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    Best posts made by Ladyrowan

    • RE: Bit worried where the Kickstarter is

      There might be a bit of that because let's face it some people look to get around the system whatever it is.

      I think there are more that are just not sure of the game yet and are still on the fence on whether they want to invest in it. There are still outstanding questions on how the crafting and the towns and politics are going to work. They've said they will address some of those in their upcoming information releases so I'm hopeful that will pull more people to make the choice to join the kick starter.

      Personally: I decided to go ahead and put my support into the kick starter. I like what I've heard so far and even though I still have questions and I may not like all the answers I think it's a game worth seeing made and playing.

      posted in Discussions & Feedback
      Ladyrowan
      Ladyrowan
    • RE: Why Magic users will be OP compared to physical users

      I don't think we know enough yet about the way the skills or horizontal progression will work since we haven't even seen Alpha game play yet to start calling something OP. I do get the concern that you bring up and can see how you've come to that thought. I just don't think we know enough to start declaring certain classes or skill OP at this point.

      While all the magic casting schools do have at least the INT attribute as a major attribute there are a few that also take a secondary attribute. In addition if those people want to craft or explore the world they are going to need to up their other skills as well to make that possible.

      To me at this point it would be like saying straight Warriors using strength attribute are going to be OP in crafting since the strength attribute determines how much you can carry which will determine how many resources you can gather at one time,

      Or Blood Demons are OP if they play a Musicianship/Restoration since they get a +3 to both main attributes needed and one is an affinity in addition to being a +3.

      I'm not ready to jump on the band wagon of the sky is falling until I see the game play in action.
      There is likely some balancing that will be needed but we'll figure that out in testing.

      posted in Discussions & Feedback
      Ladyrowan
      Ladyrowan
    • RE: Suggestion - herb gardens and a spice trade

      I think it's an interesting idea and one that I can't think of an equivalent in another game.

      It would need to have a diminishing return based on supply and how easy or hard it was to grow and transport. Such as salt isn't nearly as valuable today as it was a couple hundred years ago when it wasn't available to everyone. I've read historical accounts where people would pay for goods/services with salt or pepper spices instead of cash and that wouldn't happen in today's market.

      It will also depend on how intricate cooking recipes are in the game. If it's the typical generic recipe random meat + water + carrot = sandwich then spices and herbs are not going to play a big part of the economy.

      I would think you would need to find the herb/spice or a deposit if it's mineral based in the wild before you could cultivate it. No one knows to grow carrots or berries in their own garden until they are found in nature and found to be edible. Or I guess if you come into the game after it's discovered you could buy seeds or seedlings from a supplier if you've gained the knowledge.

      I could see more of a use in Alchemy in potions or poisons than in cooking. But again I think you would need to learn either from other people or finding it in nature first. Like figuring out that poisonous frogs can be used to spike arrows or darts.

      posted in Discussions & Feedback
      Ladyrowan
      Ladyrowan
    • RE: [One Sentence] What turns you off playing a game?

      Toxic players and no crafting.

      posted in Off Topic
      Ladyrowan
      Ladyrowan
    • RE: Alpha 1 Please Line Up!

      Following Kellewic like a good minion 😈

      posted in Discussions & Feedback
      Ladyrowan
      Ladyrowan
    • RE: So there will be a skin cash shop (part 2)

      @gothix I agree. I don't mind if the whole set is an option even at a discounted set price, but I'd like to have the option of just picking up the chest or the boots or whatever if I don't want the whole kit

      posted in Discussions & Feedback
      Ladyrowan
      Ladyrowan
    • RE: Small Guild's Sharing a Town

      That is a risk and there will be some strategy involved in who you approve to live in your town if you are a free town. You need the people in order to advance your town but there is a risk in losing the town if they vote in someone else in an election. I believe I read that if you are a free town any citizen of the town in good standing can call for a vote on an election. If the vote passes then it goes to an election to vote for a governor.

      posted in Discussions & Feedback
      Ladyrowan
      Ladyrowan
    • RE: Will Animation Cancelling become a combat mechanic one day?

      I think I'm with those that would prefer not to see it. If the spell or attack move is designed to take .5 seconds then it should take .5 seconds. There was a reason the Devs designed it that way. Whether I know and agree with that reason or not is irrelevant.

      My issue with it is that I think it would lead to more you must have skills a,b, and c and you must enter them in a specific order to get the cool down reduced. To me that would take away from the game and having those 400 skills available to me. I don't want another game where someone tells me you must do it this way.

      posted in Discussions & Feedback
      Ladyrowan
      Ladyrowan
    • RE: Talents. limit of 60 points.

      I don't think we currently see the full scale that is going to use the knowledge points. Right now we only have the talent tree and the skills.

      I'm also sitting on a bunch of points but my guess is those would be used in the future to get profession recipes or other skills not related to talents or combat.

      I would actually like to see the knowledge points for plants to work like the animals and other mobs. Instead of getting the full 600 the first time I pick a dandelion it would give just a small portion for that plant and it would build to 100% like the mobs. That way the knowledge book could be expanded for the plants and it would slow the knowledge point gain.

      posted in Discussions & Feedback
      Ladyrowan
      Ladyrowan
    • RE: Elusive - Casual Beastman Guild

      @kellewic i'm following as well 🙂

      posted in Guild Recruitment
      Ladyrowan
      Ladyrowan
    • RE: Daily Message posting

      Funny Quote of the Day
      That money talks, I'll not deny, I heard it once: It said, 'Goodbye'.
      Richard Armour

      posted in Off Topic
      Ladyrowan
      Ladyrowan
    • RE: Role play?

      I think any character in a game like this requires a bit of role play.
      It's part of the reason to play games like this to immerse yourself into a different world where other races or magic can exist. Not everyone will want to do a deep role play changing speech or such but I think all have to role play a bit.

      I'd like to see characters develop over the course of the game play as well. It's fine to create a back story for your character but the experiences in game should also affect the development.

      posted in Discussions & Feedback
      Ladyrowan
      Ladyrowan
    • [FRAC-2061] Incorrect removal of tier 1 talents

      I'm not quite sure how to explain this and makes sense but I'm going to give it a try.
      This seems to hold up on all the skills. These ones were just close together for me to use as examples.

      In the talent tree to get down some of the bottom rows you need to have both halves of the circle filled in by moving down two trees.
      In this instance half the circle is filled in from the mind tree and half from the eye tree and that enables you to go down the path for Master Wizard
      Full circle.JPG

      You cannot get to the next circle unless you put in 4 points
      Dicerning 1.JPG
      Dicerning 2.JPG

      However, once I get down to Discerning I can remove points from Observant and keep the lower skills. The preset information as I remove the points and keeps the lower skills listed.
      Overservant 2 points.JPG
      Overservant 2 points skills.JPG

      I can even completely remove the points in the first layer
      no more points.JPG
      no more points 2.JPG

      I would think that if it takes 4 points to open the next level when I remove a point anything after that would also be removed.

      posted in Bug Reports - Closed
      Ladyrowan
      Ladyrowan
    • RE: Daily Message posting

      Nature Quote of the Day
      It is easier to go down a hill than up, but the view is from the top.
      Arnold Bennett

      posted in Off Topic
      Ladyrowan
      Ladyrowan
    • RE: VIP system : What do you think ?

      @kralith I agree we are to quote the saying putting the cart before the horse with this argument. Since we really don't have any idea how the VIP subscription will affect the game.

      I've played many different versions of games: Subs, f2p with vip sup, straight f2p, and f2p with cash shop. I've enjoyed each of them for different reasons. I'm not playing most of them now again for different reasons. I think the VIP subscription has merit for those that have the financial ability to pay. In any game I play I've never looked at as I'll never reach xx goal unless I pay. If that's the case I'd probably move onto another game rather than pay so it doesn't provide any revenue or incentive for the devs to go that route. However, if they do then that's their choice as this is their game and their business that they need to support.

      I think we need (as painful as it is) to wait and see what the over all affect will be before we start leading the riot with pitchforks and torches. 🤷‍♀️

      posted in Discussions & Feedback
      Ladyrowan
      Ladyrowan
    • RE: Gathering/Crafting Question

      @Mimi There hasn't been a spotlight on the crafting/gathering mechanics yet. There has been some statements and interpretation/speculation on what the statements mean. I'm also waiting to see what the spotlight will show for the crafting side.

      posted in Questions & Answers
      Ladyrowan
      Ladyrowan
    • RE: Cross-gender playing

      I'm female if you didn't guess that by the username. I usually play female characters if given the choice for no other reason than I find it easier to role play a female character. I've also played male characters when a class or race I wanted is not available in female or at least genderless form. It all depends on what is available for the class/skill/race that I want to play.

      posted in Off Topic
      Ladyrowan
      Ladyrowan
    • RE: July 3rd Survival & Travel Q&A: List Your Questions

      Since we know there will be mounts based on the foundation rewards:

      • How will mounts react if you are engaged in battle while on the mount? Throw you, ability to attack from the mount, Need to dismount to respond... etc.
      • Is there an ability for mounts to have amour and/or travel bags for additional storage?
      • Will mounts "die" during an attack and if so will they have the ability to be revived or will you need to acquire a new mount?
      posted in Discussions & Feedback
      Ladyrowan
      Ladyrowan
    • RE: Player Shop In Fractured

      I think the NPC shop has the benefit of being able to sell things without spending your playing time spamming chat channels with your goods. It will be interesting to see how that plays out across different cities or worlds.

      posted in Questions & Answers
      Ladyrowan
      Ladyrowan
    • RE: [Community Talk] What makes you quiet?

      I have a lot going on at work and personal right now and just haven't had the time as before to get to the posts. I'll be back it just might take me a few weeks (months) to get back on top of everything.

      posted in Off Topic
      Ladyrowan
      Ladyrowan
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