial arena where you had a PvP league or something like that. But that isn't really the core of Fractured, and it would be incentivizing only a tiny part of the community.

      I think something like that would work better if it emerged spontaneously. I'm reminded of the Elite: Dangerous community that sets up their own races. It's not a part of the core game, it's something players have added on. So in-game we could have a PvP league of players that all chip in either in-game or even real money to a central account and then participate in a league where they battle out against each other to establish the winner.

      Something like that emerging spontaneously sounds really neat, but I'm not sure how I feel about DS themselves actually starting one and imposing it from the top down. Something about that just feels like the wrong kind of incentive structure for the game. I don't have a super rational reason for disliking it, it's just triggering the 'this is a bad idea' nodule of my intuition and my rational brain is having a hard time reverse-engineering a plausible sounding reason to back that up.

      posted in Questions & Answers
      KairosVal
      KairosVal
    • RE: Future Plans for new races and/or planets?

      @jetah said in Future Plans for new races and/or planets?:

      @kairosval
      new content, new exploration, new skills, new gear, new race, new cosmetics. Lots of new things actually.

      All of that can be accomplished without a fourth world, using the existing three worlds and asteroids.

      The point of the worlds are the different rulesets. I don't see that there's a need for a fourth ruleset, I think the base three worlds have all the options covered.

      posted in Questions & Answers
      KairosVal
      KairosVal
    • RE: Hello guys

      Welcome! 😊

      posted in Welcome to Fractured
      KairosVal
      KairosVal
    • RE: So there will be a skin cash shop (part 2)

      @kralith said in So there will be a skin cash shop (part 2):

      @kairosval i agree, a skin should never cover your real equip.
      But for the example of armor, it could be not just a plain iron armor, but the „skin“ gives the iron armor a nice shiney look.

      Which is fine - except the massive, show-ey flashy information-obscuring skin is the kind of thing that will sell better.

      The incentives are at odds with each other, and revenue incentives have a tendency to win out.

      I'm explicitly thinking about the PoE Cosmetics Shop for this. That Cosmetics Shop has turned out the way it has for a reason.

      posted in Discussions & Feedback
      KairosVal
      KairosVal
    • RE: So there will be a skin cash shop (part 2)

      @dulu said in So there will be a skin cash shop (part 2):

      This immediately causes gameplay concerns.

      If this is truly going to be a PvP focused game, part of that means gear and abilities need to be recognizable.

      If you can't tell what the heck is going on, you don't have a good PvP game.

      League of Legends can have this - because it doesn't have items that impact how a character looks. The "costume" of the character, per se, is completely cosmetic. While in a game like World of Warcraft, Albion Online, etc.. you can discern what a player's power level is by looking at them. This is imperative, if you're going to make a decision to engage, or disengage. Who to target first, etc.

      Having skins in an MMO like this lowers the skill bar.

      This has been a concern of mine as well, although I think it's a neccesary evil.

      @Kralith, the problem with skins is that they run the risk of masking meaningful information.

      For example, if you have a skin that makes it impossible for me to tell if your character is wearing no armor, light armor, medium armor, or heavy armor? That skin has removed information about your character's equipment that a skilled player could have had access to at a glance to infer something about your build.

      If the skin makes your dual daggers look like a two handed longsword, then that's potentially really confusing. But also if the skin makes it look like your weapons have a fire effect but they actually have an ice effect, then that's confusing too.

      If the skin is so elaborate that I can't even tell what race your character is, then that's even worse.

      A lot of this depends on implementation, of course. I'm taking it on faith that DS won't implement any skins that are too game-breaking in terms of the information they cover up. I'm encouraged that a lot of the example skins we've seen so far have light, medium and heavy variants.

      But even if they do get a little bit game breaking in terms of covering up information, I think I'm okay with that: Hyper-competitive players will just adjust to the meta of having mask-able equipment through skins. So as much as I'd prefer the game not to have this in it and to keep the visual aspect of weapons and armor as a hard and meaningful link to those items themselves, I think that this is the lesser of all evils when compared to other revenue models.

      posted in Discussions & Feedback
      KairosVal
      KairosVal
    • RE: So there will be a skin cash shop (part 2)

      I checked "will probably buy 1" and "other".

      I look at a cosmetic cash shop as a little bit like a tip jar. If I'm getting a lot of value out of a game, I'll buy a few cosmetics as a way of saying thanks.

      So at some point I'll probably buy one. How much I buy will depend a lot on how many hours of enjoyment I get out of the game.

      posted in Discussions & Feedback
      KairosVal
      KairosVal
    • RE: Infinite progression or hit the wall progression?

      @evolgrinz said in Infinite progression or hit the wall progression?:

      Just wondering if there is some sort of bonus for collecting all the skills other than being a completionist.
      Like, once you have you have a build or few builds you like, is there something that pulls you into wanting to still gather the other skills, even if you will probably never use them?

      Warframe has somewhat horizontal progression, but even when you get a warframe and weapons you love you can still collected the others and level them up to increase your Mastery Rank.

      I can see a value to something like that for the sake of appealing to the kind of players that this would appeal to.

      However, I want the primary draw of Fractured to be actually playing fractured. The idea of Mastery Rank makes sense for Warframe, which is basically a giant hamster-wheel/skinner-box hybrid for people who are into that kind of thing.

      But I think that the idea of fractured is that the gameplay itself should be the point. If the gameplay isn't engaging, then layering on some kind of 'mastery rank' over the top won't save anything in my view.

      posted in Questions & Answers
      KairosVal
      KairosVal
    • RE: Native Inventory UI?

      I think that being able to see where all your items are stored is convenient and humane game design.

      It is being able to instantly transport items would be game-breaking.

      posted in Questions & Answers
      KairosVal
      KairosVal
    • RE: New player boarding the ship!

      Welcome! ^_^

      posted in Welcome to Fractured
      KairosVal
      KairosVal
    • RE: Future Plans for new races and/or planets?

      I'm not sure what value a fourth planet would bring, as it feels like they've got the different groups in the playerbases covered already with PvE, PvP and mixed.

      posted in Questions & Answers
      KairosVal
      KairosVal
    • RE: Infinite progression or hit the wall progression?

      @gothix said in Infinite progression or hit the wall progression?:

      As people said, it's horizontal progression with a wall when you learn all 400 skills.

      However I would like to add that, since progression is horizontal, there is not reason why devs couldn't make this wall wider and wider with future expansions.

      So in a way we could have an infinite horizontal progression (if game will live long enough).

      My assumption is that new content will be added regularly enough that the location of the wall will keep being pushed back further and further in terms of the total amount of playtime required to achieve it.

      posted in Questions & Answers
      KairosVal
      KairosVal
    • RE: FibS's big dumb semi-curated NOT official "I want this kind of Beastman!" topic

      Also: Remember everyone that for every beastman race added, there will also need to be a corresponding abomination subtype added too. So go easy on the devs!

      posted in Discussions & Feedback
      KairosVal
      KairosVal
    • RE: FibS's big dumb semi-curated NOT official "I want this kind of Beastman!" topic

      @amnesia said in FibS's big dumb semi-curated NOT official "I want this kind of Beastman!" topic:

      Fox race please q,...,q

      Kitsunedra. 😄

      posted in Discussions & Feedback
      KairosVal
      KairosVal
    • RE: Demon Redemption

      @rockarmy said in Demon Redemption:

      It says the progeny of Tyros will have their presence notified but what if an angel chooses to worship another god?

      If Angels are allowed to worship gods other than Tyros, then I'd expect they'd probably follow the same Tartaros ruleset as Beastmen.

      FEATURE SPOTLIGHT #6 – PVP, ALIGNMENT & CRIME

      Travelling to Tartaros is extremely challenging for any Beastman, since not only they lose the buffs they are granted on Arboreus, but also become the target of the hate of Babilis. The Evil God enjoys stacking curses on the poor fellows, who could end up dying just because of them – if they don’t get slayed by Demons, that is.

      I can't see Babilis being happier about Angels on Tartaros than about Beastmen.

      Of course, DS can do whatever they want, consistency be damned! 😄

      posted in Discussions & Feedback
      KairosVal
      KairosVal
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