Navigation

    Fractured Forum

    • Login
    • Search
    • Recent
    • Tags
    • Users
    • Groups
    1. Home
    2. Kazzier
    3. Topics
    • Profile
    • Following
    • Followers
    • Topics
    • Posts
    • Best
    • Groups

    Topics created by Kazzier

    • Kazzier

      Website confusion / display issue
      Bug Reports • • Kazzier  

      7
      1
      Votes
      7
      Posts
      34
      Views

      Thijminecraft02

      @Kazzier Nice!
    • Kazzier

      Market - Sales lacking durations
      Bug Reports • • Kazzier  

      2
      1
      Votes
      2
      Posts
      21
      Views

      OlivePit

      the governors are supposedly able to tax the market... but it is not working right now. A timer is needed, but longer than a week as the time it takes to go around to every town and update your items for sale is not insignificant and having to do that weekly would be really annoying.
    • Kazzier

      A hardcore/permadeath option?
      Discussions & Feedback • • Kazzier  

      2
      0
      Votes
      2
      Posts
      20
      Views

      LordSkykal

      As someone who has used this feature many times in various games, I like the concept. But then we would need new servers, because then so many characters will be reproduced. The game is comparatively harder than you are used to from one or the other game.
    • Kazzier

      Houses don't block projectiles.
      Bug Reports • • Kazzier  

      1
      0
      Votes
      1
      Posts
      12
      Views

      Kazzier

      House walls do not block projectiles. Not too much of a problem right now, but this will be an issue on the PVP planet when everyone is out for blood.
    • Kazzier

      Stealth issue
      Bug Reports • • Kazzier  

      1
      0
      Votes
      1
      Posts
      21
      Views

      Kazzier

      Just had an instance when going through a bandit camp in stealth where all the bandits noticed me at once upon getting close to one of them. Didn't even get the eyeball notification to say they might detect me. Then afterwards I seem to be totally undetectable to them while in stealth. Again, not getting the eyeball notification to say that they suspect someone is close by. So until I turn stealth off, I have undetectable stealth it would seem. Edit: The undetectability stopped working. Looks like it might have been something to do with an enemy being bugged and considered constantly in combat (judging by the nimbleness buff on them). Certainly not a game breaking bug or anything. Also as a side note, the stealth tooltip is wrong. Instead it reads:
    • Kazzier

      Resource nodes + Axe/Hammer durability
      Bug Reports • • Kazzier  

      1
      0
      Votes
      1
      Posts
      12
      Views

      Kazzier

      Likely already reported, but couldn't find it anywhere. The axe and hammer do not loose any durability when used on a resource node. I.e, Stone deposit or tree.
    • Kazzier

      Arrows - Where did they go?
      Discussions & Feedback • • Kazzier  

      15
      2
      Votes
      15
      Posts
      136
      Views

      K

      @Kazzier said in Arrows - Where did they go?: Again though, the above issues could be easily circumvented without removing the feature altogether. Just make them weigh very little and stack up to a high amount. If they are make from branches then there isn't any downside. carfting arrows would be a pain in the ass for archers since its a fantasy game and not a hunting simulator just call arrows magical magic dont need to be crafted
    • Kazzier

      PVP World - Concern on ruleset
      Discussions & Feedback • • Kazzier  

      6
      0
      Votes
      6
      Posts
      63
      Views

      Kazzier

      @GamerSeuss said in PVP World - Concern on ruleset: The Devs have specifically stated not only that the current PvP ruleset we see will be for Syndesia only, but also that Tartarus will be a whole world, full loot PvP experience for those who want that full loot experience. That has not, and as is right now, will not change because among other things, that is what the Devs are promising to the PvPers who aren't getting the heavy PvP experience they want in Syndesia Excellent. That's the kind of reassurance I was after. Appreciate the replies guys.
    • Kazzier

      Some minor feedback items + Future taming suggestions
      Discussions & Feedback • • Kazzier  

      2
      0
      Votes
      2
      Posts
      13
      Views

      S

      Thank you for you feedback! About the hunger system for pets, right now the pets are not really implemented. Taming is just a placeholder, so I'm sure that we will a see a lot more in that area.
    • Kazzier

      Unable to get access to Dicord Community Channel.
      Off Topic • • Kazzier  

      3
      0
      Votes
      3
      Posts
      30
      Views

      Kazzier

      Thank you kindly. All sorted now.
    • Kazzier

      Question - Taming details?
      Discussions & Feedback • • Kazzier  

      3
      0
      Votes
      3
      Posts
      47
      Views

      Kazzier

      @PeachMcD Thank you for the reply. Honestly, I should have used the search function. For some reason it's the one thing I always forget to do on forums. Don't think there is any questions I have that haven't been answered there. Thanks again.
    • Kazzier

      Ranged damage feels too high.
      Discussions & Feedback • • Kazzier  

      11
      0
      Votes
      11
      Posts
      77
      Views

      Farlander

      I always liked pvp damage to be scaled down compared to pve. No one likes to get one shot lol.
    • 1 / 1