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    lehuan5062

    @lehuan5062

    TF#5 - LEGATE

    Alpha/Beta tester of Youropa, Legion: The Eternal War, Band of Defenders, Magic: The Gathering Arena, Hunt: Showdown, Conqueror's Blade, Sea of Thieves, Ancestors Legacy, Laser League, Golem Gates, SOS (Outpost Games), SwitchBlade (Lucid Games), Total War: Arena, The Amazing Eternals, Raiders of the Broken Planet, Tales of Toast, LawBreakers
    Danh sách các bài viết tiếng Việt: https://forum.fracturedmmo.com/topic/443/danh-sách-các-bài-viết-tiếng-việt

    Facebook: https://www.facebook.com/FiveOSixTwo

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    Website www.youtube.com/channel/UCJY2zUL2oM-ogkZUSSYIUSg?sub_confirmation=1 Location Việt Nam Age 27

    lehuan5062 Follow
    TF#11 - PROCONSUL TF#10 - CONSUL TF#9 - FIRST AMBASSADOR TF#8 - GENERAL AMBASSADOR TF#7 - AMBASSADOR TF#6 - DIPLOMAT TF#5 - LEGATE TF#4 - EMISSARY TF#3 - ENVOY TF#2 - MESSENGER TF#1 - WHISPERER

    Best posts made by lehuan5062

    • RE: Beastmen and Mount System

      @tulukaruk said in Beastmen and Mount System:

      Riding other beast isn't only about speed. It is also about carrying more goods and stamina - you can ride for half a day and still be able to do other things but after walking for half a day you need to rest.

      So I can see the need for beastman mounts and vehicles.

      You're right about the carrying and stamina.
      About vehicles, if they would be in the game, only human should have those thing. They lack of physical power and even the magical too compare to demons and beastmen. So their crafting, technologies should be better than the others, include vehicles. If beastmen had vehicles, human would have some supercars lol.

      @casgadom said in Beastmen and Mount System:

      Assuming a beastman behave similar to a human in case of appearance I'm sure beastmen would indeed ride/use beasts ("lesser" animals) big or small. I agree it would be not a practical thing for all kinds of situations, maybe sometimes just to show you are stronger than others by taming a big wild beast. The survival aspects are a nice touch too if considered this way.

      Don't know what I think of mounting DURING combat. Maybe too much bug potential (like getting stuck in the animation, being invincible, etc). But we'll see 🙂

      Yes, the survival aspects, hart-kin for example, they may use their primal form to escape according to the spotlight #1.
      By the way, we shouldn't worry about the bug, the devs they will do their best.

      @esher said in Beastmen and Mount System:

      I don't see any problem too about mounts for beastman. They may use their primal form only in battle, and they can use mount in their beastman form as a human do it.
      But the idea of cavalry is really insteresting !

      Also I was thinking that mounts could fight alongside their master whose mounts were beasts or other creatures

      posted in Discussions & Feedback
      lehuan5062
      lehuan5062
    • Races, Gods info (for hero profile creation)

      Xem bài viết tiếng Việt tại đây.
      So hero and guild creation now live in the foundation. I'll sum up some info about races, gods that i learned from the spotlight #1 and the spotlight #2. During character creation, your race limits what gods you can choose, which in turn restricts your alignment options.

      • RACES

      BEASTMEN

      CHADRA (TIGER-KIN)
      Also known as Tiger-Kin, the Chadra, whose body is substantially larger than an average human, are the beastmen most endowed with quick reflexes and agility. Real jacks-of-all-trades, they excel in most fighting styles thanks to the accuracy of their attacks, and can resort to magic to further increase their combat prowess.
      When transformed into their primal form, the tiger, the Chadra enjoy an even higher movement speed and attack precision. Plus, they gain access to unique abilities aimed at catching up with fleeing targets and hitting their vital spots, causing severe wounds that lead victims to quickly bleed to their deaths.

      UDOADRA (WOLF-KIN)
      Also known as Wolf-Kin, the Udoadra are regarded as the most social and friendly family among all beastmen. While not larger than a human, they are considerably stronger and more resilient.
      Udoadra’s true excellence lies in coordinated group fighting, as they are the keepers of ancient secrets that allow them to increase the power of their pack. A group of Udoadra is truly an unstoppable force of nature! Moreover, their social skills and attachment to other living being make them unparalleled animal trainers.
      When transformed into their primal form, the wolf, the Udoadra gain speed and additional pack bonuses, unlocking abilities designed to empower allies and to cooperatively damage or restrain even the most powerful opponents.

      NHEEDRA (BEAR-KIN)
      Also known as Bear-Kin, the Nheedra are the largest and bulkiest of all beastmen, endowed with the greatest strength and endurance, but also slower and clumsier compared to the members of other families. Even more than the average beastman, Nheedra are exceptional druids, able to harness the natural energy of Arboreus and shape it into elemental manifestations.
      When transformed into their primal form, the bear, the toughness and regenerative abilities of Nheedra become even more impressive. Plus, they gain several abilities designed to overwhelm their opponents with raw power, stunning them or cleaving them with their immense strength.

      ERWYDRA (HART-KIN)
      Also known as Hart-Kin, Erwydra are smart, agile and perceptive creatures, but physically weaker than the members of other beastman families.
      Thanks to their superior intelligence, the Erwydra are naturally inclined toward magical practices and enjoy the advantages of an excellent memory. The weakness of their bodies is compensated by the ease with which they can escape from dangerous situations, both by physical and by magical means.
      When transformed into their primal form, the hart, the Erwydra gain access to abilities that allow them to block or deflect magical attacks and to charge through enemy lines. In case they need to leave the battlefield, they can rely on even higher movement speed and escape abilities.

      DEMONS

      BLOOD DEMONS (VAMPIRES)
      Also known as Vampires, Blood Demons are among the most intelligent and cunning creatures in Fractured. Standing slightly taller than the average human, they’re much stronger than what they look like at a glance.
      Although Blood Demons thoroughly enjoy drinking the blood of other living creatures, they don’t need to do so in order to survive. However, the taste of human blood – especially that of the pure ones – grants them extraordinary powers for a while, both physical and magical.
      Adding to the above, Blood Demons can easily master any type of sorcery, and excel at mental abilities and blood magic, making them even more formidable foes.

      SHADOW DEMONS (NIGHTMARES)
      Also known as Nightmares, Shadow Demons are the undoubted masters of assassination, helped by the relatively small size of their bodies – no larger than those of humans – that make them the smallest of all demons on Tartaros.
      Shadow Demons are agile and evasive creatures, aces of disguise and illusion, naturally proficient in the use of traps and poisons. Attuned to obscurity, they enjoy a wide array of benefits during nighttime or when moving through dark environments.

      HELLFIRE DEMONS (INFERNALS)
      Also known as Infernals, Hellfire Demons have gigantic, muscular bodies that endow them with inhuman strength and make them the creatures most feared by humans, beastmen, and other demons alike.
      Hellfire Demons are skilled and powerful fighters, generally oblivious of trickeries and battle tactics, whose greatest love is to charge head-first whenever the occasion for a fight arises. Thanks to their innate affinity with fire, they can easily use any fire-related ability and are able to survive in extremely warm environments.
      As further bonus to their battle prowess, their racial bonuses get stronger over the course of a tough battle, setting the thick veins that run through the skin of their bodies afire.

      HUMANS
      Stained by the sin of the Great Betrayal and the ultimate culprits of the chain of events that led to the Fracture, humans are the inhabitant of Syndesia, a poor copy of the glory of Elysium, rich with resources but deprived of all primal energy.
      Curious and inquisitive beings by nature, humans often spend their lives trying to gather more knowledge, power, or wealth. Unlike beastmen and demons, they aren’t born with an innate alignment: free will is their biggest privilege, and with it the ability to forge their own destiny.
      Together with alignment, humans lack the physical advantages both demons and beastman are born with – but this absence is made even by their ability to delve into any field of knowledge, be it combat-related or magical. Moreover, humans have learnt to design and produce artifacts to enhance their cities, their homes, and ultimately their own bodies – and their technological progress doesn’t seem to be slowing down.
      After the Fracture, it didn’t take long for humans to re-establish an organized feudal society on Syndesia. From reigns to regions, from large towns to small villages, the power of territorial authorities is the backbone of human society… although, of course, it’s never been boundless. Banditry is a plague against which the forces of law and order have to fight every day, and it’s a well-known fact there are entire guilds fully dedicated to unlawful activities on Syndesia – one just needs to know where to find them.
      Ultimately, it seems the biggest danger for the thriving human civilization is the human heart itself.

      • GODS

      Elysium:

      • Planet: ARBOREUS (BEASTMEN)
      • Is thought to be the source of Arboreus’ primal energy

      Tyros:

      • Planet: ARBOREUS (BEASTMEN)
      • God of light and justice

      Iridia:

      • Planet: SYNDESIA (HUMAN)
      • Goddess of fortune and mother of all humans

      Nelena:

      • Planet: ARBOREUS (BEASTMEN)
      • Goddess of the wild and mother of all beastmen

      Babilis:

      • Planet: TARTAROS (DEMONS)
      • Tartaros became the prison of the dread Babilis, left to be the only god watching over the planet and its demonic progeny

      Galvanos:

      • Planet: SYNDESIA (HUMAN)
      • God of knowledge and keeper of the nine paths of magic
      posted in Questions & Answers
      lehuan5062
      lehuan5062
    • RE: Beastmen and Mount System

      I'm sorry, I aswered you in seperate posts and it's look untidy. So i'm about to gather it.

      @chrightt said in Beastmen and Mount System:

      @lehuan5062
      exactly, I wanted someone to freaking point this out because this means that beastmen will also have mounts right? What is the point of giving a beastmen a mount if they don't have a use for them?

      We'll see about it. Do you have any idea @chrightt?

      @jonny said in Beastmen and Mount System:

      @lehuan5062 said in Beastmen and Mount System:

      @chrightt said in Beastmen and Mount System:

      Is there information saying that there WILL be a mount system?

      let's check the foundation level 35 reward

      I want it !!!😁

      Sure @Jonny. Can I call you Jon Snow?

      posted in Discussions & Feedback
      lehuan5062
      lehuan5062
    • RE: Fractured Sprint 12 Recap (Dec 13, 2017)

      @Specter where is moderator 😂

      posted in Minor Releases
      lehuan5062
      lehuan5062
    • Storyline/Questline

      @prometheus said in Multiple Races Guild and Bonuses for Race-Restricted Guild:

      Mixed guilds will be alignment-restricted anyway! 😉 So you'll see guilds of good Humans and Beastmen, or guilds of evil Humans and Demons.
      If a Beastman is in the same guild as a demon it's because it's a Renegade. Similarly, if a Demon is in the same guild as a Beastman it's because it's a Redeemed. Please note Renegade Beastmen and Redeemed Demons are very complex concepts (for us to implement and for players to achieve) and will be implemented way later than the first Alphas.

      I have some QUESTIONS:

      • #1: Will we have quests in this sandbox? And how it would affect players?
      • #2: Would the quests have multiple results depend on player's decisions that will affect the story after? And how the decision affect the game/sandbox (storyline, the player, other players, guilds, environments,...)?
      • #3: If a player had made his decisions and became something, but he didn't want to be it anymore, could he change one more time?
      • #4: Would the game's questline system be the same as Path of Exile, so the story would expand after big updates? And would the first part of the storyline be in the first alpha test?

      NOTES:

      • #1: @Prometheus mentioned about renegade beastmen, redeemed demons, good and evil humans. I think we may gain those titles through the quests.
      • #2: Of course the quests must have multiple decicions and results so our characters could become one of those titles. I just wonder how far the decision would affect the game. At least we know that some results will determine which guild we can join. Those complex things are still being developed.
      • #3: For example, that player had became renegade beastmen but then he wanted to be good again. Any chance?
      • #4: @Prometheus also mentioned that the complex concepts of mixed guilds will be implemented after the first alpha. So in the first alpha we may experience the first part of the storyline which wouldn't affect our characters much after, if the questline system would be the same as Path of Exile.

      PS (edited): Sorry I should post in your topic @Frost, I just forgot to check was there any topic about quest before.

      posted in Questions & Answers
      lehuan5062
      lehuan5062
    • RE: Vietnamese Discussions

      @prometheus said in Vietnamese Discussions:

      @lehuan5062 said in Vietnamese Discussions:

      According to @OutlawHero, @Prometheus wrote that Vietnam is among the top 10 visitors to the site and forum. Outlaw also suggests that the forum should has a Vietnamese Discussion in the Non-English Discussions (me too). I gonna post an English topic about Hero/God info for the hero profile creation, and willing to post in Vietnamese too if we have the VN discussion

      Hi @lehuan5062! The section has been created - enjoy! 😉

      thank you very much @Prometheus

      posted in Discussions & Feedback
      lehuan5062
      lehuan5062
    • RE: Storyline/Questline

      @esher said in Storyline/Questline:

      It can be as Star Wars : The Old Republic in a certain part. In each conversation, you can make some choices, and some choices make you earn "good" or "evil" points.

      That's what I'm talking about. The game "Until Dawn" call it "butterfly effect" (something that only for genius and we can search on Wikipedia, but for us we only need a name to call it LOL). Same as what we see in Fallout or DragonAge, some of our decision in actions, conversations,... that mean a lot after. But it's only singleplayer, or maybe some dudes can join in co-op, we could savegame and turn back if we made the wrong move. In this game, especially it's a sandbox, we would have to choose carefully or we may need to create a new character.

      posted in Questions & Answers
      lehuan5062
      lehuan5062
    • Beastmen and Mount System

      As I and @Vengu disscussed in my question topic about mount system, I think we need to discuss more about the question Should the MOUNT SYSTEM be available for BEASTMEN? (A). My opinion, the primal form (1) should be not only the unique form but also the replacement for the mount system of the beastmen (B). I thought about some sequences:
      (Question (A) has two answers "Yes" or "No"; (B) is "True" or "False")

      • If (A) was Yes and (B) was False: nothing would change (I).
      • If (A) was No and (B) was True: the foundation level 35 reward should be changed (C), humans and demons could mount in combat (II).
      • If (A) was No and (B) was False: so (C) and beastmen should have something that replace the mount system (III).

      In addition, I suggest that some functions such as stealing, damaging items stored in mount or the mount itself should be added to the game, force players to manage their mount carefully. Also beside the "cavalry", a mount could fight alongside its master whose mount was beast or other creature.

      (1) Beastmen have two forms: beastman form which they can stand like humans and primal form which they are totally animals (except their minds).

      posted in Discussions & Feedback
      lehuan5062
      lehuan5062
    • RE: Storyline/Questline

      @vengu said in Storyline/Questline:

      You're making a lot of assumptions. Let's wait for @Prometheus's answer first. 😛

      Was the only thing we could do while waiting for the official answers. There is a spoiler said that more news is coming next week. Hope there would be more major information.

      posted in Questions & Answers
      lehuan5062
      lehuan5062
    • RE: Beastmen and Mount System

      @holyavengerone said in Beastmen and Mount System:

      Beasts riding other beasts. Pretty classic, don't see no problem with that.

      I just hope that they can make it make sense in terms of relative size of the rider/ridee.

      Yeah, if there is only beastman form. But there is primal form too. Humans can never win the race with tigers, wolves, harts or even bears. If beastmen can change their form to increase the speed and gain the abilities which is suitable for certain situation, why they even need to have ridee?

      My point also lead to another thing to discuss, that are we able to mount during combat (kind of cavalry or somthing)? I highly suggest that, the sandbox should have some noise.

      posted in Discussions & Feedback
      lehuan5062
      lehuan5062

    Latest posts made by lehuan5062

    • RE: Major Milestones Approaching! (Or: Why We've Been So Silent)

      @prometheus said in Major Milestones Approaching! (Or: Why We've Been So Silent):

      While I can't say more on this at the moment, we'll officially disclose everything to you and to the press really soon - on the 13th of March, if all goes as planned.
      absence! :slight_smile:

      13 is a lucky number in Italia

      posted in Discussions & Feedback
      lehuan5062
      lehuan5062
    • RE: collecting trophies

      it's not Asian style, it's Chinese style

      posted in Discussions & Feedback
      lehuan5062
      lehuan5062
    • RE: Bye bye 👋

      @finland where're you going? please stay man

      posted in Off Topic
      lehuan5062
      lehuan5062
    • RE: Cities

      @meangroundhog https://forum.fracturedmmo.com/topic/828/world-size-changing-world/6

      posted in Questions & Answers
      lehuan5062
      lehuan5062
    • RE: Guild recognition

      @finland not the filter we needed but the filter we deserved meme XD

      posted in Questions & Answers
      lehuan5062
      lehuan5062
    • RE: What kind of raid mechanics would you like?

      @jetah there are both pve and pvp

      posted in Discussions & Feedback
      lehuan5062
      lehuan5062