Welcome to Fractured!
I hope you're going to enjoy your time here!

Posts made by Logain
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RE: Hi all
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RE: Mazdak here
Welcome to Fractured!
I hope you're going to enjoy your time here.
(I'm not sure about Steam, sorry) -
RE: Hello people of Earth...
Welcome to Fractured!
I hope you're going to enjoy your time here! -
RE: Week 93 - Weekly Drawing Winners
Congratulations to all winners!
Keep the posts going strong -
RE: Rhykker Mention of "Pay for Convenience"
@Basileus said in Rhykker Mention of "Pay for Convenience":
(...)League of Legends(...)
While I fully understand your grudge with the 'abuse' of terms (it saddens me what people call 'hacker' nowadays), you are comparing the effect of a business model on games with little persistence to a persistent MMO. Resources are directly related to invested time in a MMORPG and group versus group conflict is severely impacted by resources.
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RE: Greetings~
Greetings and welcome to Fractured!
I hope you're going to enjoy your time here -
RE: No Trick, Big Treat: Alpha 2 Launch Revealed
@Sahiib said in No Trick, Big Treat: Alpha 2 Launch Revealed:
(...) can get feel of the game (...)
You should not try to judge the game in it's final state by 'playing' it's alpha version.
There is crucial functionality missing (not just content, but functionality) and it is less 'playing' a game and more 'testing' functionality. -
RE: Hi all
Welcome to Fractured!
I hope you're going to enjoy your time here! -
RE: No Trick, Big Treat: Alpha 2 Launch Revealed
I'm looking forward to the test and wish you good luck on the possible Alpha 1 test!
Thanks for your efforts and keep rocking! -
RE: Week 92 - Weekly Drawing Winners
Thanks and congratulations to all winners!
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RE: Is there a specific date for Alpha 2 testing to start?
I'm glad that DS won't mention concrete dates till they are very confident to make them. Game development tends to come with surprise and delays that annoys people when a company misses a 'fixed' date.
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RE: Hey
Welcome to Fractured!
I hope you're going to enjoy your time here! -
RE: Hey everyone, how you doin'
Welcome to Fractured!
I hope you're going to enjoy your time here! -
RE: Rhykker Mention of "Pay for Convenience"
@Yitra said in Rhykker Mention of "Pay for Convenience":
(...)or do not want to spend it expect to be on par with people who do spend money(...)
I already spent money to purchase the game. Have you ever considered that it's not about people being opposed to spending some money, but about people that don't like continuously having to spend ridiculous amounts of money to be on par with their opponents? Remember we are talking about people spending tens of thousands of dollars on a game.
I'd like to be a competitive player, but keep a reasonable money spent on a game ratio. -
RE: Fractured Content Pills - Week 43, 2019
Thanks for keeping us updated and your continuous work!
Nice additions, keep going! -
RE: Rhykker Mention of "Pay for Convenience"
@Pluto said in Rhykker Mention of "Pay for Convenience":
I don't follow (...)Battles will be won with (...) numbers(...)
That's the point I was trying to highlight that you do not seem to understand. I am not talking about the 10% knowledge gain benefit, but about any 'time saving', because saving time ALWAYS means that you can gather more resources faster than somebody who doesn't have the 'time saving benefit'. Which means you can send more players back onto the battlefield fully equipped. Which means you have a higher number of players. Which (as you agreed on) is a determining factor on winning a guild versus guild conflict.
Quod erat demonstrandum.
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RE: Rhykker Mention of "Pay for Convenience"
@Pluto said in Rhykker Mention of "Pay for Convenience":
(...)Furthermore, I have said it countless times...(...)
You're not the only one that has said something 'countless times'. 'P2GSSAL/GCS' (chuckles) can be 'balanced' when comparing two single players, but can be horribly skewed soon as you are setting group versus group, simply because time becomes an deciding factor of 'progression' at that scale (being able to stockpile valuable components for massive group battles can make or break your struggle to leadership).