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    Posts made by Kazzier

    • RE: What am i suppose to do after the tutorial?

      @BrokenQuad

      I just explored and went "you know, I kinda fancy doing this...." and then did it.

      I think your issue might be that you are used to games holding your hand and telling you how you should be having fun, rather than you simply doing the activity that you enjoy.
      Just try and chill out and explore, make friends etc and the rest will fall into place.

      posted in Questions & Answers
      Kazzier
      Kazzier
    • RE: What am i suppose to do after the tutorial?

      This game is what is known as a "sandbox" game, which in short means the game is what you make it.

      For example, I personally went and got a few necessary items, such as bandages and gear, and then made my way to a local play driven town. At present I am just chilling in that town slowly developing my character and selling items to those people via their market place.

      I'm tempted to buy a plot of land near them, but for the moment I'm just living inside their Inn and using the bank. I'm living like a bit of a nomad right now.

      Basically, the game is what you make it. You could always ask people in chat if they want to team up and go on some adventures etc.

      Hope this helps.

      posted in Questions & Answers
      Kazzier
      Kazzier
    • RE: Most of the newer changes kind of just suck.

      I haven't tested any of this myself yet, but I can kinda see where he is coming from.

      I have yet to see ANYONE flag for PVP. And thinking about it, I don't really see much benefit in doing so. There doesn't feel like any competition or interaction with other players in the open world - Hell even resources seem over-abundant (but that might be due to low population with it being in beta). Myr basically feels like a full PvE world.

      Obviously this is an issue that wont be present on the demon world, but in terms of a world that should have some access to all kinds of content and encourage interaction between players/competitors, it feels like it's missing a trick.

      My personal solution would be to have the top half of the map essentially a "red zone", where if you stay in that zone longer than 1min, you are automatically flagged as being able to be killed and looted accordingly. This way new players can simply stay away, but players looking for a challenge can exist in this zone.

      But that's just my opinion. I'm personally holding out for the PVP Zones / Lands. (I suck at PVP - I just enjoy the economy better in such lands).

      Still very impressed with the actual development speed mind.

      posted in Discussions & Feedback
      Kazzier
      Kazzier
    • RE: Patch Log - v.b.0.0.l7

      Ah perfect. That explains why I couldn't buy anything from a player town. I assumed it was a permissions issue with me not being affiliated to them.

      Excellent work and a fast fix.

      posted in Discussions & Feedback
      Kazzier
      Kazzier
    • RE: Arrows - Where did they go?

      I mean really all they need to do is use one basic "arrow" type, which is then used from the inventory. So no need to equip.

      The arrows can stack to silly levels, like 3000 and weigh virtually nothing. So it's rare that they have to be replenished.

      You can even make like 50 out of one branch, so crafting is simplified.

      That way it doesn't take them out of the system / economy but still gives most of the comfort.

      But removing them all together.......feels......off to me.

      posted in Discussions & Feedback
      Kazzier
      Kazzier
    • Arrows - Where did they go?

      So unless I am mistaken, arrows have been removed from the game (or are not yet implemented?).

      This is something I actually really miss. Why?

      1. It adds an immersive feeling, having to be thoughtful of your supply.

      2. It is an extra element to add to the economy for sale / trade. It's something low level players engage with to make money from wealthy players who are too busy to make their own.

      3. It generally feels really weird that bows fire unlimited arrows out of nowhere.

      I implore you to add arrows to the game. They don't need to be difficult to make (just sticks would do), but I honestly do feel they should exist in this game.

      posted in Discussions & Feedback
      Kazzier
      Kazzier
    • RE: Toggle on/off for nameplates.

      Certainly a feature that would be appreciated later in development.

      posted in Discussions & Feedback
      Kazzier
      Kazzier
    • RE: Become a Fractured Online volunteer today!

      @Vortech said in Become a Fractured Online volunteer today!:

      Wow, this is an incredible opportunity! A coalition of support is exactly the sort of mix a niche game like this really benefits from.

      I'm quite a fan of such systems. Not only does it ease the work load on the actual developers, but it also helps build a bridge for the players to help contribute to the game.

      posted in News & Announcements
      Kazzier
      Kazzier
    • RE: A new Community Manager emerges from the shadows..

      Hello. Nice to meet you.

      I don't have much to add myself, just hope you have fun in what you do and hopefully we will convers in the forums at some point 🙂

      Also, might be worth you getting the forum admin to give you a special status etc, so new members can identify you as an official person etc.

      Have a good evening.

      posted in News & Announcements
      Kazzier
      Kazzier
    • RE: Gamigo Publishing Deal Q&A - List Your Questions!

      So I'm going to round some of the above comments up and turn them into questions for the sake of remaining positive. These questions are specifically for the "producer from Gamigo".

      Question 1:
      I like many others have reservations about the partnership due to concerns over how the game could possibly be handled, specifically monetized with Pay to Win. Is it possible for you (Gamigo) to verbally confirm that you will not seek to add P2W features in the future?

      (Like many others, we have seen the P2W creep into games and quickly kill them. We would like to avoid this happening here).

      Question 2:
      What is Gamigo's long term vison for the game.

      Bonus Question:
      If you were personally designing an idea for a cosmetic item that could be added inside a player house or town, what would it be? (Statue / Paintings / Mannequin etc)

      ....
      Thank you for your transparency. It's appreciated.

      posted in Discussions & Feedback
      Kazzier
      Kazzier
    • RE: Replacing gold with ingame materials

      I can partly agree with this. One problem I had in the last few alphas was that basic resources were so overly abundant that nobody needed to buy or trade anything. So gold over-accumulation was a clear issue.

      If gold is to remain in the game, it certainly needs more "gold sinks" to make it hold some value.

      posted in Discussions & Feedback
      Kazzier
      Kazzier
    • RE: Statement on the Gamigo-rumors

      O.k, just done some research to see if I can piece things together.

      The website in question is "https://uncertainfolder.com/"

      The clue on the website is "HIWHC ECTERS SLIE DEHIND HI TEH UNCERTAINFOLDER", which is an anagram of "WHICH SECRET LIES HIDDEN IN THE FRACTUREDONLINE"

      On the banner above is an eclipse, which I believe is in some of the lore / art of Fractured (I may be wrong).

      There are hints and talk of deities, which is a key theme of Fractured. There is also heavy emphasis on 3 different worlds, which also strongly corresponds with Fractured's 3 different planets / playstyles.

      The Twitter of Gamigo clearly implies said game will have player housing. Which is a main feature of Fractured.

      The website https://fracturedonline.com/ was registered in "Registrant State/Province: Hamburg", which is also where Gamigo are based.
      https://www.whois.com/whois/fracturedonline.com

      It's possible that we are wrong, but considering the evidence and Dynamight Studios silence on the topic, I would say it's almost certain at this point that Gamigo are involved in some capacity.

      I'm also likely not alone in expressing concern over the agreement between companies, as Gamigo have a very bad reputation in the gaming industry - Just as an example:

      I wouldn't blame Dynamight Studios for seeking funding via them, especially with the monetization system they are planning to use. HOWEVER, I and many others would very much appreciate a post expressing the terms and involvement of Gamigo, namely with some reassurance Gamigo isn't planning on doing a quick money grab or overly-whale hunting tactics / P2W etc.

      So far Dynamight Studios have proven to be wanting to develop the game in the right way, even if not everyone agrees with certain design choices. They appear to be doing what best for the game and the players. What we need now, is some kind of clarification on the recent changes, and what likely impact this may or may not have on the game.

      posted in Discussions & Feedback
      Kazzier
      Kazzier
    • RE: PVP World - Concern on ruleset

      @GamerSeuss said in PVP World - Concern on ruleset:

      The Devs have specifically stated not only that the current PvP ruleset we see will be for Syndesia only, but also that Tartarus will be a whole world, full loot PvP experience for those who want that full loot experience. That has not, and as is right now, will not change because among other things, that is what the Devs are promising to the PvPers who aren't getting the heavy PvP experience they want in Syndesia

      Excellent. That's the kind of reassurance I was after.

      Appreciate the replies guys.

      posted in Discussions & Feedback
      Kazzier
      Kazzier
    • RE: PVP World - Concern on ruleset

      @munch said in PVP World - Concern on ruleset:

      @Kazzier Can you elaborate please?

      For example, different "flagging" rules for PVP on Syndesia, which results in different amounts of gear being lost etc.

      It's something that I would hope wont be implemented on the PVP world and it will rather adhere to a more hardcore ruleset. If that makes sense.

      posted in Discussions & Feedback
      Kazzier
      Kazzier
    • PVP World - Concern on ruleset

      Hi all,

      I just want to express a bit of concern I have regarding the PVP world. This hasn't been released yet, so anything here is just theory and thoughts. Firstly, I decided to support this game based on the fact that I want to play on the PVP world, where the ruleset for killing etc will be almost none-existent, bar some obvious exceptions. That's what swayed me to back the game. I'm more of a casual player who sucks at PVP, but enjoys engaging with active economies, and economies are usually more reliable/sustainable in PVP environments due to item usage and depletion.

      However, at the moment I have some concerns. The standard world (Syndesia) has gone though many changes that have inhibited PVP significantly.

      I have concerns that the PVP planet might end up adhering to the criticisms of players less inclined to enjoy such...potential chaos. Thus lowering the wildness of the PVP planet. Obviously this is all just speculation at this point, but I am starting to get concerned that the current change in direction on Syndesia, may end up changing the direction of the PVP planet. Some other people that I have spoken to who are keeping an eye on the game but haven't purchased yet are feeling the same concerns.

      I understand the need to keep people happy on the standard + PvE planet, however do humbly request that the original design for the PVP planet remains the same, namely mostly a rule-less place where violence can happen at any place, in any town (bar starting zones).

      Many thanks.

      posted in Discussions & Feedback
      Kazzier
      Kazzier
    • RE: Bowman UP?

      When I was testing the different playstyles, I actually thought that the bow builds were a lot stronger than other builds. Especially considering the utility they come with.

      posted in Discussions & Feedback
      Kazzier
      Kazzier
    • RE: Patch Log - v.a.2.6.0e

      Great work!

      posted in Discussions & Feedback
      Kazzier
      Kazzier
    • Some minor feedback items + Future taming suggestions

      Hi all,

      Just a bit of feedback from me playing around for an hour or so today. So, off the bat I will say great work so far. The development feels very good and is progressing well.

      Topic 1:
      This is more of a suggestion, but rather than have all unknown spells greyed out with their full description, perhaps have the Icon and then "Unknown - You have not yet discovered this skill". Why? Because the mystery of not knowing what a skill is, but the potential to learn that skill drives you into wanting it more. It adds value to the skill (and therefore game). Anyone that truly want's to min-max will be able to find this on a wiki easy enough.
      3db53a61-eac2-492b-9bdc-7ab8dd16e717-image.png

      Topic 2:
      When running with a spear, the spear is not correctly positioned with the character model. Nothing serious, but worth pointing out as it looked a bit odd.
      943f77b4-1ed4-488e-a7cd-81fec7f31381-image.png

      Topic 3:
      This might be my lack of understanding, but it looks like in the pet/summon tree, the end passive skill is incorrectly spelt? I think this should be Warlock unless I am mistaken. I could be incorrect and this could be intentional. Please correct me if so.
      https://en.wiktionary.org/wiki/warlock
      eed76e44-8dc6-4aae-b9c1-58716ab12ad6-image.png

      Topic 4:
      The summoner tree. Unless I am mistaken, I was of the impression that tamed animals such as wolves (when developed) will benefit from the passives within this tree. If so, I would perhaps consider changing the term "summons" to "minions / followers" etc, so that tamed animals also benefit from these bonuses and the description is a bit clearer.
      858b8acf-8f65-4fb1-a58e-a8a7c42a860f-image.png

      As a side note on the topic of tamed creatures. Please also consider adding a hunger system for the pets. That is a feature I have always enjoyed in previous games.

      Anyway, hope that this bit of feedback helps and as always, keep up the fantastic work.

      posted in Discussions & Feedback
      Kazzier
      Kazzier
    • RE: Finally! 👀

      I played UO a bit back in the day. Always missed it and nothing has come close to how well it was designed.

      Fractured so far seems to be heading in a similar direction and so far its going well. Welcome aboard!

      posted in Welcome to Fractured
      Kazzier
      Kazzier
    • RE: What are people playing while waiting for the next Alpha?

      Currently playing WoW TBC. However now everyone has flying mounts, the open world is starting to feel.....meh. So considering going back and starting a new character on the Vanilla classic servers.

      posted in Discussions & Feedback
      Kazzier
      Kazzier
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