@Rife said in Legends need to change:
(...)any smart player, be it PvP or PvE, would be flagged blue when they're doing serious PvE, because there is simply no incentive to be neutral/red when doing PvE(...)
Wouldn't the incentive be the content of PvP?
You have little to loose as neutral player (backpack items), but supposedly plenty to gain (content wise). If you need items/in-game gain as incentive for PvP, isn't that a sign that PvP content is lacking? There's no/little permanent item gain in MOBAs like LoL and DotA2, the joy's the match, not what you keep after the match.
The problem (in my humble opinion) is, similar to what PvE players face when forced into non-consensual PvP, they have far higher odds on a negative outcome. For the PvP player grinding in PvE it's 'simply' the disadvantage of not being specifically equipped for PvP and not initializing battle (attacker's advantage). For the average PvE player the odds are stacked even further against them due to a lack in PvP training/skill.
@Logain said in Legends need to change:
(...)When I started talking to players though I understood why they didn't. They just lost trust in the game(...)
So, how many of them stated that they would return if Legends would be announced in advance?
Your prediction with raids has been off, couldn't your prediction with Legends be off as well?
The disadvantage is, there's a risk to your suggestions. If these don't manage to get a large quantity of new/old PvP players, but scare off the few remaining PvE players, there's serious financial consequences for the studio/game.