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    Topics created by Kralith

    • Kralith

      Intown Claim: Fences on predefined Roads not always placeable
      Bug Reports • • Kralith  

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      StormBug

      @Kralith This issue happened last test as well. It was what caused me to choose the plot that I did this time. I didn't want it to happen to me again. (I knew there was a bug I was fogergetting to report last test but I couldn't remember what it was. This was it!) It wouldn't let me put anything in that very corner space for that very reason. It said "blueprint can't be placed on roads"
    • Kralith

      Moving a chest leaves the "collision box" behind
      Bug Reports • • Kralith  

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      DJUAN994

      i dont know much the map, but am talking of the bandits of the newbie's quest.
    • Kralith

      Raid declaring just for Vice-Governors and not for Governors
      Bug Reports • • Kralith  

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      Kralith

      I wanted to check prices for Sieges and Raids, when i click on "Declare Raid" it just pop up a window that says, that i can't declare a Siege, but not because i have not the needed money (that i still not see in description somewhere) but because i am not a Vice-Governor. I would see that, if it would be a Siege, because the initiator becomes Governor of the successfully sieged town, but as a Governor of a town i should be also able to initiate a raid, since thats just about getting ressources.
    • Kralith

      Walking on the wall stops after 2-3 steps when you use press+hold left mouse
      Bug Reports • • Kralith  

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      Kralith

      When you want to move on the top of the wall and use press+hold your left mouse, the walk stops always after some steps, so you have to always click to the point/direction where you want to move, that makes movement on walls very clunky.
    • Kralith

      Prestige isn't working as intended (aka messed up)
      Bug Reports • • Kralith  

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      Kralith

      Some more Prestige Problems, related to the wrong count. I was today raising Prestige with 2 Stockpiles, each gave 100 not 60 like i counted above for the 1900 in summary. So i started to get rank 14: 2200 -> 2300 with a wood stockpile 2300 -> 2400 with another wood stockpile. Then i removed 2 Stockpiles (wood + food) to get space, but stayed at 2400 Prestige. I placed the Bank Blueprint and another Stockpile Blueprint to replace the removed Prestige. But when the stockile was builded up, we got another 100 so now we are at 2500. Bank should give 100 too, so we would be at 2600 then. Even with 2 Buildings less than intended. If i counted right we are at 22 public buildings now. Sadly i don't see it in the Notice Board anymore, since something counted as Public Building and it showed now a count of 53. (maybe the walls?)
    • Kralith

      Siege Time outside of towns primetime?
      Bug Reports • • Kralith  

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      grofire

      @Kralith said in Siege Time outside of towns primetime?: 11pm UTC ya its 2am for me
    • Kralith

      Moving Enchanting table (wrong blueprint model) cause weird positions
      Bug Reports • • Kralith  

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      Jacenson

      Definately you should spoke with priest. Something bad is happening in this house
    • Kralith

      Techtree visible bug - Blacksmithing+3 pretend to be activated
      Bug Reports - Closed • • Kralith  

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      Prometheus

      @Kralith said in Techtree visible bug - Blacksmithing+3 pretend to be activated: After last Rankup, we chosed Thief Apparel for first town research with our 15th point. Then in the list i saw also the Blacksmith +3 activated, without that the requirements was researched before. Also there is an Unlearnbutton, that should not be there, and it is grayed out, so you can't "unlearn" it. It also don't take a point, it is more a ghost. Fixed, apologies for the inconvenience!
    • Kralith

      Wagon Blueprint warn message, even it was removed before.
      Bug Reports - Closed • • Kralith  

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      Prometheus

      Fixed in patch a260h
    • Kralith

      New Minimap Icons shows already removed buildings
      Bug Reports • • Kralith  

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      Kralith

      I like that we have now after the "Siege Patch" more Minimap Icons for each building in town. But it sadly shows already removed buildings too, so the minimap is going a bit messy. Like ours, where we had to place much storage buildings for prestige in the first weeks, but removed them later again. You see the overlaying houses and under it the storage symbols: It is maybe corresponding with this report about not removed prestige, because it seems that the system is still counting this building as existing.
    • Kralith

      Packaging Station not always placeable (Patch v.a.2.5.1c)
      Bug Reports • • Kralith  

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      Kralith

      In Patch log it is said: "Citizens are now able to place packaging stations everywhere within the region of their city." But i can't place at one of our Townareas no Station. The Blueprint is blue at the possible places, but if i want to place it, nothing happens, just the blueprint disappears. This whole town part (the ) is affected:
    • Kralith

      Time of Upkeep of Residentials are not equal at all
      Bug Reports - Closed • • Kralith  

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      Prometheus

      @Farlander said in Time of Upkeep of Residentials are not equal at all: What happens if a player is away from the game for a period of time say for a week vacation? I know in other games I have played that player could put themselves into "hibernation" where things were frozen like upkeep costs until they logged in again. You can deposit gold in your claim to pay for up to 4 weeks of maintenance
    • Kralith

      Nation - Buttons for invite and declaring siege still there for members
      Bug Reports • • Kralith  

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      Kralith

      I checked the Nation today again and saw, that at our Nation Member the Button for "Invite to Nation" and "Declare Siege" is still there. I think these ones should be gone, as soon they joined a Nation.
    • Kralith

      Decayed Residental Plots, but not decayed furniture
      Bug Reports • • Kralith  

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      OlivePit

      We had a players house decay but not their carts, another player bought the plot but couldent move the cart or even steal it XD It is just sitting there blocking their buildings.
    • Kralith

      Market place missing features
      Discussions & Feedback • • Kralith  

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      Kralith

      Seriously @PeachMcD, i would be just glad to see their vision coming true, and nothing gets soggy. If I can add my little addition to that, then I'm happy. Thats all
    • Kralith

      Flawless Jewels and the Legends - two problems
      Discussions & Feedback • • Kralith  

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      S

      I still believe that resources should be region locked. Only if you are a resident of that area you should be able to mine.
    • Kralith

      Prestige doesn't go down again, when removing town buildings.
      Bug Reports • • Kralith  

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      Kralith

      Before the patch we had to reach 5200 Prestige to rank up to rank 12. After the patch we just need 2200 for the next rank 13 and max 2600 for reaching rank 15. So i thought i can remove some of the ugly Stockpiles again, that we needed to build up to get the ranks before. When i wanted to check the Townhall, if i removed not too much or if i still can remove some, i saw, that the prestige value don't go back, but stays at A relog don't work, i tested that. Also some of the Stockpiles i already removed yesterday. I just was running all over the town to count and we should have around 2900 prestige at the moment and not 5200 anymore.
    • Kralith

      Bail is not 50/50 to the Town/Bounty-Hunter
      Bug Reports - Closed • • Kralith  

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      Kralith

      @Prometheus Well i quoted it out of your post, i guess you meant half and half and half
    • Kralith

      "Town controlled area" doesn't exist - how will that work in future?
      Discussions & Feedback • • Kralith  

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      OlivePit

      @Xzait I cant speak to that as I did not know of the game when it was available but probably would have bought it if I could if just so I could give other players the opportunity to support a different vision than those currently being offered by the governors/guild leaders in the game. Like putting down a city with a market.
    • Kralith

      [UI] House-Icons for Governors persistent in a just taken city personal plot
      Bug Reports • • Kralith  

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      Kralith

      We was testing with personal plots inside a city and i faced an interesting problem with the House Icons as a Governor. If i place a personal plot inside city boarder, i get the usual house symbol and the house symbol for removing a plot again (finally removable house plots, thank you Prometheus ). But the both symbols stayed persistent, even i step out of the claim, after Dary claimed the plot. While the first symbol does nothing, except not vanishing, i could watch his claim management window: I figured out, it happened, because i was still standing in his claim, at the moment he claimed it, so that the UI seems to have no trigger anymore to hide the symbols, since the unclaimed plot isn't there anymore. At a newly created unclaimed plot, the hiding of this symbols works as intended, when i step in and out.
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