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    Posts made by Kazzier

    • RE: New to game. A bit lost!

      I don't believe there is any way to zoom out further (yet) than is already allowed.

      Some of the lands and areas feel a little empty as content is still being added. I'd expect a fully fleshing out of the world at some point after engine upgrades have been completed. - They are currently adding a weather system in the next week or so.

      Chat at the moment is somewhat focused, as most of us that are playing have been playing since early Alpha, so there isn't an abundance of new players to share questions etc. I'd probably recommend looking to join a guild and hope that they can help you. Sometimes chat is better at certain times.

      There's a Wiki, but the information is somewhat outdated in parts because the game is updating so quickly that there's not a huge point in updating it at the moment, because the information would need to be updated constantly, and that's a lot of work for any volunteer. I'd expect more concise information once further development has been made.

      Hope this helps, and hope I run into you in game 🙂

      posted in Welcome to Fractured
      Kazzier
      Kazzier
    • RE: Quality of life: Requests to dev team

      @GamerSeuss said in Quality of life: Requests to dev team:

      They want you to take a few seconds to loot a corpse, choosing what you want to take, and risking another Mob/PvPer showing up to interrupt you.

      I'm actually a big fan of this. On paper auto-loot is pretty convenient, but in a heated situation and in a PVP environment (the PVP world), it adds a LOT of suspense and excitement.

      posted in Discussions & Feedback
      Kazzier
      Kazzier
    • RE: Dexxers suck and are not viable right now.

      One of the big problems at the moment is that poison is still awaiting a rework (confirmed).

      Poison seems to be a big chunk of dexterity build's damage. That is fine, however the current mechanic means the faster you attack, the faster you run out of poison, so your kind of punished for building dex.

      I think once they fix the poison mechanic, that will significantly help builds such as this.

      posted in Discussions & Feedback
      Kazzier
      Kazzier
    • RE: Mages need fixing ASAP

      Is this also the case with Fire Arrows?

      Because other than the initial hit, I never see any actual effect from the stacks.

      posted in Discussions & Feedback
      Kazzier
      Kazzier
    • RE: 'Legolas Quiver'

      I had the same discussion here:

      https://forum.fracturedmmo.com/topic/14964/arrows-where-did-they-go

      It just feels really weird not having arrows in a bow and arrow build........

      .

      @GamerSeuss said in 'Legolas Quiver':

      would love to see Arrows still required, but maybe making their weight lower and stack size larger to compensate

      I think this is the real solution. Removing a feature (and a low end economy item) doesn't seem like the right approach to me.

      posted in Questions & Answers
      Kazzier
      Kazzier
    • RE: Tales from Elysium Winner!

      Very cool.

      posted in News & Announcements
      Kazzier
      Kazzier
    • RE: Stagecoaches a Fast-Travel Middle Ground

      I don't like fast travel mechanics in any game.
      However.......
      If you hired a stagecoach (buildable in player towns), which then automatically travelled via waypoints to other towns etc then I would actually like this idea.

      Basically it would make travelling easier (but not erode the travel/time investment) and also double up as a gold sink, which the game is currently lacking.

      Not a bad idea as long as it is basically just a taxi feature. It should also still be attackable though. So there is risk involved.

      posted in Discussions & Feedback
      Kazzier
      Kazzier
    • Stealth issue

      Just had an instance when going through a bandit camp in stealth where all the bandits noticed me at once upon getting close to one of them. Didn't even get the eyeball notification to say they might detect me.

      Then afterwards I seem to be totally undetectable to them while in stealth. Again, not getting the eyeball notification to say that they suspect someone is close by. So until I turn stealth off, I have undetectable stealth it would seem.

      Edit: The undetectability stopped working. Looks like it might have been something to do with an enemy being bugged and considered constantly in combat (judging by the nimbleness buff on them). Certainly not a game breaking bug or anything.
      a6609545-8695-4c64-b172-63c50109ac63-image.png

      Also as a side note, the stealth tooltip is wrong. Instead it reads:
      47f2eff7-04c6-47d2-b56e-3034fba5851b-image.png

      posted in Bug Reports
      Kazzier
      Kazzier
    • RE: On Bug Reporting & Exploiting During Beta

      Can I just say a huge thank you and show of appreciation for the ban being permanent.

      Things like this should always be the heaviest punishment possible, and your team stepping up to take appropriate action, gives people like myself a huge boost in confidence in your ability. Hackers and cheaters should never be tolerated.

      Excellent work. As always, any suspicion of cheats like this, will always be reported ASAP.

      posted in Discussions & Feedback
      Kazzier
      Kazzier
    • RE: Town prestige is Decaying at alarming rate.

      I haven't actually interacted with this, so I'm just speculating, but could some of this issue be due to the low population of the city (with it being beta), so it's harder to keep up with the demands.

      I guess what I am asking, is would this still be an issue when the game was live with more players?

      posted in Town Planning
      Kazzier
      Kazzier
    • RE: Horse death

      Really like the idea of horses having stats and lifetime (durability).

      That's a good idea. Obviously not a priority right now, but would be good in the future.

      posted in Discussions & Feedback
      Kazzier
      Kazzier
    • RE: Thoughts so far

      @GamerSeuss said in Thoughts so far:

      If by chatbubbles, you mean just a small indicator that your posting in chat, that might not be so bad, but actual bubbled text would be way too intrusive.

      I disagree. I found it helped me significantly while playing and learning UO (and other games). It certainly doesn't have to be intrusive, it can be done in a subtle but effective way.
      It's also quite easy to incorporate an option to turn this off, if the user requires.

      A comedic example:

      23a55ccc-50d0-473c-bca9-52d569feeadb-image.png

      posted in Discussions & Feedback
      Kazzier
      Kazzier
    • RE: Thoughts so far

      More cooking recipes mixing various ingredients. Just for flavour (and maybe some for buffs?)

      I was planning on writing a similar piece of feedback. If you look at some of the cooked foods, the images show the animal has been cooked with rosemary etc. So having additional resource requirements (with perhaps a minor buff) would go a long way in terms of usefulness + benefit the economy. It would also be more realistic.

      Chat bubbles above people's heads

      I made a similar post requesting this a few alphas ago. I do think it is something that will be added at some point, because chat bubbles are too important not to have. There's been about 3 instances now where I have been trying to help new players and they don't even realise I am trying to talk to them. Chat bubbles are very important for this reason.

      posted in Discussions & Feedback
      Kazzier
      Kazzier
    • RE: Needed: Cosmetic Rewards for Beta Testing

      Although I appreciate the allure of free stuff for simply playing the beta, I personally would rather that development time go into the growth of the core game.

      posted in Discussions & Feedback
      Kazzier
      Kazzier
    • RE: On the matter of economy (durability, masteries, gear drops, imbuing)

      I just want to expand some of my feelings on two of spoletta's points. This is based on someone who is testing the economy as a solo player (currently).

      Items not breaking often enough to have a good economy

      This is absolutely correct. I'm noticing that demand for gear on market places is virtually none. Once someone has their gear it degrades so slowly that the economy is hardly moving, and the gear itself doesn't seem to have much value attached to it, bar a few obvious exceptions. I was hoping to see some good gear crafters making a name for themselves and creating a thriving economy. Instead it's stagnant. There is currently NO DEMAND at all for gear crafters. Which is a whole playstyle itself neglected.

      Hammers and Axes also don't loose durability when being used on resource nodes - This is a huge factor to people wanting to sell lower end materials (stones, sticks etc) - (New players).

      Durability currently needs a big adjustment....

      Wood items are too easy to make

      I'd say most of the lower quality items are too easy to make. They should require more resources and ideally different types of resources. I've been saying for a while that many resources in the world feel overabundant (possibly due to a low population with it being beta), but's as it stands, the value of lower level materials feels far too low. I agree that more resources need to be added to recipes and ideally resources need some more fine tuning. Currently everywhere has an abundance of the basic materials and there is no need to explore for different or rare materials because of this. It therefore lowers the value of items and regions/cities.

      posted in Discussions & Feedback
      Kazzier
      Kazzier
    • Resource nodes + Axe/Hammer durability

      Likely already reported, but couldn't find it anywhere.

      The axe and hammer do not loose any durability when used on a resource node. I.e, Stone deposit or tree.

      posted in Bug Reports
      Kazzier
      Kazzier
    • RE: Arrows - Where did they go?

      Again though, the above issues could be easily circumvented without removing the feature altogether.

      Just make them weigh very little and stack up to a high amount. If they are made from branches then there isn't any downside.

      posted in Discussions & Feedback
      Kazzier
      Kazzier
    • RE: Consumable slots

      I'm agreeing with Seuss and Speletta on this one.

      I like the fact that you have to strategize more. Too much convenience and it ends up taking away from the game.

      There are plenty enough hotbar slots in my opinion to facilitate this.

      posted in Discussions & Feedback
      Kazzier
      Kazzier
    • RE: Crop theft WHY?

      @dracokalen Pretty sure you are unable to harvest fields unless you are a citizen of the town. So it's your own citizen (guild members) that are taking the resources.

      posted in Town Planning
      Kazzier
      Kazzier
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