In general, the game runs smoother.
Less stuttering on the move and less desync in combat.
(I want someday a revenge Spoletta for beating the crap out of me during our test.
)
Posts made by LordSkykal
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RE: Patch Log - b.0.1f - IMS Zeuz Transferposted in Discussions & Feedback
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RE: Language issues for abilitiesposted in Bug Reports
hello heroes,
The bug has already been forwarded.
As long as no fix has been installed, we recommend using the entries in the wiki as a help:https://fractured.fandom.com/wiki/Category:Schools_of_Magic and https://fractured.fandom.com/wiki/Category:Schools_of_Fighting. -
RE: Is anyone else having trouble logging in to Myr?posted in Bug Reports
@GamerSeuss It should be already resolved.
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RE: After 5/12 patch horse not appearing on screen and cant login now.posted in Bug Reports
Your case was forwarded Aakacamper.
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RE: Known Bugs after the Patch b.0.1eposted in Discussions & Feedback
@Pedobear A little bit more explanation would be nice.
What did you do?
How that happened? -
Known Bugs after the Patch b.0.1eposted in Discussions & Feedback
Hello heroes, some errors have crept into the patch.
Errors that have already been forwarded:Hardwood logs released into the free world (whether by chopping down a tree or taken from a cart) disappear immediately.The bandits in the tutorial don't want to fight, move or take damage, which means that parts of the tutorial can no longer be completed.- The Poisoner talent does not work on bows.
Creatures suffer from a rare rigidity, rendering them immobile and unassailable.- Combat hotspots discovered before the patch will be hidden again after the patch and cannot be discovered again.
- If you are encoumbered and then skill the "loading" ability, you will still have the encoumbered status even if you are no longer over the capacity.
If more errors occur as a result of the patch, you can write them here.
I'll try to forward this as soon as possible and update this post here which has already been forwarded. -
RE: Heavy materials from Wagon vanish as soon you take them from Wagon, stucking in animation too (after todays patch)posted in Bug Reports
It affects all forms of heavy logs that find their way into the free world. (Be it by cutting down a tree or taking it from a wagon)
I have forwarded it. -
RE: [Prestige] Towns prestige is stucking, decaying and counting wrongposted in Bug Reports
@StormBug Hello hero StormBug,
The issue is already forwarded.
With greatings from heaven,
Game Master
Lord Skykal -
RE: Temperatures & Weather Feedback Threadposted in Discussions & Feedback
My general feedback would be:
Weather and temperature feel immersive...
if only it were intuitive.
Standing at 20 degrees under trees just before self-ignition as well as standing in front of the house for hours at 5 degrees and at night in underwear and not freezing seem extremely unintuitive.Another point has already been mentioned: that heat makes no (noticeable) difference, while cold is almost the endgame boss.
Of course it doesn't mean much at the moment if several things are missing, such as alchemy or the influence of the weather on crops and co.
But what I do know is that I don't want to sweep the water out of my house every morning.
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RE: A hardcore/permadeath option?posted in Discussions & Feedback
As someone who has used this feature many times in various games, I like the concept.
But then we would need new servers, because then so many characters will be reproduced.
The game is comparatively harder than you are used to from one or the other game. -
RE: Auction house strikes againposted in Bug Reports
@Jacenson The issue was forwarded by Spoletta.
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RE: Possible Exploit to reportposted in Bug Reports
@Kazzier 100% by all tutorial creatures together with the rabbit and for finding Red Maple, Larch, Pine, Flax, Penny Bun, Potato Plant, Blueberry Bush and Small Stone is already the maximum for the KP, which you can gain on the tutorial island.
But about the possibility in the tutorial to bring the mastery of primitive items to the maximum, I will need to ask internally whether this is intended or is an oversight of the developer. -
RE: "Fight the good fight!"posted in Discussions & Feedback
@Tuoni You have to keep in mind that there are sync problems at the moment, which according to dynamight should be fixed in further patches and that many players play with too high a latency, which affects this.
In the final game, combat will play much more smoothly. -
RE: Settlersposted in Questions & Answers
@Mirgannel12 I have to dig deeper because I might have made a mistake.
By lost tales do you mean the audio books or the in-game items from legends?
These are official.
We recently had an event running "Tales of Elysium" which was fanmade.As already mentioned, the settlers may have come from other continents or the ruins are demon, wildfolk or human constructions before the Fracture where there appear to have been major civilizations that were wiped out by the gods during the cataclysm.
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RE: Settlersposted in Questions & Answers
@Mirgannel12 The lost tales competition is fanmade.
But the ruins could based on the old event of fracture, the day where the gods decided to split the world in three owns. -
RE: unable to log in - says already logged.posted in Bug Reports
@aofri I already forwarded your issue.
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RE: Settlersposted in Questions & Answers
@Mirgannel12 You can read parts of the lore in the fractured wiki.
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RE: discord communauté frposted in Bienvenue à Fractured
Héros Khunox,
Je pense qu'une fois suffisait, il n'est pas nécessaire de poster trois fois le même fil dans des sujets différents.
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RE: Feedback - after weeks of playposted in Discussions & Feedback
@gobelin said in Feedback - after weeks of play:
Toxic, non stop negativity in the community. I have nothing game related in this category other than certain members of this community who resort to personal attacks after they kill you in game or when you disagree with them in chat. Some of these people claim to love the game, but in global chat or in discord or on the forums they constantly complain about the game and talk about how the game will fail. They gaslight and argue to argue. This non-stop negativity has already driven players away from beta and I believe these negative personality types will drive players away upon release. The only way to solve this problem is vigilant moderators (the mods we have have already been helpful, this is not to criticize their work)…it will take many full time employees at release to control these people. Shutting down toxic players and swinging the ban hammer at them is the only viable means to control them. Sadly this kind of game attracts the worst amongst the gaming community.
Hello Hero Gobelin,
In the near future, we Ambassadors should be equipped with the tools that will enable us to curb toxic behavior in the game.
In addition, recruitment is currently underway to increase our number and thus enable permanent monitoring and, if necessary, an intervention.