Daily message post

Posts made by Manaia
-
RE: Gobblin Enforcer can't be killed by solo mage
@Jetah said in Gobblin Enforcer can't be killed by solo mage:
@Manaia said in Gobblin Enforcer can't be killed by solo mage:
@Jetah said in Gobblin Enforcer can't be killed by solo mage:
@PedroBillyMattos said in Gobblin Enforcer can't be killed by solo mage:
@Jetah I was wearing the ragged cloth. But I wasn't in it's reach so that didn't matter and even in the mobs reach it couldn't solo kill me, the bandages healing worked fine. The problem I found was that my DPS was not hig enough to beat its healing.
sounds like a gear problem, not an 'in alpha, it's op' problem. if we're able to solo everything nearly naked then the game is doomed to fail.
get geared and try again.What gear is there that increases caster dps?
His ragged clothes weren't the issue as he said, and he said it's a dps issue not a survival issue.
I've got 100% knowledge in everything and basically crafted everything (all 23 creatures) as well and don't know what you're talking about.so you're telling me that gear doesn't increase stats, doesn't increase dps? it sounds to me like a level 5 wondering why they can't raid with the level 60's.
can it be overturned, yes. can it be as a mini-boss, yes.That's 100% what I'm telling you.
So when you say "Get geared and try again" - please, let us know what you're talking about. Also, Goblin Enforcers are FAR from being a mini-boss. It sounds like you're a lurker and haven't actually played the Alpha 2 Test 1 fully; I'd recommend not giving incorrect advice to people if this is the case. -
Skills and Ability tooltip errors or inconsistencies
There was some feedback posted in Alpha 1 regarding these, I've just compiled a list of all current tooltip issues that I've found in-game now. The big thing I noticed is there are only 33 skills and the game says there are 40+ you can get from foes. I'm assuming this includes the overlapping where you can get the same skill from multiple creatures.
Warcry: "You create a fearsome battle cry in a cone front of you." should be "...in a cone in front of you."
Concussive Strike: Two lines of text get jumbled together between "...then re-applied over 4 seconds as ????? within 4 seconds stack up..."
Slow: Another two lines are jumbled between "...5 meters from the target. ????? Resist the effect of this spell..."
Magic Missiles: "Fire a barrage of magical projectiles aimet at a target creature." Should be "aimed at a target creature."
Tectonic Outburst: "...seismic black that deals Crush damage and is stuns the victims." should be "...and it stuns..."
Cobweb: Inconsistency - it shows the Cobweb Radius in the tooltip with a unique line, all other skills and abilities have this in the description and NOT in the tooltip.
Totem of Wildfire: The first two lines appear jumbled together: "????? Totem enjoys bonus Fire damage..."
Projection from Fire: The tooltip (not counting the description) may have used the same tooltip as Mage Armor. They both say Armor: 50+INT*INT, Magic Resistance: [5+INT]%, 20 cooldown, and 300 mana. -
RE: Gobblin Enforcer can't be killed by solo mage
@Jetah said in Gobblin Enforcer can't be killed by solo mage:
@PedroBillyMattos said in Gobblin Enforcer can't be killed by solo mage:
@Jetah I was wearing the ragged cloth. But I wasn't in it's reach so that didn't matter and even in the mobs reach it couldn't solo kill me, the bandages healing worked fine. The problem I found was that my DPS was not hig enough to beat its healing.
sounds like a gear problem, not an 'in alpha, it's op' problem. if we're able to solo everything nearly naked then the game is doomed to fail.
get geared and try again.What gear is there that increases caster dps?
His ragged clothes weren't the issue as he said, and he said it's a dps issue not a survival issue.
I've got 100% knowledge in everything and basically crafted everything (all 23 creatures) as well and don't know what you're talking about. -
RE: Magic Missile transparent box is visible while going through Fireball's explosion.
Update: It looks like several transparent blocks are visible in the Fireball explosion.
-
RE: Sproutlings not showing correct stats in knowledge
It appears the following also have this happening:
Warg
Goblin Cutthroat
Greater Earth Elemental -
Sproutlings not showing correct stats in knowledge
Sproutlings don't update the stats that they're supposed to have in knowledge, it shows all the stats from the previous thing you were looking at. The only thing that updates is the Basic Attack info.
-
RE: Gobblin Enforcer can't be killed by solo mage
@PedroBillyMattos said in Gobblin Enforcer can't be killed by solo mage:
@Manaia I wasn't playing alone, I had a gladiator friend and both of us had quite a hard time taking down this mob if trying alone (our DPS alone was not high enough to beat its healing).
These are tanky mobs though, their model even has a shield. They're not supposed to go down quickly, I was two-manning them as well and it took a while. It's easy to assume that if something can't be solo'd or duo'd then it's over-tuned. They were absolutely a pain in the butt and we both thought they were over-tuned.
The gobbling area is just unviable for a solo player the way it is right now, even playing in two (a tank and a damage dealer) we still had to kite a couple maybe 3 at time but often you would be surrounded by 5 or more mobs and they put too much damage and take too long to die (that is my point)
Goblin tamers and cutthroats are easily soloable, and can be pulled individually if gone slow enough. I think the bigger problem at the moment with pulling is the camera visibility and response time of stopping. You can accidentally pull a whole group before you realize it's been done. Also, if you pull three wolves and don't kite them, you'll be in for some trouble.
and as for the starter thing. Apart from learning new skills, your DPS does not encrease significantly over time as in other games. Fractured is a horizontal progression remember? so not much difference bettwen a "starter" mage and and "end game mage"
Yes, this is a horizontal game. Though learning more spells SIGNIFICANTLY improves this. Goblin Enforcers go much quicker if you can use Word of Power: Kill on them. Bigger groups are also more easily dealt with using Fireball and Fire Totem - and those are just the spells available to us now.
the Wisp you mentioned is an interesting one. It's not a boss nor a semi-boss its an average mob appearently but you get two of them on a solo mage or on a solo gladiator and its 80% chance you'll die, asd remember, they are usually follwed by 3-5 Sprouces and 1 ANtree. No Solo player can reasonably take on that crowd of mobs! Even in two we had to kite one wisp at a time.
As mentioned about the camera, that's the biggest issue. It's REALLY easy to accidentally pull two wisps, a treant, and lots of little spruces. The spruces aren't a problem since they basically all die to a single fireball. The biggest threat right here is pulling multiple Willow Wisps - they'll chain stun and silence you. Consequently, that's the biggest threat to THEM as well. Once you're able to chain stun and silence them, they literally can't do ANYTHING since all their abilities are spells.
I know this is fine tunig and might not be the focus of the devs concearns right now but I hope they balance it out in the future
There is for sure some fine tuning that can be done; even with my responses to you I still believe Enforcers ARE indeed over-tuned just a little bit and can have some health or armor reduction. And this game can make people fall under the "overpowered" and "unbalanced" feelings - especially if they assume that everything should be soloable by all builds, or that due to horizontal progression there isn't a significant power gain. It's a mindset that once unlocking more skills and getting more familiar with the game that you can recognize those knee-jerk reactions about it being overpowered and unbalanced were blown out of proportion.
Edit: Also, I'm not sure how much of this game is intended to be solo friendly or encourage grouping. It feels like there is great benefit to grouping even as a duo - as one can kite while the other does damage. Bandaging is also very cheap and VERY good at increasing your survival.
-
RE: Gobblin Enforcer can't be killed by solo mage
With the starter package, anything that isn't a mage can't kill a Willow Wisp. I think it's fine that there's variety. Just because one build can't solo something or dies too easily doesn't mean it's imbalanced or over powered. It means that the person hasn't found out why they're strong/weak and adjusted to accommodate.
If a starter mage build can solo anything, why be anything else?
-
Magic Missile transparent box is visible while going through Fireball's explosion.
As the title says, Magic Missile transparent box is visible while going through Fireball's explosion.
This has been tested many times and confirmed that it's any Magic Missile and not just mine: Other players or Black Widows also show this.
It's funny seeing a transparent box going to the grass overwriting the fireball, so you see squares moving through the Fireball instead of just the Magic Missiles.