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    Posts made by Logain

    • RE: Daily Message posting

      I am noise

      posted in Off Topic
      Logain
      Logain
    • RE: Daily Message posting

      I am noise

      posted in Off Topic
      Logain
      Logain
    • RE: Daily Message posting

      I am noise

      posted in Off Topic
      Logain
      Logain
    • RE: Daily Message posting

      @Junkie said in Daily Message posting:

      @Logain why haven't you fixed the entirety of the forum login issue yet 😉

      Some people have to walk around for hours in order to gather a few crystals, only to have a guy called Junkie stealing them all when they finally found some. It's a harsh life that won't leave much spare time, you know.

      posted in Off Topic
      Logain
      Logain
    • RE: Daily Message posting

      @Junkie said in Daily Message posting:

      dail daily daily daily daily... missed a few 🙂

      LAME!
      The Junkie I knew was a great gamer and a reliable poster!
      Getting old and lazy... 😛

      posted in Off Topic
      Logain
      Logain
    • RE: October 20, 2022 - The Arrival of the Blessed Guardians!

      @GamerSeuss said in October 20, 2022 - The Arrival of the Blessed Guardians!:

      (...)they said pretty much since the very beginning that Stretch Goals would probably not be implemented until after release(...)

      The whole point behind a stretch goal is to enable the developer to work towards including this feature before the developer can generate additional funds from sales. That said, software development isn't trivial, so, when schedules have to be reworked, including some of the stretch goals past release is obviously 'ok', as in easy to convey towards backers. What's difficult and different is when you ask people for extra money to have some features included before release, then skip these features and instead spend the money these people paid you on other features.

      @GamerSeuss said in October 20, 2022 - The Arrival of the Blessed Guardians!:

      (...)PvE focused players (and groups period) who want to play in mixed race human/wildfolk parties from right out of tutorial(...)

      Since the concept of interplanetary travel has been severely changed already and humans can live on Arboreus without time limitations (as was the original design), a solution would have been to allow human characters to choose Terra as starting continent. That would solve the request, cost less than 1 developer-hour, and probably please more people than a human-beastman-chimera.

      @GamerSeuss said in October 20, 2022 - The Arrival of the Blessed Guardians!:

      (...)that didn't cost much in dev time(...)

      If that didn't 'cost much in dev time', why do we not have bear/wolf implemented yet? The cost should be in the same ballpark.

      posted in Discussions & Feedback
      Logain
      Logain
    • RE: October 20, 2022 - The Arrival of the Blessed Guardians!

      @grofire said in October 20, 2022 - The Arrival of the Blessed Guardians!:

      (...)weird that so easy fix and forum managers didn't fix it already...

      The (quick and dirty) workaround suggested by a user is by no means an indication on how difficult this is to fix on the developer side. We live in times of CMS, server side rendering, hydration frameworks, polyfills and transpilers,... my (unfounded) guess is that there was a copy and paste error (since both the password and the verification code field share the same ID, but ID should be unique) somewhere, which prevents referencing the field and hence turning it visible for the customer (even though you should normally use CSS instead of HTML attribute there).
      I could spend some time looking things up in the code for a more funded opinion, but I'm somewhat busy wandering around a map for the umpteenth time, searching for a crystal, which leads me to the real point of my post, this update.

      Exploration is fun, I love it dearly in games, it is one of my favorite things. However, visiting the same place a third, fourth, fifth, tenth time ceases being entertaining fast. Because the map (and the spawnpoints and basically everything) is completely static (unlike advertised as the completely dynamic, ever changing). Hence the concept of having to spend 2-4 hours running around the map, simply searching for an event marker isn't what I was hoping to see for primal crystals. I am well aware that development time is precious and the development is very close to having to release due to monetary constraints, but the idea that stargates are a massive and rare endeavor, that require cooperation and coordination (build one somewhere on the map like a house, but with plenty of stone, wood, metal, reagents,...) that would have an impact and last for a considerable amount of time was pitched around as early as Kickstarter. And what we have now is by no means anywhere close to that pitch. And that brings up the next point in the update, the new 'race'...
      We're still lacking the promised and pitched Wolf/Bear-kin, we're lacking primal forms, asteroids, alchemy, relics, religion, demons, Tartaros, taming, dungeons,... (several core design features and plenty of stretch goals, which were funded during Kickstarter in order to have them in the game before release, not month/years afterwards). Why are you spending time on something that was never promised instead and that doesn't offer a lot of benefit instead?

      What I greatly appreciate though is that we got patch notes with the announcement before the patch and not afterwards, second time in a row now.

      posted in Discussions & Feedback
      Logain
      Logain
    • RE: Daily Message posting

      I am noise

      posted in Off Topic
      Logain
      Logain
    • RE: Daily Message posting

      I am noise

      posted in Off Topic
      Logain
      Logain
    • RE: Daily Message posting

      I am noise, despite forum log-in bug

      posted in Off Topic
      Logain
      Logain
    • RE: Daily Message posting

      I am noise

      posted in Off Topic
      Logain
      Logain
    • RE: Daily Message posting

      I am noise

      posted in Off Topic
      Logain
      Logain
    • RE: Crafting, and "long term goals" of community/devs

      @Junkie said in Crafting, and "long term goals" of community/devs:

      (...)when t3 recipes are on the horizon(...)

      Not just T3, but alchemy and asteroids are going to change (or at least should change) balance. I've said it before, but I'm continue saying it, don't focus on balancing now, focus on implementing functionality/features/content. DS has a tight schedule and already needs to postpone important, game changing features, like taming, past launch (which isn't good). Worry about balancing in the last two month before release, when you (hopefully) have a feature stop and the focus is solely on testing (I know it won't happen, but that's what should happen).

      posted in Discussions & Feedback
      Logain
      Logain
    • RE: Daily Message posting

      I am noise

      posted in Off Topic
      Logain
      Logain
    • RE: Daily Message posting

      I am noise

      posted in Off Topic
      Logain
      Logain
    • RE: Daily Message posting

      I am noise

      posted in Off Topic
      Logain
      Logain
    • RE: terrain bug terra

      @GamerSeuss said in terrain bug terra:

      (...)it's harder to change than just "deleting" an object.

      Would you be so kind as to provide evidence for this statement?
      Everything that has been showcased (

      timestamp - 1370 ) so far (that I'm aware of) hints at the fact that, while Fractured does use a custom procedural generation, the result is a standard unity terrain, with a standard unity navmesh, with standard unity prefabs, stored in a database (as would be the only sensible way for a company of this size).
      Hence, yes, it would be basically as easy as editing a terrain map/scene in Unity and storing the result (in whatever serialized form) in your database (as it should be, everything else basically means your design is flawed). Adjusting the procedural generation algorithm is certainly a more complicated task that takes time and effort, but it should be decoupled from the problem at hand and happen on a different schedule, by different members of the team.

      posted in Bug Reports
      Logain
      Logain
    • RE: Daily Message posting

      @grofire said in Daily Message posting:

      @Logain putting out a bad game, will finish this game, trying to change now, might save the game.

      You completely disregard contracts, money and time.
      It takes a lot of time and money to change design and implement that change. Money and time they do not have under their contract. They are going to be lucky if they manage to squeeze a forth continent (Demons) and some of the many missing functionality in before they have to release.

      Anyway, not a discussion for this thread.

      posted in Off Topic
      Logain
      Logain
    • RE: Daily Message posting

      @grofire said in Daily Message posting:

      (...) what was the original vision that intrigued you? what is the difference from now ?(...)

      That's a difficult, long and tricky subject that shouldn't be in this thread. And, I fear that it's a moot point, release has to happen soon, funds won't last much longer, at this point in development, you can't afford a shift in direction and you have to finish a minimal viable product, for good or worse.

      posted in Off Topic
      Logain
      Logain
    • RE: Daily Message posting

      I am noise

      posted in Off Topic
      Logain
      Logain
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