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    Best posts made by LonelyCookie

    • [-CO-] Crownless Order [EU based/Worldwide]

      CO-trans.png

      [-CO-] Crownless Order

      EU based, accept all / 18+ (exceptions can be made) / PvP + PvE + Crafts / Beastmen (+ Human later on and maybe Demon) / All alignments πŸ˜‰ / Casual+Semi

      (TL;DR version at the end)


      About us

      Crownless Order is a multigaming communtiy with an interest in various MMOs and other games to have fun in. But do not worry! It isnt all managed by one person, in fact, everyone can lead CO in a game if they get enough people from within or outside of the community for it, this allows us to support every game with relatively unique leadership not shared between more games, but fully dedicated to one single game. Additionally, despite being an evil "multi-gaming" group, we can provide a nice homely atmosphere as all our game channels are hidden behind discord roles, which means you can still get the feeling of a tight knit group as if it was a small discord. With the added benefit of being able to find people, you will already somewhat know, to play with in other games when you want to take a break (for example, we have an active 10-15ppl group, from various games, doing weekly multiplayer sessions in Europa Universalis 4).

      Our gaming philosophy can be summed up "Community and fun first". This means we accept everyone and do not force anyone to do stuff they dont want to, doesnt matter if "casual" or "hardcore" or something in between, PvEr or PvPer or Crafter. We believe if people like the community, like the atmosphere and are having fun, they will naturally play more and participate in activities they wouldnt normally do.

      Important thing is to have fun, thats why we are all here, isnt it? πŸ‘Œ


      About us in Fractured

      The CO guild will be primarily playing as humans as it allows us to accommodate and support all possible playstyles our current and future members might have. As (or if) we grow to sufficient size, we will likely include both beastmen and demons within our group. Do not worry about allignments, you will have something fun to do whether you are a good guy or a bad boy. We are open to forming friendships with guilds from all planets (and continents) to provide our members with some friends on these unknown, foreign planets when adventuring outside of their home planets.

      We will be playing on EU server, but if you happen to be NA, Asia or Ocenia, but are interested in playing with us, youre more than welcome to join as well. We already have a couple of NAs and atleast one Australian among us πŸ™‚

      We welcome smaller groups and guilds merging into us. Terms will be up to negotiations to ideally benefit both sides (but we will be one united guild in the long-run). I am sure everyone knows the story with the sticks (The Father, His Sons, and The Bundle of Sticks) to some extend, you can easily break one, but you cant break a bundle. Moral of the story will apply to Fractured just as much.

      Our first city: Valhalla.


      Leadership, members and the community

      Current leadership is devoted to the community treating it as their beloved child brought back to life (which it is as you can find out if you ask about the not so happy history under previous leaderships). Based on previous experience as members, we guarantee active leaders that are open to feedback, discussion etc. with an effort to keep moderation at minimum (keep in mind this requires cooperation from both sides) and a stream-lined hierarchy.

      In return, we ask for people to have a community centered mindset and positive attitude, be dependable and initiative, not be afraid to speak up when they feel it is needed, be also willing to listen and learn.

      Last but not least, We have πŸͺ cookies πŸͺ.


      Click to join Crownless Order Discord


      TL;DR version

      Who are we and what we plan:

      πŸ”Έ Multigaming community
      πŸ”Ή Forging friendships and bonding over other games as a bonus
      πŸ”Ή While we are "multi-gaming", the game sections are separated by roles so you still get the close-knit feeling as with the small groups. Our goal is to provide a place for people to enjoy gaming and make friends, not to create anonymous horde of unknowns
      πŸ”Έ Both β€œgood” and β€œevil” players are welcomed, there will be some fun stuff for you to do
      πŸ”Έ Goal is to create a community, a place for all players, both EU, NA and OCE are welcome (but keep in mind we are in EU)
      πŸ”ΉWe plan to follow our core philosophy which is along the lines of β€žfun for all membersβ€œ which proved to be better compared to full hardcore/casual approaches, you will not be pressured too hard into doing stuff you dont want to do as long as you participate in the community
      πŸ”Έ Most importantly, have fun, that is why we are all here, isnt it? πŸ‘Œ

      What you can expect as a member:
      πŸ”Έ Devoted leadership with experience from various MMOs and communities
      πŸ”Έ Open discussion and participation for all members
      πŸ”Έ Stream-lined hierarchy
      πŸ”Έ Active communication

      What is expected of all members:
      πŸ”Έ Community centered mindset
      πŸ”Έ Positive attitude
      πŸ”Έ Dependability and initiative
      πŸ”Έ Willingness to learn and listen
      πŸ”Έ Communication of issues and conflicts
      πŸ”Έ Mature behaviour

      posted in Guild Recruitment
      LonelyCookie
      LonelyCookie
    • Refunds, negative reactions to Gamigo deal

      Outside of couple (edit for @spoletta ->) very nice people that suspiciously joined at the peak of Gamigo deal rumours and immedietally started supporting Gamigo during every conversation ( <- edit end) week ago, the best reaction this deal got was roughly "I dont trust Gamigo, but I trust Prom" (this type of reaction used to be the worst when for example big changes to Syndesia PvP were happening..now its the "best" you got).

      People dont trust Gamigo. Best they can do is offer refunds to the unhappy people and prove this isnt a quick cashgrab for them. If people see Gamigo is willing to take a small hit early on and is serious about the game, theyll buy back into it later on.

      All of us bought into the vision of Fractured, because we liked it, only reason of the anger and distrust is Gamigo and its very real πŸ’© reputation. If Gamigo proves their good intentions are real, people will come back and buy back into it. Just like they bought into it months or years ago. We like Fractured. None of us are angry because Fractured changed direction, because it didnt. If Gamigo shows they mean well, none of the people have a reason to not come back. On the other hand, if Gamigo gets stubborn, they risk "evangelist alienation" (think of it as reversed word of mouth PR), where their biggest loyal supporters, the lifeblood of the game for last several years, will turn on them. MMOs live and die by their communities and public image. And the biggest supporters tend to have the passion and time to both support...or the opposite.

      Gamigo exists for about 20years (2000 founded, says google). They had plenty of times to take their "second chance" people offered them...and failed them over and over. After 20years, you dont get second chances. After 20years, you must show youre worthy of another second chance.

      Nothing says "We mean well/are the good guys" or alternatively disproves the "You just want a quick cashgrab" claim like offering to take a small initial hit with refunds. Fractured isnt a game with massive following (yet), the refunds are dozens or low hundreds of people at most, that doesnt even translate into 100k €.

      posted in Discussions & Feedback
      LonelyCookie
      LonelyCookie
    • RE: Gamigo Publishing Deal Q&A - List Your Questions!

      Reposting from Discord QnA channel with 35 upvotes in the moment of reading this message.

      Question 1: How will refund requests be handled?

      Signing up a publisher is a big deal. Even bigger with one like Gamigo. It means theres very little worry in terms of funding compared to previous months and years. Confidence is on all time low, if you and the publisher have faith in the success, offering refunds would be a way to reassure that this isnt meant to be a quick revenue for Gamigo and people would be more likely to give it a chance (and reinvest/upgrade their packs later down the line).

      Question 2: Is Micheles art coming back? The new one is just... generic asian mmo vibes Boring. Bad. Micheles art was great and unique.

      Question 3: Will we be forced into some stupid separate-app Gamigo launcher once fully released? Instead of using Steam as originally planned.
      Some games force people to download a separate app for their games, for example my.com does it with their Game Center. Other games have their launcher "inside" the Steam download, for example Total War games or games by Paradox Interactive, they have their own launcher but its "inside" and isnt a separate app (Not sure how to explain it)

      posted in Discussions & Feedback
      LonelyCookie
      LonelyCookie
    • RE: Spring Alpha Major Release #1

      Amazing job at working so much and so fast. β™₯

      However, if this is your way of trying to stop the rapidly dropping non-criminal population...I am sorry, but you absolutely blew it. In a bad way. If this is the way you want to continue with Human world, youll have incredibly hard time at keeping the PvE/PvX players on the planet (and interested in the game) in the future, not just this test.

      Basically nerfing the good side, while giving many benefits/lowering downsides to the criminal side (and option to abuse it hard with the karma reset) when you already have a massive issue of ganking and PKing making your your non-criminal playerbase leave, that, may i remind you, is needed on the planet as its not Tartaros (even if some ppl think and behave like it πŸ˜„ )

      posted in News & Announcements
      LonelyCookie
      LonelyCookie
    • Change to Syndesia, the true mix of PvE and PvP?

      Since I came here, Syndesia felt a bit off with how it was described. Its meant to be a place for PvP and PvE, but pretty much only thing stopping it from being pure PvP is a criminal system that criminal guilds will just ignore (kinda like real life, laws only matter if you follow them, ignore the syndesia criminal system hard enough and youre turning it into tartaros).

      In my eyes, thats no mix between the two extremes, thats Tartaros-Lite (or Tartaros-medium πŸ˜„ ).

      Arboreus is PvErs dream and all the pure PvErs will be there, not on Syndesia.
      Tartaros is PvPers dream and all the pure PvPers will be there, not on Syndesia.
      But what is Syndesia? Its not the middleground for PvXers. We can already see it in the Alpha. Its just green-er Tartaros with "go in the corner, son!" system.

      So i propose this radical idea:

      Slightly change the looting on Syndesia. Only Inventory+"Other" (like a cart) or Equipped items being lootable on Syndesia (only one of the two, not both).

      You can choose what you want to loot on your kill. Did you catch him gathering resources naked or trader travelling to another city => Tasty inventory+cart loot. Came across someone with plate armor (or other higher tier items) => loot the equipped items.

      Obviously this would break the idea of Demons (the only PvP race) raiding, so to keep that design or actually,better, promote that design and playstyle, Demons should be the only ones capable of+being the victim of full loot on Syndesia.

      This way, Syndesia would be able to get its own identity and be a unique planet instead of almost an afterthought of "what should we do with the ones who like both playstyles?" and keep its Pv+PvP design.

      Disclaimer just to be sure: This is an idea only for Syndesia, it wouldnt change your pure PvP paradise on Tartaros, if anything, it would promote the playstyle of demons.

      /////////////////////////////////////////////////////////////////////

      EDIT: Extra idea from Fractured discord:

      Lootability based on red names in your vicinity. One bad guy => more loot open (not full). Loads of bad guys => very little to no loot available from the body. Very effective at stopping zergs.

      (I still stand by the partial loot for Syndesia as described above, but this sounded like a good idea to include in it as well)

      EDIT2: My idea doesnt have to be the "one and only" you agree or disagree, add yours too. ill try to edit some in (the sensible ones that would promote the "real balance" between PvE and PvP, not "free for all" etc).

      EDIT3: So its visible from GamerSeuss => "then get a display of what the character has and the looter can pick X items, be they equipment or inventory, with multiple looters being limited to just 1 Item each. This, plus all the gold on hand would be fair" Combining that with mine above would work great too. Actual compromise.

      EDIT4: Another idea ive seen in discords, one was to combine "guild war declarations" into my partial loot system idea, where the declaration would allow full loot between enemies. Since Tartaros is the individual "survival of the fittest" PvP, it makes sense to gear Syndesia towards the Group vs Group gameplay, combining partial loot (for individual and criminal PvP) and full loot (for Group v Group PvP) would be a great way to handle it.

      EDIT5, Trik idea: When an evil player knocks down a random player out in the wild they get gold or jewelry that player might have on them, you know like a normal robbery. Karma hit commensurate to the value of the 3 possible things looted. Rings / gold that can be grabbed by evil players. Knocked down player still has their gear and normal pack. You can probably reduce penalties since no one is actually dying. Could leave in full loot for GvG / Sieges / factions / bounty system sheriffs if you want.
      Possibly let them take the weapon the player is actively holding. Making it pockets / jewelry / equipped weapon. You know things easily taken from a robbed person.

      posted in Discussions & Feedback
      LonelyCookie
      LonelyCookie
    • RE: Crownless Order in Spring-Alpha: Valhalla Atrium (No password required)

      It is my great pleasure to announce the city of Valhalla Atrium for the upcoming Spring Alpha test.

      A dream of peace and prosperity born of diplomacy, teamwork and cooperation between Crownless Order (international worldwide), New Order (international) and Phoenix (german).

      To continue in the spirit surrounding its foundation, it is open to all, player and guilds alike, none shall be turned away. (But youll be whacked over the head if youre naughty)

      Valhalla-Atrium.PNG

      Good luck to all reading this and have fun πŸ˜‰

      Update: Now without a password! πŸ™‚

      posted in Town Planning
      LonelyCookie
      LonelyCookie
    • *Kenobi voice* Hello There!

      Heyo,

      I'll do bit of a proper introduction. Im LonelyCookie, one of the many MMO-deprived people. Originally, I completely ignored Fractured as I felt like its not my type of a game at all, but the lack of MMOs is painfully real so I decided to give a chance (that doesnt mean Im convinced, on the contrary, very sceptical πŸ˜„ ). I'll try to get more people from my community to atleast take a look at Fractured, hopefully wont be hard to attract atleast a couple of eyes out of over 600ppl.

      Something about me from real life, Im in my early 20s, university student of air traffic/transport (Yes, I know, current situation really promises me a "great" future Q_Q ), eh, theres actually not much to say. As for my gaming life, earliest gaming memory I have is playing some adventure with Winnie the Pooh, Serious Sam and Stronghold (great combo of games, I know) when I was around 5-6years old, been MMOs for last 12ish years which got me into various guild managing, which leads to my best accomplishment I'm most proud of, and thats leading and building a community I love to play with that I mentioned before.

      See you all ingame...one day (I hope).

      posted in Welcome to Fractured
      LonelyCookie
      LonelyCookie
    • RE: Winter Alpha Spotlight – City Overhaul

      @WaterMerchant said in Winter Alpha Spotlight – City Overhaul:

      @LilCassiopeia
      It always amazes me the lengths PvE only players will go to play a game they don't enjoy. Despite having multiple PvE centered MMO's all with bigger budgets and dev teams than fractured you still insist on playing the indie full loot PvP mmo. No one is forcing you to do anything you made the decision to get involved yourself. And before you start asserting "High end resources being in PvP zones" being a problem please take a step back and consider that this Full loot PvP mmo is probably not for you and you might find WoW, ESO or even FFXIV all PvE MMO's with higher budgets will be more up your alley.

      Did you miss the part of Fractured that has pretty much PvE-only planet? It always amazes me the lenghts fanatic PvPers are willing to go to make themselves feel superior, ruin it for everyone else and even twist and forget the already established game mechanics such as a PvE planet. Noone is forcing you to play with PvErs, so kindly go to Tartarus and PvP to your hearts content πŸ™‚ Three races, Three gameplays

      whisper Did you know PvE Arboreus is designed as the biggest planet from the get-go and Tartarus as the smallest? Even devs know where most of the community falls on the PvP-PvE spectrum.

      posted in News & Announcements
      LonelyCookie
      LonelyCookie
    • RE: First Impressions on the new City System

      Time to do my part here as well and not only discord. Sooooo...

      Lets start with the good stuff.

      1. I like the reduction of number of cities. It is bit drastic going from 120 to 30-something, but atleast the cities are not one-pump-chumps (I assume the territory has more than one resource in its borders now)

      2. Compression of the wilderness plots into residential areas around the cities. Will make the cities more alive without forcing solos to join guilds.

      Now onto the bad stuff.

      1. Enemies within our territories. Thats just a massive no-no. There has to be a blacklist system on guilds and individuals (accounts) where we can ban specific accounts and guilds from using the processing/crafting stations and living in the territory.

      2. Everyone being allowed everywhere. Previous system was extremely guild-centric, current one basically takes away any reason to have a city. Why stress yourself (and it is stressful to have a city, be it as a vice/governor or guild leader) when you just ignore all of it and basically function as a leech. Just...why bother πŸ˜„ So, here I propose a change to it to satisfy the guilds and keep the solos untouched while keeping the "new cities".

      Allow us to set how open our territory is. Closed - Selective - Open. Combined with incentive system with bonuses for guilds that go Open such as buff to HP/dmg, significantly lower upkeeps, advantage during defense sieges (e.g less attackers allowed in battles), with such incentives, I belive most guilds would, at the very least, choose not be to closed.

      Closed obviously...closed, basically "citizen-only" option. They would end up hurting themselves in the long run, no bonuses + lack of wide industrial/crafter base.
      Selective...only some options closed and some open, such as solos allowed in residential area, but not allowed to use crafting stations.
      Open obviously...opened. Anyone can settle in residential, anyone can use the stations etc.

      I feel like this would work really well, blacklisting for enemies (thus not worrying about them) and incentives to stay as open to solos and randoms as our insecurities allow πŸ˜…

      I am a person that tries to avoid unneccessary PvP and kill-on-sight as it just creates toxicity everywhere, but jesus, under the new (and IF unchanged) system, theres no way to live peacefully anymore. Kill on sight will be the go-to mindset, resulting in even more pain for the solos/randoms//tiny guilds than before. Pleeeease, consider changing it to accomodate both (maybe as I suggested above πŸ˜‰ ), because right now, it helps noone, but it will hurt everyone

      EDIT: Alternatively, incentive system can be turned on its head, and put debuffs on the Closed. Debuff to HP/dmg, higher upkeeps, disadvantage at defense sieges. Buuuut...I feel like using sugar and not a whip always works better (unless youre into it...kinky)

      posted in Discussions & Feedback
      LonelyCookie
      LonelyCookie
    • RE: The decision for public vs citizens-only crafting stations should be made by Governors, not Dynamight

      Copy paste from the other (same) topic https://forum.fracturedmmo.com/topic/13248/first-impressions-on-the-new-city-system (im not typing the same stuff again). Sorry if it might sound a bit unrelated to the convos above, but...its about the same topic and problems as here.

      Time to do my part here as well and not only discord. Sooooo...

      Lets start with the good stuff.

      1. I like the reduction of number of cities. It is bit drastic going from 120 to 30-something, but atleast the cities are not one-pump-chumps (I assume the territory has more than one resource in its borders now)

      2. Compression of the wilderness plots into residential areas around the cities. Will make the cities more alive without forcing solos to join guilds.

      Now onto the bad stuff.

      1. Enemies within our territories. Thats just a massive no-no. There has to be a blacklist system on guilds and individuals (accounts) where we can ban specific accounts and guilds from using the processing/crafting stations and living in the territory.

      2. Everyone being allowed everywhere. Previous system was extremely guild-centric, current one basically takes away any reason to have a city. Why stress yourself (and it is stressful to have a city, be it as a vice/governor or guild leader) when you just ignore all of it and basically function as a leech. Just...why bother πŸ˜„ So, here I propose a change to it to satisfy the guilds and keep the solos untouched while keeping the "new cities".

      Allow us to set how open our territory is. Closed - Selective - Open. Combined with incentive system with bonuses for guilds that go Open such as buff to HP/dmg, significantly lower upkeeps, advantage during defense sieges (e.g less attackers allowed in battles), with such incentives, I belive most guilds would, at the very least, choose not be to closed.

      Closed obviously...closed, basically "citizen-only" option. They would end up hurting themselves in the long run, no bonuses + lack of wide industrial/crafter base.
      Selective...only some options closed and some open, such as solos allowed in residential area, but not allowed to use crafting stations.
      Open obviously...opened. Anyone can settle in residential, anyone can use the stations etc.

      I feel like this would work really well, blacklisting for enemies (thus not worrying about them) and incentives to stay as open to solos and randoms as our insecurities allow πŸ˜…

      I am a person that tries to avoid unneccessary PvP and kill-on-sight as it just creates toxicity everywhere, but jesus, under the new (and IF unchanged) system, theres no way to live peacefully anymore. Kill on sight will be the go-to mindset, resulting in even more pain for the solos/randoms//tiny guilds than before. Pleeeease, consider changing it to accomodate both (maybe as I suggested above πŸ˜‰ ), because right now, it helps noone, but it will hurt everyone

      Alternatively, incentive system can be turned on its head, and put debuffs on the Closed. Debuff to HP/dmg, higher upkeeps, disadvantage at defense sieges. Buuuut...I feel like using sugar and not a whip always works better (unless youre into it...kinky)

      posted in Discussions & Feedback
      LonelyCookie
      LonelyCookie
    • RE: Year of release

      @Prometheus said in Year of release:

      @Deathruler said in Year of release:

      steam doesn't allow them to publish a year later than 2021 and got pretty disappointed to be honest

      Hmm what did you mean? πŸ™‚ Beta (=Steam Early Access) launch should be coming this year indeed, so the "2021" date on Steam stands.

      Please...no πŸ‘€

      Pleeeease, reconsider this. Its a suicide. Steam beta will draw a lot of people to it, people that will give it exactly one chance. While we might criticise, we are still early adopters and believers πŸ˜… Those people will be savage and tear you apart.

      Theres no coming back from botched early access. All it takes is a simple bad launch, even for a day. Even as early access. And we all know the launch trackrecord for the tests has been...not good so far 😧

      Take your time please ❀ We can survive till 2022. Or atleast keep first half of the beta phase here on the website, without involving Steam.

      posted in Discussions & Feedback
      LonelyCookie
      LonelyCookie
    • RE: Reputation points

      @Ostaff Thats XP πŸ˜›

      Think he means the forum reputation from getting upvoted. In which case...people must click the little ^ next to "Reply Quote"

      posted in Questions & Answers
      LonelyCookie
      LonelyCookie
    • RE: NO EU server? no thanks!

      @PaulMacabre Its in Alpha and they said we will have EU server on launch if the population can support it. I would rather play on on a populated server than a dead one. Connecting to NA from central EU, i get 100-105ms most of the time. Thats almost the same as I get connecting to London servers in other games (70-90ms, depends on a game).

      So, Im sorry, but thats a massive overreaction from your side.

      posted in Discussions & Feedback
      LonelyCookie
      LonelyCookie
    • RE: Idea to make (top) pledge packs bit more attractive

      First...I dont understand this dedication to keep everything static and oppose any (even small positive) change and a possibility of more money to the devs. πŸ˜…

      "As it stands now, the game itself is already more funded than they expected." That is probably not exactly true if you use basic math and publicly known information (~26months since KS, 2,5k € average italian salary and 8(+2) devs with no publicly declared outside funding from investors) and thats not counting other smaller expenses. Most KS games ive been part of, or been following without paying, continue selling, similar, packs after KS too (AoC, CoE, KC:D, Pantheon, Crowfall..).

      I feel like you all focused too much on the "top" in the title and . Is it just to use only Eternal as an argument? πŸ˜„ . Seuss, I have to disagree, I know more than enough people who care about skins, I know more than enough people who grind to get skins, Hell, just look at battlepasses, there are millions upon millions of people who spend money to grind for skins, thats not even bringing up cosmetic lootcrates (🀒). Even Fractured own KS has most (50+%) in above Recruit tiers that give "useless" extra goodies which by Vollmonds statement noone wants in isometric games. If noone wants them in isometrics, why would there be rather extensive list of cosmetics in Albion Online (which is probably the most popular isometric MMO today? Not sure. Definitely popular tho)

      Since you all here years before release, youre likely seasoned MMO players...as such you should know MMOs rarely survive just on game sales alone, which slow down considerably as time goes on, and main moneysource becomes VIP and cosmetics. Which just happens to be present in Fractured store too (3/4 of the store) and is bound to expand overtime as any other game store.

      Even just by looking at all my referals, I can see most people who do the quests pursue the levels with pets/skins/mounts (and stop there and let daily points do the rest), same story when talking to guildies.

      TLDR: Why resist a positive change that doesnt hurt you, would make buyers more satisfied and would help with funding.

      PS: My idea is meant to change not just Eternal, but Legend and Champion too, which are more "mid tier" packs considering Legend sits at 90€.

      posted in Discussions & Feedback
      LonelyCookie
      LonelyCookie
    • RE: Change to Syndesia, the true mix of PvE and PvP?

      @GreatValdus Problem of jail, bails and punishment is...it only punishes the bad guy. Still havent seen it brought up in any discussion but the good guy is still getting f*cked and still angry and at worst case, leaving. It treats the final final illness (punished bad guys), nothing else. In addition any sort of punishment or debuff as you propose, gets mitigated by larger groups, in the end, it doesnt change anything, Syndesia wont ever be the balanced, true mix of playstyles world its supposed to be. Syndesia will forever be green Tartaros-lite

      posted in Discussions & Feedback
      LonelyCookie
      LonelyCookie
    • RE: Removal of Open World PvP to Syndesia, Adding of Guild Warfare and Politics

      Yes, yes and yes. πŸ™

      If Syndesia is to be its own planet, it either needs to radically change the current style of Tartaros-like open world PvP it has or just abandon it in favor of the political one.

      However, I would suggest not making it "guild politics" but city politics. Instead of guild members being attackable, it should be citizen+residents. Just guild members (or just citizens) would be way too easily abuseable. And with that, real solo players can be untouchable to a large extent (obviously like 1-2week cooldown before they can rejoin to stop mechanic abuse).

      posted in Discussions & Feedback
      LonelyCookie
      LonelyCookie
    • RE: Adept access

      @Ostaff Still would need the game access to use it ingame

      posted in Questions & Answers
      LonelyCookie
      LonelyCookie
    • RE: Daily Song Suggestions to keep daily posting interesting

      Nice idea πŸ‘

      Darude - Sandstorm (Dance/Electronic)


      (sorry, i had to be first, ill be more serious with my pick next time)

      posted in Off Topic
      LonelyCookie
      LonelyCookie
    • RE: Upgrade Eternal Pack

      I tried to argue for improving the better packs with the skin chests (like you get from Foundation levels) couple months ago when Alpha access got pushed to 50€ pack from the 90€, as its something that would have to be implemented anyway (technically no extra work for devs).

      I got shut down pretty fast, just like you Zeph πŸ˜• Funnily enough, looking back at the thread, it was mainly by Seuss as well πŸ˜…

      posted in Discussions & Feedback
      LonelyCookie
      LonelyCookie
    • RE: Switching Genders

      @GreatValdus Is the Fractured AI so good, its becoming self aware?!

      posted in Bug Reports
      LonelyCookie
      LonelyCookie
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