@Xzoviac said in Opinion on Monsters after the alpha:
(...)but i love grinding so(...)
That's the problem though, ain't it? Fractured specifically markets as a game that does not require, nor carter to grinding (Kickstarter video and plenty of developer comments on this).
@Xzoviac said in Opinion on Monsters after the alpha:
(...)Have mobs give Knowledge Experience, so the more you kill a monster the more you level up the knowledge of said monster(...)
The knowledge system spotlight describes this:
'Bestiary. The bestiary is a personal diary where you store all the information on the types of creatures youโve interacted with and/or defeated. New entries in the bestiary only report the most basic information on a creature, such as its name and species. Multiple interactions / kills gradually reveal more detailed data on the creature, including its attributes and abilities. Every time you unlock a new piece of bestiary knowledge, you are rewarded with Knowledge Points, and your characters becomes more proficient when interacting with the creature.'
That said, there is no endless grind on creatures and it isn't meant to be, that's one of the unique selling propositions of the game (as far as I understood it). The 'late game' entertainment is meant to come from exploration and player interaction (either competitive or cooperative though villages and guilds). But some of the 'late game content' involves PvP as well, even for Beastman (though optional, if they opt out of that, it's content that exists and they intentionally don't want to consume). Examples of the 'exploration part' would be:
- Find, interact with, or kill specific creatures.
- Kill some specific creatures in a unique way.
- Find, collect or refine some amount of a specific resource.
- Consume X units of a specific item.
- Be hit X times by a specific spell.
- Perform a specific combat action X times.
- Explore one or more world locations.
- Rest in a specific location.
- Craft X units of a specific item.
- Die in a specific way.