Navigation

    Fractured Forum

    • Login
    • Search
    • Recent
    • Tags
    • Users
    • Groups
    1. Home
    2. kellewic
    3. Best
    • Profile
    • Following
    • Followers
    • Topics
    • Posts
    • Best
    • Groups

    Best posts made by kellewic

    • RE: Guild Functions

      @nightcoder Specter recently replied about it at https://forum.fracturedmmo.com/topic/5879/cross-race-guilds/8

      "guilds are planet-restricted these days. If you can live permanently on a planet, you can join a guild belonging to that planet. In the case of Syndesia, Humans, Beastmen and Angels can all join Syndesia guilds."

      Previously it was alignment restricted and who knows, might change again although I like planet restricted more and any guilds that want to restrict alignment can still do so by controlling membership themselves.

      posted in Questions & Answers
      kellewic
      kellewic
    • RE: Player Run Cities and You

      @scottator said in Player Run Cities and You:

      I like the bazaar idea. Although I'd like if you could put stuff up for sale without having to stay online.

      Would like to see this but you'd have to hire an NPC to do it for you.

      posted in Discussions & Feedback
      kellewic
      kellewic
    • RE: Developer updates regarding game status?

      Sometimes life gets in the way as well (as is happening with me lately). I haven't been very active for that reason and really, many of the new posts I see are rehashing stuff we talked about last year. As has been mentioned, with NDA no one can really post new information anyway except the devs and I'm sure they are working hard to get to Alpha 1.

      posted in Questions & Answers
      kellewic
      kellewic
    • RE: Pre-Kickstarter Exclusives

      @fibs said in Pre-Kickstarter Exclusives:

      @jetah said in Pre-Kickstarter Exclusives:

      @vezin @FibS
      problem is you don't want everyone in testing. many people will just 'play' the game but you want actual testers. people who feel committed to giving detailed feedback.

      the higher they place alpha the better chances of getting qualified testers. they can put beta access at the lower tiers, imo, because most of the testing is complete, the features are in, etc.

      That is absolutely not how testing works.

      Yes, you do want "everyone" in testing. You're not asking them how they like the game design, you're checking to see if the server can physically handle all of them being on it at once.

      Only if their goal is load testing and not actual mechanics testing. Saying it's "absolutely not how testing works" is one hell of a faulty generalization since it's absolutely how "some testing works".

      posted in Discussions & Feedback
      kellewic
      kellewic
    • RE: Races and playstyles

      @Bryserker said in Races and playstyles:

      @Yitra First of all, I was rereading my previous comment and I feel I might've come off as a little too combative, my apologies.

      For the most part I agree with you. I do think certain limitations are absolutely fine. But if I look at it from my gameplay perspective - I enjoy full loot PvP. However, the funny side note on that is that I'm absolutely terrible at it and actually prefer to be a crafter and play the economy with the occassional PvP trip with friends.

      However, if one world has no (or very limited) PvP which can trade with full loot PvP - how does this balance out? From an economical standpoint it's much better to play on a 'safe' world if where resources are 'easier' to obtain. The balancing act on this seems precarious. If you balance it around more dangerous worlds having better resources (risk vs reward) then effectively you create a tiered resource system where the playerbase who does not want to interact with such a zone will feel obligated to do so anyway (or trade for it, but pay a premium). But if those resources can also be obtained safely there is no reason to take risk, invalidating the playstyle of players who do want to play in a risky environment.

      It balances out because traveling between worlds via Stargates is supposed to be difficult and takes a group effort; however Demons could do so via an eclipse so have more opportunities to travel to Syndesia and bring stuff back and forth. This means the Human world will likely become the main trading post between the 3 races.

      Furthermore, it might force people who want to play optimally into creating alts purely for the sake being able to fully enjoy every aspect of the game.

      This is going to happen no matter how the game is structured. Anyone who wants to play optimally will always take every advantage possible.

      posted in Questions & Answers
      kellewic
      kellewic
    • RE: What We Know About Weapons

      @finland said in What We Know About Weapons:

      @loki I hope that there wil be nothing like that. I also doubt that weapons will give powers/attributes.

      I could see weapons possibly giving extra "to hit" or damage vs. things like wolves, beasts, goblins, or some non-player type. This would be situational. Also resists to specific elements or statuses (stun, chill, etc.)

      posted in Discussions & Feedback
      kellewic
      kellewic
    • RE: Becoming an angel

      @Jetah said in Becoming an angel:

      we dont know, but i doubt it'll be easy. I just hope it requires to do everything in the game!

      I hope it's insanely difficult to become an Angel, Abomination, or Lich and that it gets play tested during Beta since rarely do devs anticipate what players will do.

      posted in Questions & Answers
      kellewic
      kellewic
    • RE: Dungeons

      @gothix said in Dungeons:

      Yeah, I'm in this for the "long term", so I'm not really interested to just quickly try out all the content.

      This is why I want to know all the details before choosing what race is best for me, because when I create it, I'm sticking with it.

      Also I prefer something more constant, rather then short time buffs, available only during some events. This can be nice, but I find constant things more to my liking.

      I think Humans are the only constant since Beastmen lose abilities off world as do Demons (except during eclipses where they don't get debuffed).

      My opinion is long-term I think more people will choose (or switch to) Humans. They get the most stuff and overall have the easiest time due to the freedom they enjoy.

      posted in Discussions & Feedback
      kellewic
      kellewic
    • RE: Requisite for casting magic

      @Tuoni said in Requisite for casting magic:

      @kellewic said in Requisite for casting magic:

      @Tuoni said in Requisite for casting magic:

      @Gynz said in Requisite for casting magic:

      I don't like the idea of spells being restricted to armor / weapon choices.

      I would keep that with minimum too. However, I understand if some weapons have unique abilities and spells, maybe related to weapon categories.

      One class of weapon where I noticed this is "Assassin Weapon" on most Assassination abilities that get restricted to Dagger and Handaxe.

      Yeah, there were a lot of assassin weapon only abilities, but only few or none for others. For club there was one stun ability for example.

      Was that handaxe really an assassin weapon too, like dagger..? 🤔 I did not notice that.

      Yeah, I found handaxe kind of odd for an assassin weapon, but the Strike skills all had Dagger and Handaxe as required weapons and their descriptions had:

      Your next strike with an Assassin Weapon is a guaranteed hit that deals increased damage.
      
      posted in Questions & Answers
      kellewic
      kellewic
    • RE: What We Know About Weapons

      @finland said in What We Know About Weapons:

      @kellewic Humm if the purpose is to make more damage I dislike the idea just to hol the horizontal progression. I would avoid to see weapons with % growing time by time.

      The purpose is to make weapons not boring and worth actually having.

      Gaining extra damage vs a specific monster type (not players) is still situational. If I need to go into Goblin territory, I want my "Goblinslayer" sword not "Boring Sword #1".

      I assume anything of this nature would be an enchantment and not naturally found.

      I'm also not talking about weapons having levels, just something that defines them beyond base damage, type, weight, etc.

      posted in Discussions & Feedback
      kellewic
      kellewic
    • RE: Requisite for casting magic

      @FallenW1ng said in Requisite for casting magic:

      @kellewic Was that in the Alpha or another game?

      In this game.

      posted in Questions & Answers
      kellewic
      kellewic
    • RE: An MMO Free of Levels and Classes?

      @unsung said in An MMO Free of Levels and Classes?:

      Agreed! Not being linked to a specific class has it's advantages. I'm REALLY excited to know how exactly/in-depth spells/abilities can be combined/effect each other.

      Not just each other but to the landscape - they've already mentioned the ability to freeze water.

      posted in Discussions & Feedback
      kellewic
      kellewic
    • RE: Communication between the worlds

      I could go either way from a game perspective, but, in reality, it won't matter since apps like Discord are so prevalent.

      posted in Questions & Answers
      kellewic
      kellewic
    • RE: Suggestion: Demon Bone Armor/Weapon

      @finland said in suggestion: Demon Bone Armor/Weapon:

      something restricted to Demons only. You shoud suggest something for each race ;).Showing people killed by mouseovering the armor is a bad idea. You could add it as an extra description while inspecting each piece.

      Killing a Hellfire Demon and gathering its blood could be used in fire resistance potions - but would need to be used in say 24 real world hours or it goes bad (or some relatively short time frame).

      posted in Discussions & Feedback
      kellewic
      kellewic
    • RE: Critical strikes

      @asspirin The only item I've seen with crit chance is Wolf Teeth Necklace at +8%; it also gives a +5 INT.

      I assume you have to be hit to be subjected to crits so evade should help to not be hit.

      posted in Questions & Answers
      kellewic
      kellewic
    • RE: VIP system : What do you think ?

      @althalus said in VIP system : What do you think ?:

      Hmm I can see both sides of this. I have played Runescape which has a similar VIP thing and P2Win xp boosters and that community has been going strong for years!!! as previous posters have said as long as it doesnt end up messing with power balance at end game where one player has more power than the other player just because they are playing then it shouldnt be considered pay2win. on the other hand if it takes non VIP player a month to level upto cap and it takes VIP player a day to level to cap then there's obviously power imbalance that needs to be addressed! At this point with the info we have its too early to get all mobs with pitchforks about this.

      Or you can look at it as a player who only has 2 hours a day to play vs one who has 6 hours - the player who plays the least can keep up with the other player a bit more. Now the player who plays only for 2 hours a day doesn't need a month.

      Now someone who has time and money... not much you can do since they will "level" faster regardless of VIP.

      posted in Discussions & Feedback
      kellewic
      kellewic
    • RE: Human passives

      @deusex2 said in Human passives:

      @PeachMcD said in Human passives:

      Sounds like humans have an advantage that's not a 'passive' buff of any sort, but a latitude - a breadth of available options unavailable to pc's native to Tartarus or Arboreus. I'd say that's plenty fair, and an interesting choice.

      I'm looking forward to developing a human pc once my Beastling is solid and I know what mistakes I want to avoid 😉

      I could be wrong on this, but aren't both beastmen and demon subraces have higher maximum stats?

      All races have the same max stats of 25 (unless the cap has changed since last I looked), but beastmen and demons get an affinity stat like Hellfire demon +3 STR which makes it easier to reach a higher stat in STR than a human.

      They also get bonuses and penalties which affect how high the stat can be, although I don't recall if the penalty limit is only at character creation or even with talents, gear, etc. For instance a Hellfire demon could only raise their CHA to 15 since they have a -3 penalty.

      posted in Questions & Answers
      kellewic
      kellewic
    • RE: VIP system : What do you think ?

      @jetah said in VIP system : What do you think ?:

      @specter

      my point will always be: if it affects combat it shouldn't be in VIP. KP and Learning Slots do just that. they help open the character to new skills which does effect combat. Cosmetics don't do that.

      I'm the monitory here, I'd prefer to see just pure cosmetic in VIP than anything that touches combat in any round-about way. I personally believe Fractured could do well without VIP at all. Offer packs of unique cosmetics that are limited time. Offer different tiers of said armor (or multiple sets) just like PoE does. Add in some bank tabs/customization for that and you're golden! You plan to offer mounts that means you could include mount cosmetics in the packs too.

      Don't forget special decorations for your house (or hideout in PoE).

      The one thing I really like about PoE packs is that you always get enough shop currency to cover the cost of the pack. Everything extra in the pack is icing.

      As an example, if shop currency costs $0.01 each and I buy a $25 pack, that pack will come with 2,500 shop currency in addition to some cosmetics.

      posted in Discussions & Feedback
      kellewic
      kellewic
    • RE: Very New To The Game

      @Gaelinon said in Very New To The Game:

      Hi i just started playing an arcanist. When I cast a spell, it seems to go in a random direction. I will be facing one way, and the spell goes in a different direction. What am I doing wrong? Thanks.

      It will go in the direction you are facing so if you turn as you're casting, it could fly off as you're turning.

      posted in Questions & Answers
      kellewic
      kellewic
    • RE: Necromancy

      I think EQ might be the last time I played a necro (also played a Warlock in WoW). I like to be able to do things like heal my minions with my life or take life from a mob to heal me (which costs me mana). Always a careful balance.

      Having touch spells as a necro could be interesting especially combining it with unarmed combat - stack up Str/Dex with as much Int as possible for touch-based necro abilities. Get some Dim Mak going 🙂

      posted in Discussions & Feedback
      kellewic
      kellewic
    • 1
    • 2
    • 3
    • 4
    • 5
    • 6
    • 7
    • 8
    • 9
    • 6 / 9