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    Posts made by memokal

    • RE: why there never a power gap? some questions and suggestion to discuss

      well yes, im not a admirer for best undefeatable items or winning fights by equipment pressure. I also support that skills and tricky minds and finding tricky combos with skills mixing and kinda things be such important and decideful of a fight.

      But same time i also would support that to clench our build and skills synergy we might have some kind of item-ic bonuses and maybe masterization as i mention above, it is for provide to be hard reaching by other players and not copy as they see it from me(my skillset, combos). and maybe some not-revokable things for customizing our combos and skills also would be fine.

      I believe that if everything cannot be reachable that "easily"(i dont mean not reachable): skills, different type of items, crafting etc. and if they add some stronger effect to our gameplay(not such strong or less like there is nothing). There will be stronger parts of players and weaker parts between. and we live together create compositions by. There will be rpg elements and roles. maybe crafting and trade focused players etc etc...

      posted in Discussions & Feedback
      memokal
      memokal
    • RE: Will there be money? and Rpg elements?

      thanks for very helpful reply.

      posted in Questions & Answers
      memokal
      memokal
    • Will there be money? and Rpg elements?

      and will it work properly? I mean if theres 0 power gap after all, even you wear items what will prevent people run around naked? and dont give any.. notice to items and trade.

      What kind of items there will be? what we will use them for?

      Lets say trade system solved and its worth :
      Will there be kind of actions like caravans, looting other cities, alliances, declaring war and kinda stuff to bring wealthy to our town

      posted in Questions & Answers
      memokal
      memokal
    • Guardians City (my future dream city)

      My guild will be living in that city and be protectors of that city. We will build a good-aligned city and will try remove evil from this world. It will be a demon-hunters city. And this city will be the symbol of Goodness in fractured world. We will be ready for any evil ambush all the time.

      My guild will be named "Kalengers" we will be hating demons and our job is killing demons and fight with them. No demon can enter this city and we are agressive to evil-aligned players.

      Most will be humans.

      posted in Town Planning
      memokal
      memokal
    • RE: why there never a power gap? some questions and suggestion to discuss

      this is what im actaully talking for .. there should be some kind of in-game action that we earn and master through playing some time.. that will make us different and give us difference more over than our race, family and other things.

      i also wish the same for items.

      posted in Discussions & Feedback
      memokal
      memokal
    • why there never a power gap? some questions and suggestion to discuss

      or will there be? do you mean that you can win against a veteran by better skill synergy with your character or some kind of lucky composition against their skill composition? or you just mean 0 power gap.

      I mean its stupid for me. I am not against the idea that i write above but if you mean 0 power gap like scaling : lv1 skill damage -> 200 lv3 skill damage -> 205 it comes real bad to me. well i have no idea about details.

      but i can say that playing long time this game should be having some kind of target. Otherwise i feel like it will be very empty gameplay. And lack of roleplay. What we will do? all the time fight others and walk and kill monsters for nothing? we should be focusing on some kind of things for our improvements or build.

      Suggestion :
      What would you think about mastering in one skill in the game? i mean we will be having a variety of skills as i read. But it would be also awesome to master on 1 of them. so all skills will have 3 different mastering type or kinda and when you mastered it will be your difference from others.

      For example : lets say we have lighning skill. i made it lv3 by learning. Now i want to master it. and i achieve that it has 3 different mastering type : 1) lighning now goes bolder and wider. 2) lighning now cant be focused on 1 direction and it turns into lighning explode around and now stun. 3) lighning now shields your body and increase movement speed / attack speed for 10 seconds after using..

      Question : Will there be possible themed skills and compositions. Like i want to create a fire mage or fire natured mage.

      Question2 : Will i be able to make mixed type of characters that themed and for crafting is it possible?
      For example : I want to use a fire skinned weapon that burns when i attack and i want to use fire type spells(im afraid of variety about same type skills and options). And in addition i want to craft a different type of weapon that comes from the knowledge by my skills. Will it be possible or would you get it as a suggestion?

      posted in Discussions & Feedback
      memokal
      memokal
    • How to create items, how will they effect gameplay.

      i wonder how to make items and wear them in order... so will they also wont matter and wont bring any power gap?

      i am pretty much thinking about not having any kind of mid-range power gap between new started players and veterans is propably will be very empty gameplay. I dont mean about grinding. I mean items should matter at all. we should be having some kind of target at all..

      what kind of weapons, armors there will be and will they matter at all? like giving passive bonuses and be important in our builds?

      posted in Questions & Answers
      memokal
      memokal
    • RE: Races are Neutral to eachother?

      so i want to know that they can remain in same city and live together? in addition to this i got another question, will there be possible fight inside player-made cities?

      posted in Questions & Answers
      memokal
      memokal
    • Races are Neutral to eachother?

      I mean do they have a fight between, for example i want to create a themed guild as Human race and i want to kill Demons only. Will it be possible? or is it just like by looking and mechanically different than each other?

      posted in Questions & Answers
      memokal
      memokal
    • RE: What is planets?

      oh well. thats not kinda what i look for. its a different type of zone system in Albion online

      posted in Questions & Answers
      memokal
      memokal
    • What is planets?

      What is planets? and why you picked planet theme for races? Why not putting them in Same world but different Bioms?

      I read sth like planets will have different resources so to gather certain resources, race players will go for other planets? and again, why not putting them in same world

      posted in Questions & Answers
      memokal
      memokal
    • memokal here

      This game looks like what im looking for. I am a Visual Communication studen but im pretty afraid of that these skill-attributes and kinda things will be so complex and will make game a little bit nerdish. I just love the idea of Races and them to have some unbalanced parts inside the game. I Appreciate it.

      Recently i play Albion Online but this game made me dissapoint most of the time by their decides. So i am looking for a good;

      1. Full Loot
      2. Sandbox
      3. Customizable
      4. Rpg Elements(good UI's of Guilds Alliances, fights between them like declaring war and some war event between races or themed guilds like only that race can join..)

      MMO.

      I want to ask about that, Races live in different planets? so they wont be in same world map?

      posted in Welcome to Fractured
      memokal
      memokal
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