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    Topics created by memokal

    • memokal

      Hello! What makes players most excited. here>
      Discussions & Feedback • • memokal  

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      asspirin

      @Yitra So far we only know few spells, so im only guessing. But I mean for example Lich + Earthshaker wombocombo from DOTA2. Each of these heroes are balanced, but once they´re in one team ES initiates on enemy team with ulti (destroys all minions nearby + massive dmg + stun ), lich´s ulti (bounces between heroes up to forever for huge dmg and slow movement), then ES stuns some more and theyre either seriously harmed or dead. Together they can make nasty combo (and certainly not only them) and as we can have any skill combination, some combos will sure be better than others whil single skills (components of combo) might be totally balanced. Don´t know how long average duel will take, just hope for no 5 combo abilities K.O. @Xzoviac That´s what I would do too, but I hope devs will overcome this somehow.
    • memokal

      Environmental Hardlings
      Questions & Answers • • memokal  

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      Kralith

      @memokal for now the rivers mean nothing, since you just can walk through yet. Mountains just block your way - or make you stuck, if you find a way into them But as for River will be later some mechanics, that makes it harder to cross them. I am expecting such implementations in Alpha 2 i think. But for sure, the Dev-Team can tell you more about.
    • memokal

      Any Alpha Testers
      Questions & Answers • • memokal  

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      EvolGrinZ

      There are a few videos of the developers showing some gameplay of the game. They should be in the news section.
    • memokal

      Guild Types
      Questions & Answers • • memokal  

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      Roccandil

      @Jetah Why work on -any- voluntary feature, such as so many different skills? Not everyone is going to use them all.
    • memokal

      Map Notifications/Signals/Pins
      Questions & Answers • • memokal  

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      memokal

      Will there be map notifications? I mean pinning map for Guild, Party or For yourself. It should be categorized for different groups(guild,party,friends or only for yourself). Also there should be forever pins unless you remove them. And instant signals. Or maybe some notifications that when you press on them. A textarea shows the message of who puts it in there. So just asking..
    • memokal

      Sprays
      Questions & Answers • • memokal  

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      Trelia

      I would also question how common some stuff like that would be. To create it I would guess would be magical or equivalent of tinker made, aerosol cans would be pretty exotic. You could do the spit method that was used in ancient times by some cultures. If its explain by magic.. it would be really expensive I would imagine to get. It would be interesting if we could upload some digital art to a data base that then could be used online in a picture frame (much like Archage) that we could hang in our homes.
    • memokal

      Will it be possible to create secret guilds or organizations
      Questions & Answers • • memokal  

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      Gofrit

      Hi @memokal , like @Gothix say it's not necessary to have an implement version about it. But it's an idea interesting and i'll temper @Gothix answer (it's like family member system of ArcheAge) It's more or less like an intern guild system, with little dev effort It could be something like this ( it's a 2-3 system tables and a interacting window ingame): => Table SecretHouse (Id, name, comment, create date, id tchat canal) => Table MemberSecretHouse (Id, id player, id SecretHouse, role on SecretHouse, title) => Table ExchangeSecretHouse (Id post, title, numberreply, Id SecretHouse, id player, message,...) optional 1 - A player could create some "SecretHouse" (ex: Galvanos followers) 2 - He could manage who is in by write it in the "SecretHouse" section. 3 - A tchat could be open on the "SecretHouse" 4 - A mini-exchange text post system ingame (optional) (because is data consuming) This system could also permit some : alliance-system ingame (managed by guild masters) city-ingame tchat (managed by the city for city's citizen) religion system (one by religion) ...
    • memokal

      I wonder
      Questions & Answers • • memokal  

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      Roccandil

      @eurav I also see "Red Cat Fur" in Fractured. That's gotta mean -something.
    • memokal

      i was thinking about concept
      Discussions & Feedback • • memokal  

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      MeninoDeOuro

      In a moment when neither you nor your opponent know each other's abilities, the muscular memory of having already met someone with the same skill and knowing how to avoid it will make a difference.
    • memokal

      Secret items that only Few or Several can be created of be found
      Discussions & Feedback • • memokal  

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      Mazikar

      @specter said in Secret items that only Few or Several can be created of be found: @memokal Fractured won't have restricted items like that. That is exactly what I would say if I was making a game that had items like that......
    • memokal

      A documenting system Book system
      Discussions & Feedback • • memokal  

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      memokal

      We can have some kind of books that max 10 pages can be written by players and some kind of bookstore inside the game so, people will make or buy the book item and write things and can sell them in a profit margin on any town city etc. I can hear you saying "whats the point?" There could be many many different types of books that written by players about combos, skills, bugs, guild rules of them and kinda stuff no limit. And i believe it may help new players or cause players inspire eachother or to invest some time in some fun books or interesting. That would be adding some rpg elements to the game. In addition we can have some kind of bookholding trophies that we put on anywhere on openworld so that would also have many different usage that depends on players imagination. Like guiding comers or threating people in some zone or putting some kind of rule set to the entering gate of a city or towns etc etc.
    • memokal

      Fighting Sense, and knowledge
      Discussions & Feedback • • memokal  

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      TheRippyOne

      To me, it looks like PVP is going to be 70% wildcard for humans, and 60% wildcard for everyone else. Of course, that's true for your opponents, as well. If someone has a weapon, you can drop the number of skills you need to worry about to that subset - about 30-40 skills, and the spells that work well with them - reducing the uncertainty by another 20%. Wizards, I agree, are going to be much scarier over all, due to their high variability. The only thing I know of that gives any sort of reflection is the Erwydra's alt form, which has spell reflect for the duration - and that is visually easy to discern. (If PVP is your thing, an Erwydra Wizard might be your best initial bet, honestly, since they have a better number of options as a general tool kit, that alt mode reflection, and the capacity to GTFO if a match-up goes badly. Just hope you don't get stealth ganked by a rogue - cause Erwy mages are squishy squishy boys)
    • memokal

      Boss Fights and Events
      Questions & Answers • • memokal  

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      muker

      @zidroc The most valuable reward is skins. Do you think they are so easy to get for free?
    • memokal

      Leaderboards?
      Questions & Answers • • memokal  

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      memokal

      Will there be leaderboards and what concept there they will be about? by Killing? Money income? Resource Value? owning villages or what? im a pretty much curious about it because when i love a game and find it creative/interesting i just invest some time into it and mostly go competitive for a long time. It would be awesome to have any kind of info about it
    • memokal

      short question about towns, cities
      Questions & Answers • • memokal  

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      Gofrit

      @memokal more important is to look after the live tonight (21h in EU)
    • memokal

      Moba Style mmorpgs Best for Full-Loot Sandbox, Hardcore games
      Off Topic • • memokal  

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      Dordolio

      I don't like moba like or battle arena like. As infinite player (as opposed to finite players, who play to win) I don't care for winning a game https://en.wikipedia.org/wiki/Finite_and_Infinite_Games and/or https://fractalenlightenment.com/32173/life/6-signs-you-may-be-an-infinite-player a very clear explanation by Simon Sinek also on youtube so, as for lootboxes. sandbox, hardcore. I don't care. then we have the same silly arguments as no endgame, pvp gear needs to be better then pve gear... sigh.
    • memokal

      Camera and Movement Speed
      Questions & Answers • • memokal  

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      memokal

      hopefully it will work good by gameplay i am kinda waiting for alpha test
    • memokal

      Will there be Mounted Fights? or/and what kind of mounts
      Questions & Answers • • memokal  

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      muker

      @gofrit said in Will there be Mounted Fights? or/and what kind of mounts: Hi, @Prometheus said mounted fight are not a goal : https://forum.fracturedmmo.com/post/36131 Prometheus DymStudios - CEO il y a environ 2 mois Mounted combat is not planned for Fractured. Mounts will be used for speed out of combat - and yes, @Bomber, there will be a good variety. Not only horses @Vulcan You can already see a few in The Foundation! Pets are a completely different story, they can fight and you can totally make a "beastmaster" build based on pets like @Nelchael mentioned! Yes, that's what I read, just did not find
    • memokal

      Will there be ships? and Sea Action
      Questions & Answers • • memokal  

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      Jetah

      @fibs Prometheus said they were instanced because they're using the procedural generation tech.
    • memokal

      Will there be money? and Rpg elements?
      Questions & Answers • • memokal  

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      muker

      @memokal No problem, always happy to help^^
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