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    Posts made by Meziljin

    • Some suggestions and fix after this test

      So here we go, i got another full immersion into this alpha and got some good improvement s but, still some old bugs and new bad feature i wish to reconsider:

      • Timers: awful! Since in past we got the promise the respawn of ores and materials were random in a certain range, now its totally defined in a fix time, absolutely bad. Now people is campering resources until last minute before they repop-up.
        I suggest to leave timer but put it more generic like "less than 1 hour- about 2 hours-more than 3 hours and so on", this give the sense if deserve to wait or not without being forced to camp.

      • Ores: Again, stop this free mining for all, its terrible and have absolutely no-sense. Unclaimed towns should allow free mining, claimed NOT. Since now we have a payment fee for crafting (managed perfectly from town management), why not for mining? a town could allow to pay a small amount for each ore player get, leaving free gathering for citizen and resident, or more, cities could SELL mining licenses, a paper which allow owner who use it to free gather ores into that city area for a tot of hours/days.

      • Arrows: Stone arrow and bone arrows seems to do same damage, crafted in different way but cannot be stacked, this give some problems with arrow management because if i have for example 50 stone arrow and 50 bone arrow, i have to end one before replace with the other, often during fights. Could be useful to have the same arrow even if crafted in different way, and more, we need an "arrow count" somewhere on screen to know how many arrow we have, or at least an advice if we are going out of ammo.

      • Cluncky movement: some animation, especially during gathering/mining, is very cluncky, we need a sort of queue in commands during gathering because if animation is not totally ended, we cannot perform another action, even mouse icon will not change if animation in progress, give some priority to this, its almost from first alpha we have this bad thing.

      • Delete time on wagon and charts: GREAT IDEA, but 24 hours seems a bit low, maybe we could consider 48, just to avoid someone lose materials for a day out of game, which could happen maybe during weekend or for some trouble with internet or private issues

      posted in Discussions & Feedback
      Meziljin
      Meziljin
    • Various bugs

      -I crafted an oak longbow (tier 2 even if my town is still rank 0), equipping it i cannot use anymore Chilling arrows and Burning arrows skills. Those skill are allow for spell channelling / ranged weapon. Allowed light/medium armor
      i fit all requirements, but no way they are grey
      Equipping primitive bow (it result heavy too) i can use all of them.

      • Bandits in camps and not only (even goblins and some wolves) often are in random roaming moving far away from their first position.

      • Brazier in my house is set to only co-owners using, but every stranger can come into my house and use it to rest, is it normal?

      • Some ores is not reachable and not gathereable, mush less than last alpha but still someone.

      posted in Bug Reports - Closed
      Meziljin
      Meziljin
    • New skills not appear

      i discovered new skills from some goblins yesterday, but when i went to rest to upload or even unlock them, they are not present into skill list. I can unlock them into the "book of knowledge" under the goblin skill voice, but still not appear to be uploaded.

      posted in Bug Reports - Closed
      Meziljin
      Meziljin
    • Goblin archers vs bowman bug

      During my raids in goblin area, i noticed if i start shoot with my bow goblin archers (dunno correct name, those with bows), goblin start to pursue me, taking position to start shooting me too, but when he take position and start shoot, he is invulnerable, my arrows will not hit him anymore, i have to do almost a single step and restart shoot to give him damage. When he take position seems he get a sort of cover from shoots, solvable doing a step and restarting, not intended i suppose

      posted in Bug Reports - Closed
      Meziljin
      Meziljin
    • Flying objects

      coords -2839 -1751 flying objects spread in the area like trees, plants etc

      posted in Bug Reports
      Meziljin
      Meziljin
    • RE: Roadmap To Fall Alpha 2021

      I see no mention about cities and how they worked into spring alpha...

      I don't think all accepted and are agree about the resources management (free access to all).

      I hope there will be a tweak about this point

      posted in News & Announcements
      Meziljin
      Meziljin
    • RE: Patch Log - v.a.2.5.0e

      @GamerSeuss considering people exploiting this to create new characters to farm unharmed... it make sense

      posted in Discussions & Feedback
      Meziljin
      Meziljin
    • RE: Year of release

      @Deathruler maybe they should reduce target leaving only 3 isles (one per type), then implement the others in future contents after official launch

      9 isles all together will be pretty empty at lauch bringing to a strong migration and disgregation of players, a sorto of oregon trail lol

      posted in Discussions & Feedback
      Meziljin
      Meziljin
    • RE: The decision for public vs citizens-only crafting stations should be made by Governors, not Dynamight

      What about the resources inside cities? like ingots and woods, all are able to get them freely? previous alpha only citizen could get them, now?

      Starting towns could become cities for solo players where they can freely craft medium equipment, giving more buildings for smelt and smith

      Players cities instead can get access to advanced buildings and equipment craft by ranking up and researching them, totally managed by city owner, this should even allow a sort of commerce of high quality items

      posted in Discussions & Feedback
      Meziljin
      Meziljin
    • RE: First Impressions on the new City System

      @Prometheus yes i mean personal timer, and yes when i see an empty rock another could gather something because on his side the rock is full, then i can decide to let him gather or kill him to get double resources lol. Otherwise the spawn timer should be really faster, but in this way we can't avoid campering spots doing nothing until they pop up, so most of time we will be forced to get only 1 mineral or two and run away before someone try to get them from our chart. Yes this mean much less gather and much more travel, this way people get bored...

      posted in Discussions & Feedback
      Meziljin
      Meziljin
    • RE: First Impressions on the new City System

      i suggest to move resource spawn timer on client-side, not global timer, this allow:

      • everyone can gather resources, managing only his personal timer, allowing all citizen to do their part (global timer could reduce gathering only to 1-2 players per spot if they manage wisely timer spawn)
      • More citizen, more resources, more output, a client side timer give a sense of growing for cities while a global one stuck city rise.
      • Pvp for resources make more sense, since mineral spots allow more players to gather same time, while global timer force to be only 1 to take it all, hard to recognize and raid
      • Global timer force people who want resources to move in isolated spots to have more chance to gather, abandoning cities too populated because chance to get minerals are lower proportionated to the number of players around.
      posted in Discussions & Feedback
      Meziljin
      Meziljin
    • RE: Patch Log - v.a.2.4.2c

      Just to know: Int will continue to increase the cap for the ability point to spend? (more than 20)
      i thought it was planned to be fixed on 20, people is increasing int to plan builds with 25+ points, will this remain or not?

      posted in Discussions & Feedback
      Meziljin
      Meziljin
    • RE: Arbitrary Skill Restrictions

      Agree. Too many resctrictions reducing personalization a lot. In many cases those resctrictions don't work. I think it's ok to limitate skills by weapons but not armors, armors should give buff-debuff indipendently by which skill used (heavier, move slower, lower mana regen and stamina regen but more def, maybe even healing slower). It could be funny see an archer in plate using a heavy crossbow to be a standing tower or an archer in light armor to be swift diver and harasser with light bow

      posted in Discussions & Feedback
      Meziljin
      Meziljin
    • RE: Damage bonus: it could be so easy

      @asspirin Well to start we still dunno what exactly do strenght, dexterity, constitution etc

      Actually when a player create a character, stats will be fixed and cannot be adjusted in any way, so for example i created a character with a 20 str and 17 dex, but no Per (didn'y know what is supposed to do), so i created character not good as warrior, not as archer or assassin.
      Game give no description of what each point give, have to check the wiki but it is not attendable becaouse a lot of things on wiki are not yet implemented (first case a wiki have more information than game self).
      A lot of skills require 2 stats and particular armors and weapons, reducing a lot the possible combinations, this is bad because hybrid solution could improve experience and gameplay.
      It could be interesting to allow to adjust stats in game by sparring on dummy (craftable in your house), this could give possibility to try different way without compromise the multi-slot for characters (i doubt a player respec stats each tyme he want try tank assassin, mage, tamer etc).

      posted in Discussions & Feedback
      Meziljin
      Meziljin
    • RE: Damage bonus: it could be so easy

      @asspirin that's the point, this game is attracting players with average of 30-35, because it feels Ultima Online and old school gameplay. Game is ambitious and need a lot of players to work properly so it's important to avoid a too complex gameplay otherwise population will drop faster than expected.
      I'm not against the rules of the old school games, but to be honest this game cannot work only with 30+ aged players 😞

      posted in Discussions & Feedback
      Meziljin
      Meziljin
    • RE: Damage bonus: it could be so easy

      @Farlander just old enough to know that new generation players want easy UI and fast approach to the game basic rules, the old school games are hard to understand and appreciate, reducing appeal, better avoid a niche game...

      posted in Discussions & Feedback
      Meziljin
      Meziljin
    • RE: Damage bonus: it could be so easy

      @Prometheus pls not! too many stats just creating confusion, simplify!!!

      posted in Discussions & Feedback
      Meziljin
      Meziljin
    • RE: Next Alpha Starting Location Suggestion

      at begin of alpha trade by ports was not active, so all stormed on mines
      after the ship fix, coastal cities have more appeal, but they are big towns so not for all

      i suggest to take big city if u have a big guild on backward, because surely in next alpha small cities will have more trouble

      posted in Discussions & Feedback
      Meziljin
      Meziljin
    • Some ability working not correctly...

      Protection from Fire: should grant immunity to fire, but it give exactly 1000 fire resistant that grant 74% fire def (not immunity), and more it say it's a toggle group, but it work only on his owner, not even party members

      Protection from Poison: not tested yet but probably same thing as Fire

      Second wind: sometimes for reason i cannot understand yet, it doeasn't work anymore during fight, pressing the button it never start even if cd is zero. Have to fight again vs another monster to unlock this empasse

      Necrotic disease: What it do? description say it can be resisted but not a single word on his effect (ofc we know by experience it start deplete hp cap slowly )

      posted in Bug Reports
      Meziljin
      Meziljin
    • RE: CON is way too overpowered for Warriors.

      if i'm not wrong, your build is purely tank, so u cant do damage but hold damage on yourself greatly...

      your build have an ultimate equip with enchants and allow you to only tank legends for example, so why overpowered? it's correct for your function!

      lowering cos and increasing str allow u to do pvp but surely cannot tank legends hard like before

      u just got the extreme point for tank, and it work as purpose.

      posted in Discussions & Feedback
      Meziljin
      Meziljin
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