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    Best posts made by Logain

    • RE: Going Worldwide - Regional Servers & Localization

      @prometheus said in Going Worldwide - Regional Servers & Localization:

      You'll be able to play on multiple servers if you want(...) You can play on two different servers, if that's what you're asking (...) The horizontal progression of Fractured makes that much more doable - no "new character to grind to level 70" in the "other server".

      Does playing another server use a 'character slot' (global amount), or are 'character slots' per server?


      All in all, a decent compromise, I'd say, depending on where the line of 'enough players' is drawn and how bad latency really played out in Fractured.

      posted in News & Announcements
      Logain
      Logain
    • RE: Can't wait for the game to fully release!

      Welcome to Fractured!
      I hope you're going to enjoy your time here 😉

      posted in Welcome to Fractured
      Logain
      Logain
    • RE: What games (besides this one) is everyone excited about?

      @plume said in What games (besides this one) is everyone excited about?:

      (...)He loves the game so much that I can’t imagine him giving up on it, no matter how long it takes(...)

      It's not his love and dedication that people worry about. Most unfortunately, everybody needs to pay for a living and if funds for the project run dry (you can not 'milk' a community forever), there's little alternative. That's why I wish they would start to put a foot down and seriously focus on nothing else but work on pushing out VoxElyria / Kingdoms of Elyria. That would convince a few more people to contribute on the project financially and thus drastically increase the chance for the game to exist.

      posted in Off Topic
      Logain
      Logain
    • RE: Going Worldwide - Regional Servers & Localization

      @prometheus said in Going Worldwide - Regional Servers & Localization:

      (...)until the NA/SA/EU userbase is large enough to sustain two servers(...)

      Is there any chance that you could elaborate a bit on the metrics you're going to use for this decision? (For example, are you going to look at total amount of player, at concurrent players, at peak times/low times, at the distribution of Beast/Human/Demon,...)

      posted in News & Announcements
      Logain
      Logain
    • RE: Hey, I come from LazyPeon!

      Welcome to Fractured!
      I hope you're going to find a free key or there's going to be an open test again soon!

      posted in Welcome to Fractured
      Logain
      Logain
    • RE: Daily Message posting

      No message from Prometheus concerning the Gamigo rumors is at least disturbing 😞

      posted in Off Topic
      Logain
      Logain
    • RE: The PvE vs PvP Thread

      @finland said in The PvE vs PvP Thread:

      (...)I prefer people that can jump in battle every 2 mins like an fps arena(...)

      Which would beg the question, why not play an FPS/MOBA instead? There has to be some unique selling proposition of the PvP part in a MMORPG, otherwise a FPS/MOBA always has the edge, since they specifically design all their game around that aspect and have vastly superior matchmaking and community numbers.

      posted in Discussions & Feedback
      Logain
      Logain
    • RE: Kickstarter Is Over! What's Next?

      @axan22 said in Kickstarter Is Over! What's Next?:

      some more vids would be great seem its been a while.

      I'd advocate to let them focus on pushing out pre-alpha in their scheduled timeframe and work on Alpha 1. Because when they reach that, there should be enough footage and they wouldn't have to take time off from development.

      posted in News & Announcements
      Logain
      Logain
    • The cowardice, inexperienced mage [DPS]

      The main intention was being able to avoid PvP or being able to 'escape it' when others are trying to force it on you, while still being able to deal a good amount of damage in PvE (or actually last strike in PvP), simply because people kept saying they couldn't enjoy a PvP focused stress test on various different media. No knowledge on creatures or locations is required.

      • Q - Firebolt
      • W - Magic Missile
      • E - Shocking Lash

      Three different (quick) forms of low mana cost damage. Basically, wherever you go, you have at least some means to hurt the creature.

      • R - Fireball

      Great 'one hit' ability against annoying groups of 'lower' creatures (e.g. wolves, spiders,...) and dealing a good amount of damage.

      • T - Totem of Wildfire

      Initiate the battle with this to have both additional damage and a decoy.

      • D - Relocate
      • F - Shadow Walk
      • G - Absorb

      Basically, the idea is to survive a bit of damage, 'jump away' and hide. If you're really scared, you can even walk around in stealth. It should grant you the means to escape (more often than not), or to decide if you even want to interact with somebody.

      You can replace QWE with a bandage to get healing during PvE when you know what element is least useful in this scenario.

      Attributes:

      • Str 10 (+1)
      • Dex 15 (+1)
      • Per 15 (+1)
      • Int 18 (+2)
      • Cha 10
      • Con 10

      Talents:

      • Meditative I/II/III + Sage
      • Mysticist I/II/III + Power Caster

      Ensures that you have enough mana to get you through any sort of combat.

      • Ironclad I/II + Resilient I/II

      Gives you some basic protection if you can't avoid attacks.

      • Furtive I + Observant I

      Just the little bit you likely need to avoid detection

      • Adept + Titan Fighter

      A little bit of extra damage

      Gear:
      Since you're new to the game, you'd use scholar hood, gloves, clothes and boots with a simple wooden buckler. You can easily replace all of that within less than 5 minutes, even if you are being looted, this is hardly a setback for you. The only thing that could be annoying would be if you'd have a horse and lose that.

      posted in Character Builds
      Logain
      Logain
    • RE: Daily Message posting

      @grofire said in Daily Message posting:

      @Gibbx @Logain @RolanStorm why are you guys keep doing the daily massage ??? there no more points to earn.

      Because I am noise (if you followed most of the AMA where Prometheus appeared, you might guess what that means).

      posted in Off Topic
      Logain
      Logain
    • RE: Mata sagt Hallo! :-)

      Hallo 'Whisperer' Mata!
      Hast du denn schon eine Präferenz welche Rasse du wählen würdest?

      posted in Willkommen bei Fractured
      Logain
      Logain
    • RE: Kickstarter Is Over! What's Next?

      The post mentions we should likely receive an email with a survey around 8-10th August, has anybody found anything in their Email? Is there a new date?

      posted in News & Announcements
      Logain
      Logain
    • RE: Daily Message posting

      @Junkie said in Daily Message posting:

      dail daily daily daily daily... missed a few 🙂

      LAME!
      The Junkie I knew was a great gamer and a reliable poster!
      Getting old and lazy... 😛

      posted in Off Topic
      Logain
      Logain
    • RE: The PvE vs PvP Thread

      (at)finland said in The PvE vs PvP Thread:

      (...)offer every kind of gameplay, like:

      • Tartaros. PvP on full time
      • Syndesya. PvP on but restricted by rulset. (The only PvP allowed is during wars/siege)
      • Arboreus. PvP off. You can flag PvP and kill flagged.
        (...)travels will be allowed but restricted by the planet law (...)That is how I would have managed it to make everyone happy.

      Ok, let's assume I'm stumbling upon your advertising of Fractured with your rule-set and I think the game's generally interesting/appealing to me, how would you pitch the PvP aspect of your rule-set, so I'd bail in and pledge on the Kickstarter?
      I, as a hypothetical PvP-player, seem to be getting the short end of the stick in this rule-set just about everywhere, despite being the most competitive sort of player.
      As a demon on Tartaros, I take the full risk but have no reward, everybody (Demons, Humans and Beastman) can come and kill me on sight, but I, on the other hand, can not even take my revenge on the Beastman. This means, I am hard pressed to keep my equipment and all of my competition can enjoy regaining any loss in their save spot quick and easy, which leads to a downwards spiral for me (I keep loosing they keep gaining 'progress').
      I have to be on my toes and 'account' for hostile activities whenever I go to hunt, leading to a slower progress (or a higher risk of loss), whereas the Beastman/Human can Min-Max their PvE skill/equipment time, leading to an even bigger gap.
      Even worse, a group of Beastman could come, kill me, go back to Arboreus and taunt me with no possible means for me to defend myself from their evil words.

      It seems I'd be better off playing a MOBA or FPS, where PvP is a main selling point and there's a reward for any risk I'm taking, then to pledge for PvP in your rule-set of Fractured, where I have all risk and no reward? What am I missing that would make me happy?

      posted in Discussions & Feedback
      Logain
      Logain
    • RE: Mata sagt Hallo! :-)

      Jetzt musst du wohl oder übel dein Bild bearbeiten, nicht m ehr Whisperer Mata!
      Gratulation zum Messenger Titel Mata! Weiter so! 😉

      posted in Willkommen bei Fractured
      Logain
      Logain
    • RE: The Fractured Store Is Live!

      Congratulations on launching the store! And I appreciate that you included a few early birds for people without credit cards.
      I wish you good luck with Xsolla though, they don't have the best of records.

      posted in News & Announcements
      Logain
      Logain
    • RE: Daily Message posting

      @Junkie said in Daily Message posting:

      @Logain why haven't you fixed the entirety of the forum login issue yet 😉

      Some people have to walk around for hours in order to gather a few crystals, only to have a guy called Junkie stealing them all when they finally found some. It's a harsh life that won't leave much spare time, you know.

      posted in Off Topic
      Logain
      Logain
    • RE: The PvE vs PvP Thread

      (at)finland said in The PvE vs PvP Thread:

      (...)The purpose of the moba is to win the match and destroy the core. It's not a rush on who get's more kills.

      So, a kill in a MOBA is not rewarding? My point was, the PvP enthusiast would get the same and a better (more) reward, which leaves a lacking experience in your rule-set PvP Fractured and hence likely no Demons (they'd play different games instead, or give them a reason not to?).

      (at)finland said in The PvE vs PvP Thread:

      (...)A Demon can kill demons. If you need resources just go on arboreus grind your resources get your gear and then get back on Tartaros.

      That still doesn't display any benefit of choosing to play as demon in your Fracture rule-set? Every other of your suggested races can do the same, but with less risk involved?

      (at)finland said in The PvE vs PvP Thread:

      (...)i'm suggesting solution for both sides

      I don't see the solution you're offering for competitive, risk-vs-reward PvP players, that's what I'm trying to point out.

      (at)finland said in The PvE vs PvP Thread:

      (...)None of the PvPers suggested something to let PvErs play safely

      That entirely depends on what you consider a viable, valid solution. If all Beastman team up and instantly repel any Demon attack, then all Beastman can play safely. The difference is that they have to work for an achievement. And that said, PvE doesn't automatically include absolute PvP safety (I know it does for some people, but not for every 'PvE player'). For a lot of them it's enough if PvP is tricky and infrequent in their 'PvE environment'.

      (at)finland said in The PvE vs PvP Thread:

      (...)@tulukaruk said in The PvE vs PvP Thread:

      Because just as @Finland said if the game isn't fun for PvE crowd we'll have at least one empty planet and the game will die quickly.

      That's a fair point. But if the game isn't fun for the PvP crowd, you have at least one empty planet as well and I dare not take any forecast on the game's long-term financial stability, since a small indie team has a hard time competing with the triple A companies content and graphic-wise. My point was more like, if you set up rules so that playing a Demon only has drawbacks and no benefits, wouldn't it be better to not have Demons at all and focus on the other content instead?

      @vengu said in The PvE vs PvP Thread:

      (...)Do you really think a Demon is going to chase a Beastman ganker all the way to Arboreus?

      I certainly would (try). It's a difficult challenge, so if I accomplish that, I get all the 'bragging rights'? A wise man once said, if everybody's a hero, then nobody is. Or in other terms, if you don't have the chance to do something out of the standard, then there's no room for really great experience and story that is going to be remembered (I don't recall how I killed my thousandths dragon, but I certainly recall how I lured a group of murderers into a one way with a point of no return, where they found themselves confronted with a group of people).

      @vengu said in The PvE vs PvP Thread:

      (...)I doubt that's something that's going to happen frequently.

      The point is that it is possible. The difference between unlikely/difficult and flat out impossible can make a world.

      posted in Discussions & Feedback
      Logain
      Logain
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