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    Posts made by LonelyCookie

    • RE: Twitch Q&A Video recording is where...?

      @Kralith said in Twitch Q&A Video recording is where...?:

      @Logain said in Twitch Q&A Video recording is where...?:

      important points should be transcribed

      Time for the community to do that!
      Since they are a very small studio, we can stay as a community behind them and help with such stuff.
      We did that in the past too.
      I would be glad, if a community member, who is native or very good english speaking, takes the video and creates a summary out of the Q&A 🙂

      I like how you quietly came up with work for other people and managed to come of as a good guy 😂 But yeah, would be amazing if someone did it for the rest of us...watching 1,5h is a lot. I offer a cookie for transcribtion or notes!

      posted in Questions & Answers
      LonelyCookie
      LonelyCookie
    • RE: [-CO-] Crownless Order [EU based/Worldwide]

      With some of the announced changes that may not turn out good for anyone due to the growing "better to kill on sight now than be sorry later" sentiment, some still unknown changes (and unknown adjustments), CO will welcome any individuals or smaller groups/guilds wanting to live in peace and prosper into its ranks for tests and release. (Mainly release, thats where the real Fractured starts afterall).

      You wont be forced into anything you dont like doing thanks to our community philosophy, we are not a dictatorship 😉 If youre thinking about taking the offer, feel free to ask or negotiate, this thread or my DMs (here and on discord) are never closed.

      If you think joining is too big of a step or thinking it would be too fast, theres always a slower option, diplomacy. Make love, not (unnecessary) war?

      posted in Guild Recruitment
      LonelyCookie
      LonelyCookie
    • RE: Nothing to see here.

      Looks around

      Hmmm, you were right. Nothing to see here. Cookies anyone? Its always cookie time.

      posted in Off Topic
      LonelyCookie
      LonelyCookie
    • RE: How click intensive is Fractured?

      Really clicky. You can join us in our struggle and fight for WSAD. If theres enough of us, they have to make it an option 😄

      posted in Questions & Answers
      LonelyCookie
      LonelyCookie
    • RE: Maritime aspect ?

      Not as far as I know, atleast havent seen anything about ships (can be wrong, in which case, someone smarter will correct me). Main advantage to being on the coast is that youre either right next to a harbor or very close to it, easy fast travel.

      posted in Discussions & Feedback
      LonelyCookie
      LonelyCookie
    • RE: Daily Message posting

      daily boop

      posted in Off Topic
      LonelyCookie
      LonelyCookie
    • RE: Winter Alpha Spotlight – City Overhaul

      @WaterMerchant said in Winter Alpha Spotlight – City Overhaul:

      @LilCassiopeia
      It always amazes me the lengths PvE only players will go to play a game they don't enjoy. Despite having multiple PvE centered MMO's all with bigger budgets and dev teams than fractured you still insist on playing the indie full loot PvP mmo. No one is forcing you to do anything you made the decision to get involved yourself. And before you start asserting "High end resources being in PvP zones" being a problem please take a step back and consider that this Full loot PvP mmo is probably not for you and you might find WoW, ESO or even FFXIV all PvE MMO's with higher budgets will be more up your alley.

      Did you miss the part of Fractured that has pretty much PvE-only planet? It always amazes me the lenghts fanatic PvPers are willing to go to make themselves feel superior, ruin it for everyone else and even twist and forget the already established game mechanics such as a PvE planet. Noone is forcing you to play with PvErs, so kindly go to Tartarus and PvP to your hearts content 🙂 Three races, Three gameplays

      whisper Did you know PvE Arboreus is designed as the biggest planet from the get-go and Tartarus as the smallest? Even devs know where most of the community falls on the PvP-PvE spectrum.

      posted in News & Announcements
      LonelyCookie
      LonelyCookie
    • RE: The decision for public vs citizens-only crafting stations should be made by Governors, not Dynamight

      @grofire @Nekrage How about you two ladies stop derailing the thread that was pretty productive until you two showed up and started barking insults at each other? 😂

      posted in Discussions & Feedback
      LonelyCookie
      LonelyCookie
    • RE: Well Howdy!

      Howdy partner!

      ...is your name a reference to the ancient song by the Warrant (Cherry Pie) or am i looking too deep into it 😄

      posted in Welcome to Fractured
      LonelyCookie
      LonelyCookie
    • RE: Can we invite friends who don't have access?

      Beside what Ostaff said about tests, The Foundation (the points-level thingy) is meant to promote activity such as reading and sharing news, being active on the forums and inviting friends. You cant get access from it, but every 5/10 levels, you unlock something, e.g titles, skins, pets, mount skins, skin chests, house decoration and premium currency to use in the shop.

      posted in Questions & Answers
      LonelyCookie
      LonelyCookie
    • RE: Do Founder Packs give permanent access?

      @GrilledSquid

      Its always better to ask than silently regret later 😄

      posted in Questions & Answers
      LonelyCookie
      LonelyCookie
    • RE: Do Founder Packs give permanent access?

      Yes, Master pack gets access to all alpha and beta tests. (And the full game)

      posted in Questions & Answers
      LonelyCookie
      LonelyCookie
    • RE: fishing

      @Ostaff said in fishing:

      Don't know about "fishing"... but there is "horsing"... I caught several horses with my nets the last alpha test 🙂

      Stop horsing around grandpa.

      Looking at an old forum topic, fishing was a KS stretch goal 🤔 So imma go with "yes, eventually"

      posted in Questions & Answers
      LonelyCookie
      LonelyCookie
    • RE: The decision for public vs citizens-only crafting stations should be made by Governors, not Dynamight

      Copy paste from the other (same) topic https://forum.fracturedmmo.com/topic/13248/first-impressions-on-the-new-city-system (im not typing the same stuff again). Sorry if it might sound a bit unrelated to the convos above, but...its about the same topic and problems as here.

      Time to do my part here as well and not only discord. Sooooo...

      Lets start with the good stuff.

      1. I like the reduction of number of cities. It is bit drastic going from 120 to 30-something, but atleast the cities are not one-pump-chumps (I assume the territory has more than one resource in its borders now)

      2. Compression of the wilderness plots into residential areas around the cities. Will make the cities more alive without forcing solos to join guilds.

      Now onto the bad stuff.

      1. Enemies within our territories. Thats just a massive no-no. There has to be a blacklist system on guilds and individuals (accounts) where we can ban specific accounts and guilds from using the processing/crafting stations and living in the territory.

      2. Everyone being allowed everywhere. Previous system was extremely guild-centric, current one basically takes away any reason to have a city. Why stress yourself (and it is stressful to have a city, be it as a vice/governor or guild leader) when you just ignore all of it and basically function as a leech. Just...why bother 😄 So, here I propose a change to it to satisfy the guilds and keep the solos untouched while keeping the "new cities".

      Allow us to set how open our territory is. Closed - Selective - Open. Combined with incentive system with bonuses for guilds that go Open such as buff to HP/dmg, significantly lower upkeeps, advantage during defense sieges (e.g less attackers allowed in battles), with such incentives, I belive most guilds would, at the very least, choose not be to closed.

      Closed obviously...closed, basically "citizen-only" option. They would end up hurting themselves in the long run, no bonuses + lack of wide industrial/crafter base.
      Selective...only some options closed and some open, such as solos allowed in residential area, but not allowed to use crafting stations.
      Open obviously...opened. Anyone can settle in residential, anyone can use the stations etc.

      I feel like this would work really well, blacklisting for enemies (thus not worrying about them) and incentives to stay as open to solos and randoms as our insecurities allow 😅

      I am a person that tries to avoid unneccessary PvP and kill-on-sight as it just creates toxicity everywhere, but jesus, under the new (and IF unchanged) system, theres no way to live peacefully anymore. Kill on sight will be the go-to mindset, resulting in even more pain for the solos/randoms//tiny guilds than before. Pleeeease, consider changing it to accomodate both (maybe as I suggested above 😉 ), because right now, it helps noone, but it will hurt everyone

      Alternatively, incentive system can be turned on its head, and put debuffs on the Closed. Debuff to HP/dmg, higher upkeeps, disadvantage at defense sieges. Buuuut...I feel like using sugar and not a whip always works better (unless youre into it...kinky)

      posted in Discussions & Feedback
      LonelyCookie
      LonelyCookie
    • RE: First Impressions on the new City System

      Time to do my part here as well and not only discord. Sooooo...

      Lets start with the good stuff.

      1. I like the reduction of number of cities. It is bit drastic going from 120 to 30-something, but atleast the cities are not one-pump-chumps (I assume the territory has more than one resource in its borders now)

      2. Compression of the wilderness plots into residential areas around the cities. Will make the cities more alive without forcing solos to join guilds.

      Now onto the bad stuff.

      1. Enemies within our territories. Thats just a massive no-no. There has to be a blacklist system on guilds and individuals (accounts) where we can ban specific accounts and guilds from using the processing/crafting stations and living in the territory.

      2. Everyone being allowed everywhere. Previous system was extremely guild-centric, current one basically takes away any reason to have a city. Why stress yourself (and it is stressful to have a city, be it as a vice/governor or guild leader) when you just ignore all of it and basically function as a leech. Just...why bother 😄 So, here I propose a change to it to satisfy the guilds and keep the solos untouched while keeping the "new cities".

      Allow us to set how open our territory is. Closed - Selective - Open. Combined with incentive system with bonuses for guilds that go Open such as buff to HP/dmg, significantly lower upkeeps, advantage during defense sieges (e.g less attackers allowed in battles), with such incentives, I belive most guilds would, at the very least, choose not be to closed.

      Closed obviously...closed, basically "citizen-only" option. They would end up hurting themselves in the long run, no bonuses + lack of wide industrial/crafter base.
      Selective...only some options closed and some open, such as solos allowed in residential area, but not allowed to use crafting stations.
      Open obviously...opened. Anyone can settle in residential, anyone can use the stations etc.

      I feel like this would work really well, blacklisting for enemies (thus not worrying about them) and incentives to stay as open to solos and randoms as our insecurities allow 😅

      I am a person that tries to avoid unneccessary PvP and kill-on-sight as it just creates toxicity everywhere, but jesus, under the new (and IF unchanged) system, theres no way to live peacefully anymore. Kill on sight will be the go-to mindset, resulting in even more pain for the solos/randoms//tiny guilds than before. Pleeeease, consider changing it to accomodate both (maybe as I suggested above 😉 ), because right now, it helps noone, but it will hurt everyone

      EDIT: Alternatively, incentive system can be turned on its head, and put debuffs on the Closed. Debuff to HP/dmg, higher upkeeps, disadvantage at defense sieges. Buuuut...I feel like using sugar and not a whip always works better (unless youre into it...kinky)

      posted in Discussions & Feedback
      LonelyCookie
      LonelyCookie
    • RE: Are guilds world specific.

      @Gothix Yes Yes and once again yes 👍

      The restrictions kinda feel like a very out of place obstacle in a game like Fractured that has so little limiting barriers.

      posted in Questions & Answers
      LonelyCookie
      LonelyCookie
    • RE: Daily Message posting

      daily boop

      posted in Off Topic
      LonelyCookie
      LonelyCookie
    • RE: Daily Message posting

      daily boop

      posted in Off Topic
      LonelyCookie
      LonelyCookie
    • RE: Daily Message posting

      daily boop

      posted in Off Topic
      LonelyCookie
      LonelyCookie
    • RE: Daily Message posting

      daily boop

      posted in Off Topic
      LonelyCookie
      LonelyCookie
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