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    Topics created by kokokat06

    • kokokat06

      Spring 2021 Alpha Bug Log
      Bug Reports • • kokokat06  

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      Kralith

      @kokokat06 said in Spring 2021 Alpha Bug Log: My female character becomes male when I enter the game, and is also listed as such in the character window (despite displaying correctly on the character selection screen). Equipped clothes don't show up on the in-game character model, but they do appear on the relevant character on the character selection screen. Equipped weapons show up correctly in-game (or at least my mage staff did, haven't been able to try any others yet). This both are related to each other. This is already known by devs, that there is a visible bug for characters. Mostly if you see yourself naked, the other will not. Or if you see another naked, the owner sees hisself normal. I think we will get soon a fix for that. UPDATE: On further investigation, the buildings and most of their contents just despawned for some reason (I can walk through where they should be, so the collision isn't even there) - since the only things remaining in town were the trophy decor (wall mounted heads and pelt rugs) and the lamp-posts, I think maybe anything functional (i.e. could be interacted with by players) that was in the town got despawned. I didn't see anything about this in chat, so I'm pretty sure it was just my game-instance that was affected. When I logged out and tried to log back in again (to see if it fixed the town), it went to the "connecting to server" loading screen, loaded for a moment, and then put me back on the character selection screen. Exiting and reopening the game did not fix this. This always happens, if you have direct connection issues to the server. Either your connection has client wise a problem or you hitted the Server-Problem time yesterday, when we all had connection problems. This "not seen anything anymore" or "cant interact at all" is always a good indicator, that you aren't connected to the server anymore. Your client sometimes need a longer time to kick you out of the game.
    • kokokat06

      Alpha 2-2 playtest feedback
      Discussions & Feedback • • kokokat06  

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      kokokat06

      General: I find the tutorial quest name funnier than I probably should XD i just like puns ok lol You can get stuck in an animation/action loop (until clicking elsewhere to move) when trying to gather from something that is empty (e.g. branches from a tree, or cotton plants) Gameplay: I think it would be good to have a chest you can take with you - similar to how the handcart works for wood/stone blocks
    • kokokat06

      Alpha 2 February stress test week feedback
      Discussions & Feedback • • kokokat06  

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      Yheronet

      Hello, I will add some consideration here since I do not want to create another post, and some of the things I wanted to share are already written in your first post (good work!) You are right about the tutorial. It could be managed to add some tutorial or some info popups at the beginning of the game (or in some help menu as you suggested). About the tutorial/help: I think that adding what can be crafted with some crafting station before building it (some example items shown or added in the description) will help. Working sound is good but it is not synchronized with the animation. This is a really minor issue but I noticed it Some mobs won't hit you when you are moving with the cart, if you are keeping the cart in front of the mob. Big wolves just hit you anyway - and I think this should be for all! Gathering speed - I do not get why some herbs were faster then others. Chat - It will be nice to be able to ignore spamming people or interact with other people by clicking (for whisper, for example) Chat - crafted items shown in chat should be highlighted and in different color. Crafting - adding a button to craft multiple items or all items will be really nice Pathfinding - when building house, some walls are really hard to reach with stones or wood logs, and even if you are near the wall from outside your character will automatically go inside the house. This will not happen if you are really close to the wall, and you will be able to build it from outside. Pathfinding - sometimes it is quite a mess while moving, clicking or keeping the mouse down while moving sometimes stops your character. Campfire - disappears after some minutes. Intentional? I hope those points were not already included in your previous posts.
    • kokokat06

      Alpha 2-1 stress test weekend feedback
      Discussions & Feedback • • kokokat06  

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      kokokat06

      I haven't actually been able to play yet, due to various reasons (max concurrent players reached/servers down for patching/stuck on loading screen - someone mentioned here a way to fix this last one, but I tried it and it didn't work). Aside from the loading bar issue (and a small part of the colour choosing in character creation), none of these things are code-related, they're more just QoL improvement suggestions. General: The icon in the taskbar is the default Unity icon, rather than the custom icon that shows up on the desktop for the launcher. Login: I think it'd be good if you could use the tab key to switch between the email and password fields, and the return key as an alternative to the login button. Character Creation: The colour options in the menu on the right aren't accurate to how they show on the character. The skin colour options work fine on the male character, but are a bit light on the female character. For both genders, the hair colour options show significantly lighter on the character model than they are in the menu. Again for both genders, some of the underwear colours are paler on the models than in the menu (although in this case I'd suggest changing the menu colours rather than the texture ones). Also the 3rd and 4th options (blue and beige) buttons cause the opposite colour to be used (blue turns underwear beige, and vice versa) - if I had to guess I'd say it's probably just that the array entry numbers (assuming that's how you have it set up, since you've got a specific selection of a few colours rather than a colour wheel) for those colours got swapped somehow when setting what the buttons do.
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