Welcome to Fraction!
Enjoy your time here

Posts made by Logain
-
RE: Forum to Website
@Melizenn said in Forum to Website:
(...) It definitely wasn't obvious at first glance(...)
It certainly could be highlighted a bit, but I'd guess that developing the game is far higher priority right now
-
RE: Random hidden dungeons by map.
Isn't that somewhat the idea behind asteroids in Fractured, or am I missing something with your proposal?
-
RE: Fractured Content Pills - Week 22, 2019
@Znirf said in Fractured Content Pills - Week 22, 2019:
(....)We don't want to give any "time savers"(...)
So glad to hear this and hoping that it's going to keep that way!
-
RE: Idea for the Game: Player Beacons
@Gothix said in Idea for the Game: Player Beacons:
(...)2 million stands or beacons would break the game in any perspective(...)
Not at all, that's why I was raising the point. There is a fixed maximum of entities that can be rendered at any given point in time in an isometric viewport (determined through the amount of 'tiles'). On the server side, SpatialOS is capable of scaling through subdividing.
-
RE: Idea for the Game: Player Beacons
@Jetah said in Idea for the Game: Player Beacons:
(...)camera was moveable similar to WoW, Tera, Wildstar, etc(...)
Which means you had to load large chunks of 'area' at a time. In Fractured, that shouldn't be the case though, since your field of view is very limited in comparison. Technically, if the developers consider optimization and SpatialOS carters for this, the impact would be drastically different.
-
RE: Fractured Content Pills - Week 22, 2019
Great to see progress!
And thanks @Jetah for raising that important question! -
RE: Idea for the Game: Player Beacons
@Jetah said in Idea for the Game: Player Beacons:
I've played games where the lag was so bad you couldn't walk through town.
Out of curiosity, are you talking first person games, or third person from top over the shoulder (somewhat Isometric)?
-
RE: Idea for the Game: Player Beacons
@Belligero said in Idea for the Game: Player Beacons:
(...) isn't ideal either(...)
What's your suggestion? While it might certainly not be 'ideal', it sounds a lot better than the alternative?
-
RE: Scroll of teleportation 🌀⏳
@Farlander said in Scroll of teleportation
:
(...)That doesn't mean you can't incorporate game mechanics that work(...)
What works for one game, might not work for another, if the core design is different. Mechanics should supplement each other.
@Farlander said in Scroll of teleportation
:
(...)Being able to teleport around is vital to all sand boxes(...)
I strongly disagree, but I guess that's a point of personal preference.
-
RE: excited Hello
Welcome to Fractured!
I hope you're going to enjoy your time here! -
RE: Hola!
Welcome to Fractured!
I hope you're going to enjoy your time here! -
RE: Howdy, this game looks pretty awesome!
Welcome to Fractured!
I hope you're going to enjoy your time here! -
RE: Any germans here
There are a couple of German players, I'm sure some of them are going to invite you to 'German speaking groups'. So, welcome to Fractured, and I hope you're going to enjoy your time here!
-
RE: Scroll of teleportation 🌀⏳
Personally, I favor the idea of having to invest time and resources and maybe even relying on cooperation in order to reach a different planet (the planned gateway system), since that adds meaning and a flavor of challenge. Just using a simple scroll takes a lot of that from the game.
-
RE: Hello everyone!
Welcome to Fractured!
I hope you're going to enjoy your time here!