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    Posts made by kellewic

    • RE: Daily Message posting

      daily post

      posted in Off Topic
      kellewic
      kellewic
    • RE: Daily Message posting

      daily post

      posted in Off Topic
      kellewic
      kellewic
    • RE: Daily Message posting

      daily post

      posted in Off Topic
      kellewic
      kellewic
    • RE: Fractured Gamepedia: Let's Populate It!

      @ladyrowan said in Fractured Gamepedia: Let's Populate It!:

      @lohen I don't think it will be too difficult. From what I've seen of the page it looks like it tracks the information a person enters. The admins have the option of rolling back your changes if it's reported as incorrect or false.

      I think it's pretty similar to the idea of other games and their wiki pages. It's up to us the players that use the wiki to report incorrect/false information if we find it....

      Or just fix it 🙂

      posted in News & Announcements
      kellewic
      kellewic
    • RE: A set of questions and suggestions/proposals.

      @gothix said in A set of questions and suggestions/proposals.:

      @Target that screen actually describes pretty well how r3 spells will not be only "tiny bit" stronger than r1 (as some people assumed), but will be A LOT more powerful.


      CD goes 15/12/9 from r1/r2/r3 and that's a huge difference.

      If that's the principle on which all spells will lie, then someone having all r3 will be a LOT more powerful than a new guy with full r1, and the DS theory that a new guy will be ready to battle at equal terms is not correct at all. In fact it's far from it.

      (yeah I know, balancing balancing, placeholders) but the very example of such huge CD difference tells a lot already. It tells that r3 spells are meant to be tangibly more powerful then r1 spells.

      And it's not only the CD but the damage scales up as well 520/640/780...


      So 520 damage each 15 sec (r1)
      vs.
      780 damage each 9 sec (r3)

      AOE spell...

      In this example an AOE r3 spell is 250% !!! more powerful then its r1 counterpart...

      Also with this pace VIP knowledge boost easily becomes P2W... 😞

      VIP only boosts points from unlimited sources and Prometheus has stated those are rare and/or offer fewer points than limited sources.

      posted in Discussions & Feedback
      kellewic
      kellewic
    • RE: About governor pack

      @roccandil said in About governor pack:

      I think the safest place for a "Governor-pack" governor would be to found a guild town on Arboreus. Then you'd only need to keep the town active, since you can't be voted out or conquered.

      Wonder if one player can be active enough to keep a town above hamlet (I'm used to a low-pop world where you have to do everything yourself).

      I don't think there can be a one person town based on this from the Spotlight

      "If the prestige of a town and the number of active players living in it decrease too much, the Governor is automatically ousted, and the town reverts to a hamlet."

      posted in Questions & Answers
      kellewic
      kellewic
    • RE: About governor pack

      @harkons said in About governor pack:

      If you own a governor pack and create a town outside of the Arboreus planet on the other 2 planets will your town then be possible to invade and conquer or do you have a permament locked ownership of the town?

      You don't own it permanently unless you can keep it. In a free town you could get voted out or the town could be lost due to a siege regardless of town type.

      Also do you lose ownership of the town while owning governor pack if you dont manage to get players in your town and not just by you being inactive.

      If a town reverts to a Hamlet it has no ruler.

      How rare are towns, is owning a town something rare, maybe there would be like 10-20 towns per one planet or there is gonna be plenty towns like 100 per planet?

      Here is an Alpha map of Myr, one continent of Syndesia - https://fracturedmmo.com/alpha-1-map-pledge-integration/ - the black dots are town locations. There are roughly 40 of them.

      posted in Questions & Answers
      kellewic
      kellewic
    • RE: Why Magic users will be OP compared to physical users

      It will definitely be interesting and even though INT is a measure of magical power I wonder if a mage might also need DEX for accuracy of single target spells, STR and CON for life, and PER for crits. AoEs might be the wild card here since INT is magical power and AoEs likely don't need accuracy.

      I really can't wait for more information on all of this to see what shakes out. I planned to play a "summoner" - necro, conjurer, illusionist; but if melee is the underdog, I will likely go that route. I always hate playing "the meta" because everyone else does.

      Just wondering if a mage front loads INT, how much they suffer due to low life - powerful but brittle.

      posted in Discussions & Feedback
      kellewic
      kellewic
    • RE: Fractured Gamepedia: Let's Populate It!

      @codetsilon said in Fractured Gamepedia: Let's Populate It!:

      @kellewic sounds "dangerous". if anyone can edit...i'm sure we can all look forward to trolls putting incorrect information or just irrelevant/unnecessary stuff or is there going to be some sort of "protection" to keep all info put on the wiki true?

      The community needs to make sure that doesn't happen and if it does to clean it up. I would say so far everything in the Spotlights is up there and I haven't seen any major issues.

      Mediawiki has a lot of "special" pages to keep track of what's going on and anyone can see them at https://fractured.gamepedia.com/Special:SpecialPages. Admins also have the capability to "patrol" pages and mark them as "good to go" or rollback edits if they are not appropriate.

      posted in News & Announcements
      kellewic
      kellewic
    • RE: Youtuber love

      Nice. I got excited just listening to him 🙂

      posted in Discussions & Feedback
      kellewic
      kellewic
    • RE: Why Magic users will be OP compared to physical users

      @jetah said in Why Magic users will be OP compared to physical users:

      I'd love to see some clarification by @Prometheus as to why INT will be used for so many skills. I'd love to see a dual-attribute setup so that having high INT won't be so beneficial. Eve Online did this and it was pretty good.

      Right now it's due to there being 9 schools of magic and only 5 schools of fighting. Since INT drives mana, it has to be used for so many. I'm still curious if something like Stamina is used as "mana" for melee types.

      I always found it odd that Warfare has 3 attributes attached - it's the only one; my guess is most people that pick that will just ignore CHA.

      posted in Discussions & Feedback
      kellewic
      kellewic
    • RE: Why Magic users will be OP compared to physical users

      @jetah said in Why Magic users will be OP compared to physical users:

      @kellewic
      That would still make INT pretty powerful for learning.

      In what way if it tops out at 10? If a build goes below 10, that would be by choice and they have to understand those consequences; just like any other stat.

      Now if learning keeps getting faster above what the devs have stated you should have as the minimum, then yeah, I might agree.

      posted in Discussions & Feedback
      kellewic
      kellewic
    • RE: Fractured Gamepedia: Let's Populate It!

      @codetsilon said in Fractured Gamepedia: Let's Populate It!:

      who are the ones that fills up and puts info in the wiki?

      Anyone can edit the wiki and add information.

      posted in News & Announcements
      kellewic
      kellewic
    • RE: Why Magic users will be OP compared to physical users

      @albuswolfer We don't know enough about how the stats work yet. It's true INT is required for learning, but how much INT? Devs have already stated having less than 10 in any attribute will have detrimental affects (of which we know little). Maybe 10 INT is equivalent to 100% learning rate and anything less translates to a slower rate (say 10% per -1 point below 10).

      posted in Discussions & Feedback
      kellewic
      kellewic
    • RE: Necromancy skills

      @wolfkomodo46 said in Necromancy skills:

      Another interesting mechanic to have would be in order to summon stronger permanent minions, you would have to kill an npc and raise them up again. This would cause you to have the murderer tag, which would make the consequences more interesting.

      Granted, this would make it hard to be a good necromancer.

      Not if the NPC was evil 🙂

      posted in Questions & Answers
      kellewic
      kellewic
    • RE: Some questions came to mind...

      @blackwind1kaze said in Some questions came to mind...:

      Alright, cool. Thank you both.

      Also, is there constant updates to the wiki? I'm noticing that there is nothing for the demon races currently.

      Most pages are copy/paste from spotlights and news at this point until we get more information.

      Demon race pages were under Blood, Shadow, Hellfire pages and are now under Blood Demon, Shadow Demon, Hellfire Demon pages. You can also search (top right of page) for "demon" or any specific family of demons and pages will pop up.

      posted in Questions & Answers
      kellewic
      kellewic
    • RE: Fishing in Fractured

      Seems like it would be a good opportunity to add a tradeskill around it to make nets (as @jetah mentioned), lures, poles, line, etc. Maybe we can get our own version of Bait Masterson to start the journey of learning how to fish 🙂

      posted in Discussions & Feedback
      kellewic
      kellewic
    • RE: Necromancy skills

      @Target counters, especially from the Restoration school, would definitely make sense; not to mention the Lich character, being undead, would be susceptible to the same.

      posted in Questions & Answers
      kellewic
      kellewic
    • RE: Suggestion: Secondary Learning stat

      There was a similar thread at https://forum.fracturedmmo.com/topic/6140/why-magic-users-will-be-op-compared-to-physical-users you can check out for some items discussed.

      posted in Discussions & Feedback
      kellewic
      kellewic
    • RE: Suggestions

      @specter said in Suggestions:

      @Warlunhardt

      An AH similar to WoW as basic as that one

      Players will trade through player-run markets in player-run towns. Players can assign an NPC to sell their goods. Fractured will not have a WoW-like auction house.

      What would be nice is if the item attributes and cost on these seller NPCs were exposed via an API that kicked out JSON data so 3rd party sites could be built. It wouldn't obviate the need for travel to actually purchase the item, but would provide some convenience for seeing items across all towns/worlds.

      I think this would promote trade since people might visit towns they otherwise would have not gone to if there's something there they need.

      posted in Discussions & Feedback
      kellewic
      kellewic
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