@Xzait said in Dexterity giving speed bonus might be an issue:
I think one thing you are all missing is that you don't really want to have less than 10 of any stats unless u r min maxing. So assuming no1 min maxes, everyone will have at least a move speed of 110% which, in effect 120% provides only a 9% move speed over others at the cost of sooo many stats at the very beginning.
Game mechanics are "normal" at an attribute score of 10. Below that, you suffer penalties and over that you get bonuses (like the +1% per point of Dex).
Reason for this is the calculations are done using a Base and Move Speed Base for Humans is -10% with the calculation being: Move Speed Modifier = Base + (DEX * 1%)
So at DEX = 10, that is a modifier of 0%.