The answer is 42.
With this i can sleep very well in the night @Nelchael

Best posts made by Kralith
-
RE: What is this game ?
-
RE: Really Disappointed.
@Xzoviac said in Really Disappointed.:
A big chunk of us wont be licking rocks with the beastmen
Not all Beastmen will hug trees and lick rocks... i am very sure about
-
RE: Primarch - deutschsprachiger Gildenaufbau
Hallo @Tael, ich wünsche dir viel Erfolg bei deiner Gildengründung und drücke dir die Daumen für viele deutsche Spieler, die sich anschließen.
Da eine Gildengründung ein durchaus längerer Prozess ist, kannst du dich in der aktuellen Alpha auch gerne an die bestehenden deutschsprachigen Mitspieler wenden, die schon in anderen Gilden unterwegs sind.
Da wäre zum Einen die Phoenix Gaming Community, die rein deutschprachig und derzeit auch aktiv im Spiel unterwegs ist. Zum Anderen gibt es zahlreiche andere Gilden, die zumindest zum Teil deutschsprachige Mitspieler hat.
Wir können dir den Einstieg zumindest mit Rat und Tat erleichtern.Liebe Grüße
Kralith -
RE: New Order in Beta/EA2023: Terra-Town "Feyholde"
Thank you for signing into Atrium Harbour.
I am looking forward to a nice testing with you guys.If you are interested in Mining, @GorTavaro and @Jimbolini would like to hire you for the Summit or in the Sanctuary.
-
RE: Pay 2 Win?
@nextlevelplay said in Pay 2 Win?:
@sparky I dont know what the gold or houses can be used for.
So by saying you get gold and a free house blueprint that throws a redflag for me.
I tried googling what the gold is for and could find nothing
The Dynamight Gold will be the currency for itemshop, where you can buy cosmetics.
The blueprint will just give you a special looking building. That not means it will have special ability compared to other buildings you can discover inworld.
-
RE: Two Words On Reporting, Leaderboards & Pre-Alpha. I'm tired.
@Prometheus and @Specter you do it very well and your statement here gives me one more time the proof, i‘m exactly right here at this place.
I wonder too, why so many people think it is something special to be in a Pre-Alpha, just because to play this game as soon as possible and to be the bests of the bests.
This kind of thinking has never helped to get a game well polished.
As i mentioned before, an Pre-Alpha is not about playing, it is hard work to find the issues so that you are able to eliminate this issues.
A Pre-Alpha is not fun at all, but it is the possibility to give the feedback that Dynamight need to get a game ready for the phase where the public is able to look into it.
Even in Alpha 1 the game will be far away from being ready, but in this phase it should be round, it should be eyecatching and it should be out of the worst bugs.And that we get a nice polished Alpha 1 in December, therefor is the Pre-Alpha Testing and every Tester should just have this in mind, to be a part of the people who help to get a game that is most enjoyable by masses, when it is going into public view.
I was personally a bit disappointed, when i saw, that there are still people in our community, who give a shit on the hard work the development team is doing and who just want to cause stress and trouble.
But thank you Dynamight that you have a look on it and try to get it clean as possible.
Nobody wants people who just want to compare their longest part on body, just to beat the next game to the bottom. And for what, just because they are able to do it, because our great internet is just so anonymous and for harassing everyone.I wish, people would finally realize, that they meet real people in the internet as they meet them in real life.
-
RE: [Parcel Contest] Coming Home
@Ostaff said in [Parcel Contest] Coming Home:
You seriously need to buy some goats! That grass of yours is way out of control!!!
Would love to have a goat at my parcel!!!
-
RE: [Towns] Rank System with logical mistake?
@PeachMcD i am appreciating your love
But you need to be fair, we have plenty of good testers in our community, all of them doing a phantastic „job“. I am nothing special in that case. -
RE: Zenith, capital of the Kingdom of Meridian - a nexus of community/politics/trade
@PeachMcD already talk with him. Thank you my
!
-
RE: Fox Race please?
Hello @amnesia
there will be no fox race as planned race for beastmen.
But if you like foxes for Fractured, maybe you will like this thread -
Party/Guild Body Loot option not persistent?
Today when i died, we tried out to loot my body in the vale.
All of my party members was also guild members.
When i watched the Party+Guild Tab, the loot option was white, turning it on after my death didn't worked, what was almost expectable.But i know for sure, i turned on Guild-Body-Loot more than once and it always goes from green to white again.
If after a while or after logout, i can't say for sure, but it isn't persistent.
Is this intended?
Do i have to turn it on each time the guild is going to somewhere?
What if no governor is availble to turn it on?
I would expect, if i set Guild to loot dead bodies of guild member, that it should work always without turning off again.
Or do i understand this option wrong? -
RE: Crownless Order in Spring-Alpha: Valhalla Atrium (No password required)
@StormBug hehe that we know very well, last test we finished so many houses in our city from people who just builded them half.
-
RE: Pledged in kickstarter but didn't get any e-mail by now, how to proceed?
I got the Kickstarter survey 2 hours ago.
So i guess, everyone got it now. -
RE: [A2.4.2] City Building
I want to add some screenshots about it, since we talk about same town where we experience them.
-> Environment that respawns after removing a Dirt Road is not interactable (gatherable resources, stones, strees ...)
Confirmed, even a relog doesn't work.
But i can pick up a small stone at this area, that appeared after removing the Road.
-> Can't place Blueprints because "Terrain not flat enough to place this blueprint" even though it definitely is, which in every City Plot I have seen so far, leads to a lot of unbuildable terrain for no reason.
Per example all along this Road Edge (Position -1762 W -725 N) for a space of 3 Roadplots.
-> Most buildings have a size of uneven numbers, but the roads are always 2x2, which leads to a lot of space that can't be used.
Yes, per example the Stockpile Buildings, they are a bit bigger than a Roadplot, so you aren't able to set 2 Storages directly to each other, because they overlap a tiny bit.
Per example this Stone Stockpile, you can set a road directly next to it:
But you can't place another stockpile (Screenshot is made with the road under it, but it is same without the road):
Would be maybe important for small cities to be able to place them to each other, since the space is very limited.
-> Sometimes Blueprints show as buildable but when you want to place them, nothing happens.
This behaviour i had in previous tests, it shows a valid blueprint but you can't place.
Do you have an example to screenshot it @Eurav ?
-> Can't remove Dirt Roads that are next to a building, even if that building would still be connected to the street without it.
Per example a Dirt road behind my own parcel, it is connected to a road to the other side, so it should be possible, to remove the "wrongly" places road on the back side:
Position for road to remove: -1722 W -754 N
Position for road that gives the Plot valid build position: -1725 W -725 N
-> Can't remove placed Land Parcels, built Paved Roads, built Buildings.
I remember, that @Prometheus said, he want to give us an option to do that.
I think it is important to be able to remove personal plots, that are unclaimed, for reason to free the place for other stuff, especially, if you accidential placed the plot on a wrong place.
Especially for small cities it is very important, since the space is very limited. -
RE: New Order in Beta/EA2023: Terra-Town "Feyholde"
I signed up for Government again.
Support me at https://fracturedmmo.com/world-map/!
There is no password for joining, i want to try again a "Free Town", even it has turned out, it isn't the best choice, because some people aren't honest and kindly. But i want the hard way
I appeal to your conscience and knowledge that we are in an alpha where nothing is at stake except testing the game and giving feedback to the devs.Once we got 19 supporter we can chose a place for "Atrium" for the Fall-Alpha 2021.
Thank you! -
RE: Will beastmen have tails?
Beastmen should have tails, because they need tails for balancing!
Vote for tails!
No poll, because as @tulukaruk said, why someone would vote against tails, that makes no sense.
-
RE: [Prestige] Towns prestige is stucking, decaying and counting wrong
Update:
Yesterday (before the patch) one of our Citizen was building a house, 100 Prestige worth. Our Town Prestige was indeed raising to 1100 with that.
Today I was looking to the townhall and we are again just at 1000 Prestige.
We stuck for this reason again at Rank 7.Town FarFarAway, todays statistic:
Blue Plot was added when we had 1000 Prestige, a Rustic 4x4 L shaped house, 100 Prestige worth.
-
RE: New Order in Beta/EA2023: Terra-Town "Feyholde"
Here we are again!
In the EA/Beta Test End of 2023, we have settled down again.
"Feyholde" welcomes you!
We are located at Terra, right below the Volcano.
Old Heroes and new Adventurer are busy to fill the area with life.Come and get in touch with us, we don't bite - even we may have sharp teeths and claws
-
RE: Pre-alpha server status notification
@jetah But Pre Alpha Member have access to the closed forum. That will be the right place, since no one outside of Pre has to know if the server are up. Would make much sense in my opinion.