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    Best posts made by kellewic

    • RE: The Potential City Problem.

      @Ostaff said in The Potential City Problem.:

      @Gothix

      That's the problem with them having their information so spread out and in Q&A Videos instead of in text. Prometheus talked about Raids a while back already, all of this information wasn't knew. It was already out there. But a lot of people don't know about it, cause it isn't really readily accessable.

      I did transcripts of the latest 2 Q&As posted here and here to try and make them more accessible.

      posted in Discussions & Feedback
      kellewic
      kellewic
    • RE: Not enough slots

      It's by design so you have to be more "strategic" when choosing your skills.

      posted in Discussions & Feedback
      kellewic
      kellewic
    • RE: Kickstarter Update - Pledge Packs

      @jetah said in Kickstarter Update - Pledge Packs:

      @kralith

      they said that cosmetics from the cash shop were bound to the purchaser. Whether or not we can gift them (which i'm sure people will ask for) hasn't been answered.

      it can be said that being able to buy optional subscriptions can become p2w too. not necessarily from the developer perspective but by a whale using their cash to buy VIP then trading that for goods in game. which is one reason I don't like the VIP idea.

      Not sure if it was stated, but wouldn't making VIP account-bound solve that? I kind of assume VIP would be account-bound since it's a subscription.

      I don't think any cash shop items should be able to be traded for in-game currency. Traded for cash shop currency maybe.

      @Prometheus
      I don't believe you should discount the Immortal tier any. I know many want it but the value is too good as is.

      I agree here. There is a big difference between 2 years VIP and Lifetime VIP (same for Carpenter NPC) and really the difference of 125 euros (non early bird on Knight) is pretty sweet for that kind of upgrade.

      posted in News & Announcements
      kellewic
      kellewic
    • RE: How to contact moderators/admins?

      Not sure if this is the case with yours, but I edited a post right after posting it (realizing a mistake) and the spam filter got me.

      posted in Off Topic
      kellewic
      kellewic
    • RE: Character Attributed and what they mean

      @Prometheus said in Character Attributed and what they mean:

      @asspirin @Yitra @Oxfurd the video was probably made mixing actual in-game data with info taken from this old feature spotlight. There are a few incorrect things in it indeed.

      Our wiki editors will get all the actual design data and put them on the wiki soon! 🙂

      All the actual formulas are on the wiki now. I know we posted about it in Discord, but not sure about here.

      Recently, we included all formulas related to each attribute on the attribute pages to reduce the amount of clicking to find the information. Each game mechanic page like Attack Speed have expanded information if any is available.

      https://fractured.gamepedia.com/Charisma
      https://fractured.gamepedia.com/Constitution
      https://fractured.gamepedia.com/Dexterity
      https://fractured.gamepedia.com/Intelligence
      https://fractured.gamepedia.com/Perception
      https://fractured.gamepedia.com/Strength

      posted in Creative Corner
      kellewic
      kellewic
    • I really love the art work

      Kudos to whoever you have doing your art - it's amazing.

      posted in Discussions & Feedback
      kellewic
      kellewic
    • RE: Fractured Gamepedia: Let's Populate It!

      @codetsilon said in Fractured Gamepedia: Let's Populate It!:

      @kellewic sounds "dangerous". if anyone can edit...i'm sure we can all look forward to trolls putting incorrect information or just irrelevant/unnecessary stuff or is there going to be some sort of "protection" to keep all info put on the wiki true?

      The community needs to make sure that doesn't happen and if it does to clean it up. I would say so far everything in the Spotlights is up there and I haven't seen any major issues.

      Mediawiki has a lot of "special" pages to keep track of what's going on and anyone can see them at https://fractured.gamepedia.com/Special:SpecialPages. Admins also have the capability to "patrol" pages and mark them as "good to go" or rollback edits if they are not appropriate.

      posted in News & Announcements
      kellewic
      kellewic
    • RE: Anyone a collector?

      I collect antique Belleek porcelain (Irish) from mid 19th century to early 20th century. Like this guy

      0_1536936189483_20180518_100931.jpg

      posted in Off Topic
      kellewic
      kellewic
    • RE: Elusive - Casual Beastman Guild

      I want to join 🙂

      posted in Guild Recruitment
      kellewic
      kellewic
    • RE: I want to get excited but...

      @vengu said in I want to get excited but...:

      @phaethonas PvE carebears don't have to worry because a good amount of Arboreus is strictly PvE. Also, Prometheus hinted that a lot of the PvE content on Arboreus will be located in those PvE areas.

      @finland said in I want to get excited but...:

      @esoba there is a 100% chance demon invading if you read threads around, pkers (demon mostly) care to play fractured just to harass Arboreus ;).

      I have to agree it's quite hilarious how some people on this forum are calling Fractured a carebear PvE game just because 1 of the 3 planets is a PvE planet. Some people are truly here for the sole purpose of harassing PvE players, and don't seem to show much interest in the other PvP aspects of this game. Says a lot about their skill level imo.

      Mainly if you want to unluck all the knowledge system you need to travel everywhere. It's one game just with 3 places with 3 different playstyle. Resources are non necessary better, Tartaros prolly will get the most rare resources. Anyway the purposo of invading Arboreus is just to kill people and brin chaos, the resource it's just an excuse 😉

      I agree, I've seen a lot of excuses. Some claim they want to invade Arboreus for resources, others claim they want to invade Arboreus to kill bots (lol).

      According to Spotlight #2

      Compared to Syndesia and Tartaros, Arboreus is the planet that most resembles its father Elysium, especially given it’s the only one that still retains Elysium’s primal energy, which manifests itself into ever-growing deposits of magical crystals, coveted by all the creatures of the System.

      Crystals aren’t the only resource on Arboreus that stirs the greed of the people who don’t inhabit it, however. The planet is rich in wood, stone and minerals, although beastmen usually don’t take an interest in mining and blacksmithing. Indeed, the homes of beastmen are mostly made of wood, while stone is usually kept to erect public buildings.

      So if these resources aren't special why do others covet them? Why would they stir greed?

      Also tied directly to the knowledge system

      Exploration is a staple of the Fractured experience, strongly tied to the progression of your character. In Fractured, you’ll want to travel to faraway lands to discover every inch of the world to extract all the knowledge hidden there and expand the options given to your character.

      This means Demons must explore other planets (where they are able to access anyway) and encountering Beastmen is inevitable.

      And

      Demons are a notable exception to this rule, having been gifted by Babilis the ability to travel to other worlds more easily to bring terror to the other much hated races. However, the penalties they’ll be subject to are no smaller than those suffered by the other races… and sometimes, actually worse.

      So Demons wanting to "invade" other planets is not an excuse; it's part of the core game.

      I'm not trying to "argue" PvP vs. PvE, but from that Spotlight alone, these things are what the developers see as core to the game. This is the exact point I have reservations about since many PvE only players don't want to take part in that aspect, and even want to limit or completely remove it. yet the game is built on it.

      posted in Discussions & Feedback
      kellewic
      kellewic
    • RE: Week 44/45/46 - Weekly Drawing Winners

      congrats all!

      posted in News & Announcements
      kellewic
      kellewic
    • RE: Let's pray for sick Blizzard :(

      @crozz said in Let's pray for sick Blizzard 😞:

      Mobile games are where the money is at these days

      I can't stand to use my phone for more than 5m searching for something while out; not sure how people spend hours on games on these teeny tiny screens.

      posted in Off Topic
      kellewic
      kellewic
    • RE: Elusive - Casual Beastman Guild

      Welcome @therippyone!

      posted in Guild Recruitment
      kellewic
      kellewic
    • RE: I want to get excited but...

      @vengu said in I want to get excited but...:

      @kellewic Because what the spotlight says and what Prometheus says on the forum doesn't always add up. 😛

      So if these resources aren't special why do others covet them? Why would they stir greed?
      Also tied directly to the knowledge system

      For example, according to this post by Prometheus, the resources on Arboreus aren't strictly better or worse. https://forum.fracturedmmo.com/topic/1091/clarification-on-the-target-audience/58

      Right; and I guess the source of my confusion. If they aren't better or worse then all the text about coveting and greed is just hype.

      I know it's still early in development so I'll take a wait and see approach on how they try to balance the PvP and PvE aspects. I usually play PvE, but the challenges regarding Demons interest me.

      This means Demons must explore other planets (where they are able to access anyway) and encountering Beastmen is inevitable.

      True, but there are zones on Arboreus that cannot be accessed by Demons. Beastmen who stay in those zones won't run into Demons.

      Correct, but I expect not all Beastmen to stay in those areas all the time. Even pure PvE players want knowledge and if the lure is great enough they might risk venturing out and getting killed - even if by chance that a Demon or group of Demons happen to be there at that time since it's been stated Demons getting there will be hard.

      From what I've read on the forums, it seems many people want Arboreus to be completely free from PvP, or at least not forced on them, creating a point of contention. I think pure PvE players need to accept they might get killed just like PvP players need to accept it will be hard to get to Arboreus let alone survive for long.

      Spotlight #6 says Beastmen are "unlikely" to be attacked - that's not a guarantee. I think the difficulty of "raiding" Arboreus is the catalyst for Demons to want to make it happen. I'm sure Demons will spend more time with Humans simply because it's easier to get there, but that lure of "it's really hard to do" will be seen as a challenge, even if much of the planet is cut off from Evil.

      I'm excited yet reserved due to this basic conflict of game tenet and some player expectations I've seen on the forums.

      posted in Discussions & Feedback
      kellewic
      kellewic
    • RE: Week 72 - Weekly Drawing Winners

      congrats all!

      posted in News & Announcements
      kellewic
      kellewic
    • RE: Level 200!

      Congrats!

      posted in Off Topic
      kellewic
      kellewic
    • RE: Elusive - Casual Beastman Guild

      Welcome @whisper and @oceotl!

      posted in Guild Recruitment
      kellewic
      kellewic
    • RE: I want to get excited but...

      @finland said in I want to get excited but...:

      Well we are here to give our feedback and point of view. A FFA on Arboreus would have been a fail 😉

      I agree about a FFA since this isn't a pure PvP game; but the aspect of having some risk entices me even if I play a Beastmen character. Right now I'm leaning towards Demon just for the challenge.

      I think if Beastmen venture into non-safe areas and are killed that's their choice and need to accept it. Just as Demons need to accept if they venture to Arboreus and lose all their stuff that's their problem 🙂

      posted in Discussions & Feedback
      kellewic
      kellewic
    • RE: [FRAC-2066] Knowledge progress can go over 100%

      @Prometheus said in Knowledge progress can go over 100%:

      Fixed in v.a.2.2.3m

      I made a new character and it's still happening as of about 30 minutes from this post.

      Clipboard291.jpg

      posted in Bug Reports - Closed
      kellewic
      kellewic
    • RE: Roadmap To Alpha 1 - Test 2

      @Specter said in Roadmap To Alpha 1 - Test 2:

      @Greenfox It's most likely being postponed to early July.

      The weekend of the 4th would be perfect 🙂

      posted in News & Announcements
      kellewic
      kellewic
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