Welcome to Fractured,
I hope you're going to enjoy your time here!
Posts made by Logain
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RE: Hello I am newposted in Welcome to Fractured
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RE: Fracture - MMORPG.com's Top Voted Game in Developmentposted in Discussions & Feedback
These 'ratings'/'rankings' seem to be very much 'in flux', but it's certainly neat that Fractured managed to snipe a top spot!
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RE: Spatial OS question.posted in Questions & Answers
@Specter said in Spatial OS question.:
(...)Nope, SpatialOS and Unity have resolved those issues(...)
Hopefully, but I wouldn't be that definite and fixed with a prediction.
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RE: Alpha 1 Launch Announcedposted in News & Announcements
Great news! Good luck for everybody participating, especially the developers

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RE: Fundingposted in Discussions & Feedback
(...)as it is in Albion Online(...)
I'd argue that Albion Online is a perfect example of a pay to win game.
The point of convenience features is to save you time and effort. Time and effort are what gates a guild from going back into battle after a defeat. -
RE: Fundingposted in Discussions & Feedback
@Jetah @Logain I wasn't saying fast travel for combat situations, I was saying fast travel as in horse rides from town to town or perhaps a gate system. That isn't combat.
And that is exactly where people who are not into large scale PvP misunderstand the result of their proposal. I'm going to give you an example. Let's say Jetah and I are both leading a large guild of 100 players each. Jetha's players all have fast travel and other 'convenience' benefits due to paying, non of my player has that. Now, it takes Jetha's guild maybe 100 hours to stack up enough resources to keep rushing into large guild battles/sieges constantly for 5 hours. But it would take my guild maybe 200 hours to accomplish the same, simple because they have to walk back to town and stuff, convenience, you know. So, 100 hours into the game, Jetha decides that his league is going to crush me, but while his people can continuously battle due to stacked up resources, mine can not after a short time.
I can't explain it any more simple or in detail sorry. -
RE: Fundingposted in Discussions & Feedback
(...) fast travel would make it easier to kill people(...)
Not only that. The problem is that people often argue on a 1 vs 1 level, but when guilds/alliances are involved it becomes a matter of resources. Who can afford to send their warriors into battle often and fast enough is a massive determinant for victory. Convenience basically translates to cutting the time required to get these resources short, or in other terms, getting more of them then a person who won't pay and thus always having the upper hand in massive battles.
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RE: Iām newposted in Welcome to Fractured
Welcome to Fractured!
I hope you're going to enjoy your time here! -
RE: Hello Everyone!posted in Welcome to Fractured
Welcome to Fractured,
I hope you're going to enjoy yourself! -
RE: Hi!!posted in Welcome to Fractured
Welcome to Fractured,
I hope you'Re going to enjoy your stay here! -
RE: How I imagine starting on Tartaros would be...posted in Discussions & Feedback
@Tuoni said in How I imagine starting on Tartaros would be...:
(...)Does any other MMO game use Discord full integration(...)
I have no idea, I don't play that many a modern MMORPG, but I seriously doubt it.
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RE: How I imagine starting on Tartaros would be...posted in Discussions & Feedback
@Tuoni said in How I imagine starting on Tartaros would be...:
(...)Chat needs to be ingame(...)
@Tuoni said in How I imagine starting on Tartaros would be...:
(...)player driven Discord channel(...)
There has been a misunderstanding, I am sorry if I didn't manage to express myself properly. I did not suggest player driven Discord channels, running in separate windows (all though that is going to happen as well, as you can not influence it). What I mentioned was the possibility to include Discord in a game. Which yes, does come with all the features you described as necessary with plenty of additional benefits.
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RE: How I imagine starting on Tartaros would be...posted in Discussions & Feedback
@Tuoni said in How I imagine starting on Tartaros would be...:
(...)If ingame local chats are implemented (why would not) those are surely enough.
Which could be handled with Discord as well. Just with additional benefits and ease of implementation.
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RE: How I imagine starting on Tartaros would be...posted in Discussions & Feedback
@Jetah said in How I imagine starting on Tartaros would be...:
(...)discord so easy to create a server someone would create a general chat for the game.
Actually, a discord INTEGRATION in Fractured would be neat. It's not that much work/overhead and can actually save the developers time. Moderating that can be rather easy, since the community (or some of it's members) can write own (discord)bots to prevent spamming

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RE: Privet!posted in Welcome to Fractured
Welcome to Fractured
I hope you're going to enjoy your time here! -
RE: How I imagine starting on Tartaros would be...posted in Discussions & Feedback
It is going to depend on the player distribution. If there's barely any other player in your vicinity, I'd argue that playstyle could be rather similar-ish to the other races.
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RE: Hi !posted in Welcome to Fractured
Welcome to Fractured!
I hope you're going to enjoy your time here! -
RE: Helloposted in Welcome to Fractured
Welcome to Fractured!
I hope you're going to enjoy your time here!