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    Posts made by Logain

    • RE: Slow combat vs Fast combat

      @lovechildbell said in Slow combat vs Fast combat:

      (...)Well that isn't exactly true as gaining skills/gear does make you "more powerful". Its just the scale is much lower then one would think, or that's at least what I am led to believe.

      I'm going to quote what Prometheus responded in another thread here:

      Prometheus said in Mega Update - Cheaper Packs, Pre-Alpha Keys & More:

      (...)As long as you still have limited sources available, you'll be looking for those, since unlimited sources are rare and/or give much fewer points. Unlimited sources matter only once you've run out of limited. At that point, however, your character is likely already dozens of hours old, has unlocked all the 50 talent points and has a good variety of builds available - it can be considered "done" from a "competitive" standpoint. (...)

      posted in Discussions & Feedback
      Logain
      Logain
    • RE: Kickstarter Update - Video Teaser #2 - Syndesia Town Building

      Does repairing/upkeep work the same way as construction did ('hitting different parts of the building')?

      posted in News & Announcements
      Logain
      Logain
    • RE: Slow combat vs Fast combat

      @grofire said in Slow combat vs Fast combat:

      @logain ok, but you failed to understand the most impotent words in my sentence: "i want PVE to contain all, slow, fast, tactical, mindless, every thing you can think of... different area will got different PVE"

      I understood and read that, but the point is, what's the use of 'fast' PvE in a game where you can not gain power or grind?

      posted in Discussions & Feedback
      Logain
      Logain
    • RE: Slow combat vs Fast combat

      @grofire said in Slow combat vs Fast combat:

      (...)just need to balance all (exp per time).

      Which is exactly the point I was trying to highlight.
      There is NO EXP PER TIME. You don't gain experience, you don't level up. You can't grind higher tier equipment.
      The first SECOND you start the game, you're going to be equally powerful as after a thousand of hours playing.

      posted in Discussions & Feedback
      Logain
      Logain
    • RE: Slow combat vs Fast combat

      @grofire said in Slow combat vs Fast combat:

      @logain vs player and vs boss it should be slow, but normal pve should be fast.

      I'm simply stating my own humble preference, if the developers decide to carter for that or not is another thing. But in my view, everything should be tactical and slow, simply because there is no leveling and no grinding. If you're not supposed to grind, then the fun of the game (in combat) should be from every single encounter and not just from PvP and 'boss' battles.

      posted in Discussions & Feedback
      Logain
      Logain
    • RE: I Want To Play A Game | Heigh-Ho | Screenshot Reveal

      Gosh, I'm totally late to the party this time, but still, better late then never? 😉

      posted in Discussions & Feedback
      Logain
      Logain
    • RE: Slow combat vs Fast combat

      Slow and tactical for me.

      posted in Discussions & Feedback
      Logain
      Logain
    • RE: SpatialOS Games Spotlight!

      @althalus said in SpatialOS Games Spotlight!:

      Chronicles of Elyria (...) spatialOS (...)

      It has been prominently featured on the list before they dropped it (like @Target mentioned).

      Edit: https://web.archive.org/web/20171002175358/https://improbable.io/games/made-with-spatialos Just for the fun of it 😉

      posted in Discussions & Feedback
      Logain
      Logain
    • RE: Kickstarter Update - Start Date & Video Teaser #1

      @jetah said in Kickstarter Update - Start Date & Video Teaser #1:

      (...)If I watched the video's and only saw 1 spear, 1 electric ability on both characters then I wouldn't ever think that the game had 398 more abilities to offer(...)

      Which Kickstarter video have you ever seen featuring 400 abilities? At that point in development, why would they need the money from Kickstarter?

      posted in News & Announcements
      Logain
      Logain
    • RE: Kickstarter Update - Start Date & Video Teaser #1

      @jetah said in Kickstarter Update - Start Date & Video Teaser #1:

      (...)I'd suggest you showcase some more of the 400 skills(...)

      As much as I'd love to see that as well, I doubt that it's within scope. They have to focus on their Kickstarter right now (there's only one 'real' shoot for that) and can't spend as much time as normal on developing the game. Can't show what you don't have yet, I guess 😞
      That's part of why I think the combat doesn't exactly look 'tactical' yet and more like a spam attacks Diabolo clone.


      Any idea what time of the day (roughly) the Kickstarter is going live?

      posted in News & Announcements
      Logain
      Logain
    • RE: Resource limitations

      @jetah said in Resource limitations:

      (...)when it's been mined out(...)

      And 'recycling' other items (potentially gained from other players).

      posted in Questions & Answers
      Logain
      Logain
    • RE: What games (besides this one) is everyone excited about?

      @sharo said in What games (besides this one) is everyone excited about?:

      (...)Chronicles of Elyria(...)

      @finland said in What games (besides this one) is everyone excited about?:

      (...)CoE(...)

      @althalus said in What games (besides this one) is everyone excited about?:

      (...)CoE(...)

      If you don't mind me asking, what server are you guys going to play on (APAC, EU, NA-W, or NA-E) and are you going to participate in KoE (the VoxElyria based prequel that's used to set the story)?

      @althalus said in What games (besides this one) is everyone excited about?:

      (...)but I think AoC is going to be a better game(...)

      Interesting! For me it's exactly the opposite, what do you think AoC is going to have superior to CoE if you don't mind me asking?

      @althalus said in What games (besides this one) is everyone excited about?:

      (...) buying Legends of Aria but its 40 dollars for an indie game that doesnt seem to have a lot going for it atm...

      I'm waiting till it releases on Steam for that since I want to avoid having to pay with PayPal 😕
      I'd say the unique selling proposition for LoA is certainly being able to create your own world.

      posted in Off Topic
      Logain
      Logain
    • RE: I Want To Play A Game | The Arboreus Swamp Hunt

      You know how the saying goes... pictures or it didn't happen winks and teases

      posted in Discussions & Feedback
      Logain
      Logain
    • RE: PLayer-Made quests/dungeons

      I love being able to do so personally, but I agree that it's very easy (and likely) to abuse in a game like Fractured.
      In that context, do we know if aggressive creatures follow players or, are they bound to a specific area?

      posted in Discussions & Feedback
      Logain
      Logain
    • RE: What games (besides this one) is everyone excited about?

      Chronicles of Elyria (if it ever reached pre-alpha)

      posted in Off Topic
      Logain
      Logain
    • RE: How do I get more points?

      @kralith said in How do I get more points?:

      Also not to forget, there was at the beginning more daily points that you got just because you was registered. They removed it some months ago.

      True, I forgot about that!
      And it's a nice chunk even for me... I calculated it out of curiosity and it sums up to more than 7k points for me.

      posted in Questions & Answers
      Logain
      Logain
    • RE: How do I get more points?

      For Holya it's been referrals, I'm not sure about Mazikar, but I think he has a decent amount of referrals as well.

      posted in Questions & Answers
      Logain
      Logain
    • RE: hey there

      Welcome to Fractured

      posted in Welcome to Fractured
      Logain
      Logain
    • RE: Development Question

      @finland said in Development Question:

      @logain UE4 has born for C(...)

      Most of the time you'd work with Blueprint, but I agree, deep changes on the engine should certainly be done with C++. Just that this should be very sporadic (else you're better off creating your own engine, or using one that better suits your needs).

      @finland said in Development Question:

      (...)if you can do something with JS it's possible by a plugin(...)

      CoE runs TypeScript/JavaScript in Node.JS inside Docker containers and for a good reason. As I said in my previous post, each language has specific use case scenarios, and this is a perfect example. You wouldn't want to expose the ability to write C/C++/C# code to the customer for both security reasons and having to basically rewrite a framework to run the code in a trusted, secure, instanced environment, when it is available for free right out of the box (saving your sparse monetary funding).
      So, I'm going to repeat myself again, how exactly is this a failure?

      @finland said in Development Question:

      (...)About python I find it way more performing

      If you're talking performing in the sense of benchmarks, it depends on the engine running JavaScript, which likely enough would be V8 in this case. Which means JS is faster, even without relying on asm.js.

      posted in Questions & Answers
      Logain
      Logain
    • RE: Development Question

      @finland Well, since CoE isn't using Unity but Unreal Engine, Unity dropping JavaScript support is kind of a moot point for CoE?
      Each programming language has its merits and its disadvantages, just like a nail and a screw. Both are great tools, just for different reasons (and different use case scenarios).
      What edge do you think Python has over JavaScript?

      posted in Questions & Answers
      Logain
      Logain
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