@Diablo I approve of your tastes

Posts made by LonelyCookie
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RE: New blog/news article?
@Umbaalo Definitely, no sleep allowed
Do we know what the next post/vid will be about? Dont remember if Prometheus said something in the last one (and I dont want to rewatch it)
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RE: New blog/news article?
Same. It will probably be posted Soon(tm). 3rd Dev update vid? Its been a week
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RE: [-CO-] Crownless Order [EU based/Worldwide]
Heaar yeee, Heaaar yeee, good people of Fractured and CO.
It is my pleasure to announce Crownless Order reached 100 members on the website guild and to top that off, also has its own future governor!
Cookies for everyone
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RE: Idea to make (top) pledge packs bit more attractive
First...I dont understand this dedication to keep everything static and oppose any (even small positive) change and a possibility of more money to the devs.
"As it stands now, the game itself is already more funded than they expected." That is probably not exactly true if you use basic math and publicly known information (~26months since KS, 2,5k € average italian salary and 8(+2) devs with no publicly declared outside funding from investors) and thats not counting other smaller expenses. Most KS games ive been part of, or been following without paying, continue selling, similar, packs after KS too (AoC, CoE, KC:D, Pantheon, Crowfall..).
I feel like you all focused too much on the "top" in the title and . Is it just to use only Eternal as an argument?
. Seuss, I have to disagree, I know more than enough people who care about skins, I know more than enough people who grind to get skins, Hell, just look at battlepasses, there are millions upon millions of people who spend money to grind for skins, thats not even bringing up cosmetic lootcrates (
). Even Fractured own KS has most (50+%) in above Recruit tiers that give "useless" extra goodies which by Vollmonds statement noone wants in isometric games. If noone wants them in isometrics, why would there be rather extensive list of cosmetics in Albion Online (which is probably the most popular isometric MMO today? Not sure. Definitely popular tho)
Since you all here years before release, youre likely seasoned MMO players...as such you should know MMOs rarely survive just on game sales alone, which slow down considerably as time goes on, and main moneysource becomes VIP and cosmetics. Which just happens to be present in Fractured store too (3/4 of the store) and is bound to expand overtime as any other game store.
Even just by looking at all my referals, I can see most people who do the quests pursue the levels with pets/skins/mounts (and stop there and let daily points do the rest), same story when talking to guildies.
TLDR: Why resist a positive change that doesnt hurt you, would make buyers more satisfied and would help with funding.
PS: My idea is meant to change not just Eternal, but Legend and Champion too, which are more "mid tier" packs considering Legend sits at 90€.
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Idea to make (top) pledge packs bit more attractive
Guess we all know this is community funded through pledge packs (and some bits through currency/pets etc.). While the latest change to them made the lower packs incredible value and very likely made lot of people buy (or upgrade from Adept), at the same time, it took away from higher packs. Even if you disagree about top packs dropping value for the price (mainly when the sale ends), boosting the sales can never hurt right? So heres the idea.
What are the three things people love the most? VIP/Premium time (
), Premium currency (
) and skins. To minimize the work needed for the change, the "founder chests" from Foundation could be used.
Legend - 1 Bronze Founder chest
Champion - 1 Silver Founder chest
Eternal - 1 Bronze and Silver Founder chest (alternatively 1 Gold which I assume will eventually come with next foundation level expansion?)Adds some nice convincing fluff to the pledges, people universally like skins, keeping it to just 1 (or 2?) chests will keep the Foundation progression very valuable to do.
In case this was already proposed...oh well, ignore this.