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    Posts made by kellewic

    • RE: Trees in big fight zones

      @Orky said in Trees in big fight zones:

      Was wondering if some kind of "fighting stance" could help with this by disabling the harvest action and priorising combat mechanics (like moving or targeting foe) when selected.

      It might be automatic like gw2 (one hit make you enter combat mod (slower move speed, no auto health regen, no mount) and not being hit for like 10/15sec disable the combat mod) or selected by player (no exemple here).

      Not exactly sure what you mean here by "one hit", but based on the second part of the sentence where you have "not being hit for like 10/15 secs...", I'll assume the first part activates when a player is hit. That being the case:

      This would be infuriating since I run by wolves all the time, they hit me, and I just keep going because I don't feel like dealing with them. I think combat mode would be better implemented if a player actively attacks, although this should only deactivate the gathering of world resources - slowing players down would suck especially in PvP.

      posted in Discussions & Feedback
      kellewic
      kellewic
    • RE: Random System Lock Up

      @eodregnar What OS? There's a known issue with Windows 7 - https://forum.fracturedmmo.com/topic/9387/known-issues-fractured-crashes-on-windows-7

      posted in Discussions & Feedback
      kellewic
      kellewic
    • [Alpha2-1]] Misspelled word in Fire Shaman description

      Goblins are chaotic humanoid creatures, highly territorial and extremely wary of intruders and potential threats. They always move in group, trying to outnumber and ambush their enemies. Fire Shamans are powerful spellcasters, threated with respect by other goblins. Their magic can enchant their allies and burn their enemies.

      I assume that should be "treated".

      posted in Bug Reports - Closed
      kellewic
      kellewic
    • RE: Stats layout in Alpha 2 test 1

      At PER 18, in-game the character sheet shows 3%, but does show 4% at character creation.

      posted in Discussions & Feedback
      kellewic
      kellewic
    • [Alpha2-1] Text description error for Deer and Stag

      Start of text has incorrect word.

      Deer are undoubtedly one of the favorite prays amongst hunters.

      Should be "prey", but I guess technically "preys" is valid although it would be uncommon to hear a native speaker use that as the plural noun.

      posted in Bug Reports - Closed
      kellewic
      kellewic
    • [Alpha2-1] Game captures mouse wheel when not focused window

      As the title says - when I click over to a browser window for example, and use my mouse wheel to scroll the page; the game also zooms in/out.

      posted in Bug Reports - Closed
      kellewic
      kellewic
    • RE: Thoughts from playing as mage

      Fighting near anything on the map you can click on is really bad, a right-click-to-move option that ignored clicking on anything on the map would help a lot

      This was completely infuriating to me in the Heartwood where clickable objects is very dense. I just gave up since every time I tried to kite something or run after it, I'd end up gathering branches or some other plant.

      Also the chat box needs an option for hiding it, since it too gets in the way and covers the entire lower left corner. Oh, same for the stuff in the upper left (life, mana, etc) - can't target through it.

      posted in Discussions & Feedback
      kellewic
      kellewic
    • Herbal Remedy question

      Tooltip says, "when eaten, removes all poisons and diseases". I can definitely say it does nothing for poisons - is it supposed to? As far as I can tell, it works just like a Simple Bandage.

      posted in Bug Reports - Closed
      kellewic
      kellewic
    • [Alpha2-1] Died and respawned inside house wall - can't get out

      Logging out and back in did end up pushing me out of the wall.

      respawn_in_house.jpg

      posted in Bug Reports - Closed
      kellewic
      kellewic
    • [Alpha2-1] Tooltip gets confused

      If I mouse over an unfinished object such as a bed or table and then mouse over something in my inventory or chest (before the other tooltip completely fades out) then they get merged.

      It doesn't happen if I mouse over something in my chest or inventory and then the unfinished object.

      tooltip_issue.jpg

      posted in Bug Reports - Closed
      kellewic
      kellewic
    • [Alpha2-1] Tooltips won't go away

      Not sure what causes it, but I have several tooltips that just persist

      tooltips.jpg

      posted in Bug Reports - Closed
      kellewic
      kellewic
    • [Alpha2-1] Satiety values wrong in crafting descriptions

      Every crafted food item I tested has a different Satiety on the tooltip than in the crafting descriptions. Since I tested what they actually provide, it seems the crafting descriptions weren't updated to the new values.

      posted in Bug Reports - Closed
      kellewic
      kellewic
    • RE: [Bug] Item dupe.

      @Schteve It works with any chest - one of the first things I tested as it's been a bug since chests were introduced. Does make testing a lot easier though.

      posted in Bug Reports - Closed
      kellewic
      kellewic
    • RE: Week 95 - Weekly Drawing Winners

      Gratz all!

      posted in News & Announcements
      kellewic
      kellewic
    • RE: point placement suggestions?

      @Yitra Did the 6s give any penalties that you noticed. Not sure if attack speed affects casting speed and no idea what luck does yet.

      posted in Discussions & Feedback
      kellewic
      kellewic
    • RE: A compilation of everything we know about Fractured.

      Geesh about time! 😉

      Awesome work as always!

      posted in Discussions & Feedback
      kellewic
      kellewic
    • RE: Fractured Content Pills - Week 46, 2019

      All looks good. Can't wait to see it in game!

      posted in Minor Releases
      kellewic
      kellewic
    • RE: Week 94 - Weekly Drawing Winners

      Congrats to all!

      posted in News & Announcements
      kellewic
      kellewic
    • RE: Magic resistance?

      @Jetah said in Magic resistance?:

      @asspirin

      this is also a game where the player has to dress for the environment. according to high int playing, the temp of areas wouldn't matter as they'd always have resistance to it.

      I don't think this applies since the resistance is to magical effects not to cold/heat in general.

      posted in Questions & Answers
      kellewic
      kellewic
    • RE: Magic resistance?

      @asspirin said in Magic resistance?:

      Save vs spells is understandable, because everyone has probably played some ADaD game, but magic resistance is not totally clear to me.

      Int should rise it (up to 36% on 18 INT, probably 50% with 25int), then abilities like Mage armor(23% at 18 int, 30% at 25 int). If these are additive, then only 1 ability might give you 80% resist to magic (if it´s not capped to like 50% or so).

      As there are resists to elements, will general magic res simply reduce any non-physical damage? Let´s hope there will be enough debuffs to do it or that it willhave cap, otherwise mage vs mage might take a while if both regularly heal themselves 🙂

      My guess is that resistance will be used last in the series of damage calculations after saving throw. So if you save vs XX, cool. If not, apply resistance which would act as mitigation the same way armor acts as physical damage mitigation.

      posted in Questions & Answers
      kellewic
      kellewic
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