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    Posts made by Logain

    • RE: Daily Message posting

      @grofire said in Daily Message posting:

      @Gibbx @Logain @RolanStorm why are you guys keep doing the daily massage ??? there no more points to earn.

      Because I am noise (if you followed most of the AMA where Prometheus appeared, you might guess what that means).

      posted in Off Topic
      Logain
      Logain
    • RE: Daily Message posting

      I am noise

      posted in Off Topic
      Logain
      Logain
    • RE: Communication is Key for Supporters

      @GamerSeuss said in Communication is Key for Supporters:

      (...)They have made it clear they intend for us to drive the development of the game, so little or no pretesting is being done. We're it(...)

      And that's a misunderstanding. People barely read any such announcement/statement and simply approach the 'game' with their expectations (from experience with similar phrased products). If their expectation isn't meet, best case, they simply leave (you can see the massive decline in player numbers on Steam charts), worst case, they leave a negative review and leave. Like it or not, DS has to generate revenue, they can blame the customer, but that won't get them sales.

      As you mentioned, there is an easy (somewhat industry standard) solution to this problem, that has been suggested time and again, a closed test server prephase with selected testers that are aware of what participating in a test means, willing to and skilled enough to report problems.
      If you're not applying this method and instead have an unaware, high expecting public face-tank such issues, you have to live both with the comments and consequences.

      posted in Discussions & Feedback
      Logain
      Logain
    • RE: Daily Message posting

      I am noise

      posted in Off Topic
      Logain
      Logain
    • RE: Daily Message posting

      I am noise

      posted in Off Topic
      Logain
      Logain
    • RE: Daily Message posting

      I am noise

      posted in Off Topic
      Logain
      Logain
    • RE: Daily Message posting

      I am noise

      posted in Off Topic
      Logain
      Logain
    • RE: Can we get an answer on this?

      @spoletta said in Can we get an answer on this?:

      (...)as far as I understood they are meant to offer both. There will be high end PvE targets on there.

      If they are like Legendary creatures work on Syndesia right now (high PvP enforced end game PvE), that's a moot point for the audience that wants to play on Arboreus. Yes, they contain PvE, but it is gated by PvP and that somewhat defeats the whole idea behind Arboreus, doesn't it?

      posted in Discussions & Feedback
      Logain
      Logain
    • RE: Feedback on the new durability

      @spoletta said in Feedback on the new durability:

      We know that Prometheus at least is playing, even if obviously he keeps his char hidden(...)

      The question is, does he play with admin features or without and what content does he consume?

      @GamerSeuss said in Feedback on the new durability:

      (...)but has a finite 10 deaths or 20 k/o's lifespan.

      And that's the point of the grind.
      You collect 120 iron ore, 240 silver ore and 360 tin ore (24 full carts), 6 will stones (that's a couple of hours farming at least), several hours of farming reagents for 10ish tier 2 enchants for 20 knockouts as a 'tank'. And that's tier 2, with tier 3 supposedly coming in and requiring a lot more. If that's not 'grind' to you, I'm sorry, I don't want to see your definition of the term.

      posted in Discussions & Feedback
      Logain
      Logain
    • RE: Can we get an answer on this?

      @spoletta said in Can we get an answer on this?:

      (...)We are getting asteroids before release, which should provide the "Endgame pve" part of the game.

      Wait a second there. Asteroids are supposed to be endgame PVP, not endgame PvE, aren't they? At least the announcement claims that and every time I've read on them stated them as PvP event. First I heard them being PvE without PvP is your posting right here.

      posted in Discussions & Feedback
      Logain
      Logain
    • RE: Can we get an answer on this?

      @spoletta said in Can we get an answer on this?:

      (...) For sure the next continent is from Tartaros (...)

      Just as an add on, there was a good 'roadmap news' (that I couldn't find anymore, but here's the picture that was posted back then) @Xulu .
      Sadly, at launch, the game will have only 1 continent for Arboreus, 1 for Tarteros, and 2 for Syndesia, which is a huge problem for the PvE community, since the content they have available can be consumed in less than two days (many on Arboreus have already quit the game now two weeks after the test). Unfortunately, @Prometheus sees no problem there, as could be seen by his response in the last AMA and won't consider suggestions that would help mitigate the issue by providing more content to the PvE community with very little work by the developers.

      posted in Discussions & Feedback
      Logain
      Logain
    • RE: Daily Message posting

      I am noise

      posted in Off Topic
      Logain
      Logain
    • RE: Daily Message posting

      I am noise

      posted in Off Topic
      Logain
      Logain
    • RE: Suggestion for Enchanting System

      @GamerSeuss said in Suggestion for Enchanting System:

      (...)Given this, we find reagents like Mandrake and Angel's Trumpet count as Rare reagents, with a total of 10 points. At the same time, Elemental Essences have only a total of 6 points, getting only 3 in their actual Element. This seems counter-intuitive to me, so it is definitely one I would possibly work on(...)

      My guess is that, while technically gated through PvE, the amount of respawn and the 'kill rate' of Elementals is far higher than the amount of players roaming the wild collecting these sparse and spread out 'nodes'. Personally, I can gather more elemental essence than I can carry fast, while walking around looking for plants takes longer (which might be different for others, but I guess is the intended design). Hence the rarity of reagents would make sense.

      posted in Discussions & Feedback
      Logain
      Logain
    • RE: Daily Message posting

      I am noise

      posted in Off Topic
      Logain
      Logain
    • RE: Daily Message posting

      I am noise

      posted in Off Topic
      Logain
      Logain
    • RE: Feedback on the new durability

      @GamerSeuss said in Feedback on the new durability:

      (...)That is more of a voluntary grind (...)You can theoretically tackle anything in the game with a group, even in t1, unenchanted gear. You grind only to make it easier, and allow you to do it in smaller more focused groups. (even solo, in many cases)

      Which, if you read my posting at all, is exactly my point.
      The Kickstarter page advertises 'solitary hero' as viable play-style literally in the second paragraph. I get it, you play during peak times, you have people to play with, you can rush through the content easy and never have to encounter any difficulty at all, because, quite frankly, if you die in a group, you were simply stupid.
      I don't have that luxury, there's only ever a handful of active players online during my playtime, who barely ever get into group activities. I've had exactly 3 'organized group hunts' since EA started, the rest was all solo play with the occasional rare random grouping.
      For me, there is extreme grind, getting all the materials, finding a crafter that's going to be willing and has the time to be online when I am every once in a week, begging and then hitting the ground due to rubberbanding with high ping, back to where I started.
      But yeah, I'm glad you're enjoying yourself.

      posted in Discussions & Feedback
      Logain
      Logain
    • RE: Daily Message posting

      I am noise

      posted in Off Topic
      Logain
      Logain
    • RE: Feedback on the new durability

      I'm not a fan of the percentage for durability loss, because that negates the difference in durability for some types of armor (cloth has less durability than plate, but a percentage loss would treat both equal), the difference in durability for quality (white/green/blue/purple/yellow) and it does punish solo players more than group players (who already have the easiest time).
      In general, I'd prefer a less grind and more spread out approach (with equipment between primitive and tier 2), since one of the early advertisements for Fractured was 'no grind' (though that got removed from the webpage).

      posted in Discussions & Feedback
      Logain
      Logain
    • RE: Daily Message posting

      I am noise

      posted in Off Topic
      Logain
      Logain
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