@Ostaff
Yeah sorry that was impulsive of me, but an MMO withouot PvP isn't an MMO either.
Matter of fact NW removed their prominent PvP features which made me switch over to this game.

Posts made by MaxFlex
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RE: PvP Flagging Requirement
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RE: Unable to use Character/Stuck on Loading Screen
@PeachMcD Wish you good luck with the loading
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Cant Use Chest Setting/Options. . .
For some reason i can not click and use my chest options to move or remove.
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RE: did fireball got super nerf?
@grofire
Many enemies right now have very high all around magic-ice-fire resist. -
RE: Unarmed combat
Unarmed has huge potential at this moment as well. Perfect for PvP.
You can use spells and stun with melee abilities at the same time. Opening you up for easy 1 shot kills. -
RE: PvP Flagging Requirement
@Tuoni
Haha I know all about it. Idk I just wanted people to digest some of this crap.
Also I wanted to see peoples reactions. -
RE: PvP Flagging Requirement
@Shivashanti said in PvP Flagging Requirement:
there will be no safe spots on the human planet btw, just go red and kill everyone if you feel like it
Ellaborate pls, I'd like to see real evidence saying that the criminal system would cause that. I'm saying that the human world should have both safe and unsafe spots.
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RE: PvP Flagging Requirement
@Maras said in PvP Flagging Requirement:
While all major pve locations requiring militia isn't the brightest idea for me, I think a mandatory choosing of militia at the start of ur character would be more reasonable and would just resolve the problem but as ones before me said there is a whole pvp system being developed, just gotta wait for it to happen.
Being forced to be PvP flagged from the start to the end is gonna be Tartaros, I want to say that the human world doesnt need to enforce it unless you're trying to find alternate/faster ways.
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RE: PvP Flagging Requirement
@Znick
Ye, there should be alternative ways, but they would be slower, hence more safe. -
RE: PvP Flagging Requirement
@Roccandil said in PvP Flagging Requirement:
If PvP were not opt-in, any group that started early could theoretically dominate the entire test by preventing access to key mobs. That probably wouldn't work out well long-term.
I disagree with your point that the early group would dominate. . . Me and my clan were not the first, and were competing with a different clan that like to pick us of when we went in bunches, we build our city while those guys decked out their characters and bullied us. We used our brain a little and could 5v9 them with near starting abilities.
Mind you, we were flagged the whole time. -
RE: PvP Flagging Requirement
@AlejoTheBear
Thanks for the feedback. I also do believe that this would be better when we have more to work with. -
RE: PvP Flagging Requirement
@Gothix said in PvP Flagging Requirement:
When game releases there will be 3 worlds with different rulesets.
Right now it's pretty difficult for us to test PvP because there's nothing that requires people to PvP flag. Risking your life should also have the abhility to be profitable, but in this case there's no difference.
Demon world, with free for all PvP, Arboreus with huge area completely protected from PvP, and Syndesia where you will be able to initiate PvP action, but then will suffer consequences, severity of which will depend on which guild controls the zone you are currently in, and what kind of rules they have set for this zone they control.
How will a clan control an island? There's nothing that gives them that type of ability YET because people are just invincible to your attacks, and if you do find someone flagged, you kill him or he kills you. The loosing guy is just gonna unflag because "why would I flag if there's no point? I lost anyway."
I do believe that this type of feature should added when we have a bit more land to work with.
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RE: PvP Flagging Requirement
@Amuck
You have a point, but not in my book, sorry.As I said, the human world is going to be somewhere in the middle of RP and and people actually trying to be as best as they can. What's the point of malitias when no-one actually uses them except for big clans, I am a part of a big one as well, but we go solo or duo quite often. Almost all the time I find even huge clans PvE unflagged. There has to be a reason to flag yourself beside trying for PvP.
Also NW "fixed" their flagging thing to the point that it's just a straight up an RPG game with a shit ton of hype.
I'm also not sure what you expect from THE SECOND alpha test
I have not played NW but I dug into its info before so i can not argue with you about it that much.
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RE: PvP Flagging Requirement
@Sativo you're right I was just in a long line and rushed the title a little (I'm bad at making titles)
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RE: PvP Flagging Requirement
@Sativo said in Petition for PvP Flagging Requirement:
Ummm, no.
Be patient and wait until Tartaros is available. The alignment system and criminal system should change this on Syndesia eventually.
There is no point in changing rule sets only to have to revert them at a later date.Yes I understand what you are trying to say.
However as I already stated Syndesia is ultimately a middle ground of good and evil, but you can roam around completely risk free and I don't like that due to people just taking everything without risking anything.I understand that this is not finalized.
Also I want to get peoples opinions on this stuff and that's why I started this.
Thanks for the feedback. -
PvP Flagging Requirement
This could both harm and improve the game depends on the people and if they want it or not.
There are many PvE locations in Myr right now and they are packed with unflagged players that just farm it all day long without risking anything.
In my opinion there should be some risk reward type thing. So I want to suggest MAJOR PVE LOCATIONS to require a militia.
This is an interesting feature adding risk-reward, co-operation, team play, and most importantly fun & frustration.I understand that there are gonna be more world's with bigger PvP featured but the Human world is what I believe to be the middle ground. So have things like the wastelands where where flagging is required in order to get that really good ability etc. . .
Thank You for for reading all of this
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RE: Unable to use Character/Stuck on Loading Screen
Idk if you guys did anything, but the problem is solved. Thank You for all your hard work either way
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Unable to use Character/Stuck on Loading Screen
This is a bug/feature I have ran into for the second time.
Went afk for a couple of minutes to do some human stuff, took about 5-10 minutes, possibly died from hunger while afk. Now that i come back I was at a random spot on the map, unable to move.Re logging did not work, and had a glitched UI with a bunch of lvl99 characters on the screen. Trying to load back in gets me stuck on the loading screen for ever.
I have to add that during the last test when I had that, the issue resolved when I deleted the character and made a new one, but it really hurts since i spent nearly 8-10 hours of gameplay and really dont want to lose all of the abilities.
Thanks
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RE: How does luck scale with your Drop rates?
@Donner Sorry for not mentioning that but i'd like to include ïf it actually affects drop rates" since i already know about the combat stuffs. And I was hoping for devs to answer, just to get the word out since there was nothing about it in the wiki.