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    Posts made by Meziljin

    • RE: City and Farms

      Actually private houses are quite useless. I still have problem understand my own role into game, am i a citizen? My city is managed by a guild playing or their own, without involving the others, so i can "steal" from city stores their materials, or help them on my own building some blueprints they left incompleted. I think farmlands, as u said, should be excluded by cities and left to privates who will forage city. A good idea could be implent house blueprints with included fertile soils.

      The lack of role of the private slots is a bad thing, i think a rework could improve greatly the gameplay, i should love to produce my charcoal or my ingots on my own and bring them to city for a fee πŸ˜›

      posted in Discussions & Feedback
      Meziljin
      Meziljin
    • RE: Grueling upkeep!

      so if 200 citizen leave game, we will have a ghost town forever.... no upkeep it's actually the only money sink.
      It is frustrating each day we have to pay taxes, i hope dev will move to 1 per week (surely bigger, but stressless).

      posted in Discussions & Feedback
      Meziljin
      Meziljin
    • RE: City and Farms

      true, i noticed yesterday cities full of farm inside, that's weird. City can farm while i cannot have even a little garden in my house lol

      posted in Discussions & Feedback
      Meziljin
      Meziljin
    • RE: First impression and opinions

      updated .....

      posted in Discussions & Feedback
      Meziljin
      Meziljin
    • RE: Silver, iron and coal very close!

      there are cities really low attractive, our placement showed this clearly

      A replacement of resources in some areas is fundamental imho
      otherwise we need to place rare monsters or other stuff in areas that have less attraction by resources

      posted in Discussions & Feedback
      Meziljin
      Meziljin
    • RE: Resource Gather / Burn Rate is WAY OFF.

      i'm partially agree
      Since tradepost must have a global overview to check where to go with cart for trade, i think problem is the money sink, actually the only money sink, if i'm not wrong, it's the daily tax each city have, but its so small that its affordable even by only 1 player (sure it's alpha price will raise, but it's really limitated as it not affect solo players non-citized).
      Yesterday i traded silver for coins (cannot even call it gold, because its a resource lol), but i realized i can do nothing with that...

      posted in Discussions & Feedback
      Meziljin
      Meziljin
    • First impression and opinions

      Hi all,

      i will update during the test my impressions, hope to help staff.

      Pathfinding

      Cluncky, woody, if u catch a tree under mouse point the risk of life increase greatly. this part need a great re-work, even the fact we cannot use WASD that a lot of player wish to use could be part of problem, maybe you should consider to move the skill on numbers (1,2,3,4,5,6 and go on) and leave lecters free (most shortcut aready use them like craft menu, map and so on).

      Archery

      Arrow crafting is nice and work fine (using bones instead stones help a lot while hunting)
      But even if i appreciate the realism about the arrow blocked by items on fire line, most of the time arrows disappears for strange bushes, small plants, and more if i am just a little bit higher in position of target (im on a really little hill, while target under). It could be a nice idea to give more damage instead from higher position and lower from under, even pvp should improve.

      Mining

      Since different nodes are fine, during mining the bos with mineral pop up always on the mineral rocks, and often are hard to localize because of the same colour, maybe popping out under player or directly in hands allow a smoother performance.

      Carts

      Beautiful idea, works fine but noticed a problem about overpopulation of carts, people are licterally flooding towns with carts not stealable nor breakable. Even the fact no owner nae appear bring to an owning problem, which is mine? When a village is erected, the lack of immediate "bank" brought players to use carts as portable bank, this must be avoided.

      Enlightment

      Since the map is really huge and well defined (not the best but there is no lack of vegetation or animals, the lights are eyes burning, shadows are really small while seems all world is buning under a sahara sun. this part should be refined for sure.

      Knowledge

      Since discover new items in fauna and flora is nice and allow to explore and move around the world, the skill and spell learning will be surely coded on sites, so in future we will have tutorials to catch all spell u want in the exact way, breaking the casual approach to the game maybe, dunno i have some doubt about this part

      Crafting-Farming

      What can i say, PERFECT, you just got all your best experience from your previous game, improving menu and texture. Thank You!

      Claiming town

      This part seems an improvement of your "linked realms system" (ndr Jacopo), but maybe a grid on map (or minimap) should help understand better the exact extension of domains

      Minimap

      This need a great refinement, its really chaotic, hard to realize what is a river, a stone path, a road. It work but its not really easy to understand what are u looking on

      World spawns

      Since there are different biomes, i notice some monster spawn in place really strange, for example i found spiders in deserts with spidernet everywhere...in desert. Since exists a lot of spiders in deserts, they are not net producers, they use fast attacks in direct way. Even the zombies in deserts are quite strange, ok scheletons but zombie...

      Loading time

      I got some issue with SpatialIOS even in previos alpha, now seems to work better, maybe just a lack of optimization, nothing scary actually

      Conclusions

      Good job, game is coming out really fine, it's already enjoyable, i would suggest a permanent alpha, with server opened timeless, this should attract more backers, giving you more funds and more feedback, think about this, game deserve attention its actually too ambitious πŸ˜›

      ---UPDATE---

      Animations

      There is an issue about the preloading action on mouse pointer (if i order to chop a tree or dig a stone, during animation mouse clicked is absolutely unresponsive about the context; if i pass over another stone or tree, the mouse pointer icon does not change into the proper image, invalidating any pre-ordered action). To be more clear, if im doing any kind of action i cannot "pre-order" anithing until animation end, that is frustrating because really often we click on wagon or another stone during gathering, but have to wait the animation end, hope they fix it asap, it's frustrating
      Another TERRIBLE thing is that if i'm carrying a wagon with horse, my mouse pointer is totally unresponsive about mineral deposit, i have to release wagon (i can remain on horse) and check if there is something gathereable, the retake wagon.

      Private houses

      I really appreciated the progressive and immersive building system, i loved raising my house step by step, but actually i see no great reason to do it, seems just aesthetic, no personal vendors, no personal smithy or forge or foundry (it could help to not overload cities of building), the only thing i can do is charcoal, a personal hearth and some storage, which is good but if im citizen i already have all of this in town, why i should go private? i'm missing the sense.

      Citizen rights

      Here is the most hilarious part: as citizen i have access to all about my city, even steal resources from storages, weapon, armours, anything i want. For the most guilds take possession of the cities and the spare citizen not joined their guild are substantially parasite of their work or, on the other side, victims of their bully approach sometime. (for example, if a player not guilded raise a private home, the city owner can turn his life in a doom...)

      City appeal

      As we all can see, players spreaded aroung the world, focusing on the most attractive location, evaluating position, resources, neightbours, pve spots etc
      Some city is totally in ruin, even docks cities because they have nothing attractive and no reason to apply there, because they have low resources or totally away from trade routes, this need surely a tweak in future

      Trade routes

      It's the first time roads have such a fundamental role on commerce, because playing out of roads is really painful, hard and mostly so dangerous that people avoid. This is incredible nice but could be really nice as future implementation to LEVEL UP the roads, improving them so wagons and horses go still faster, improving commerce and movement, like real world, or even allow cities to build new roads to connect them.

      Wagons

      I know i already wrote about this, but i wish to add something could help its role. First of all, too many carts, it could be an idea to have a wagon as personal summoneable item like the horse (why horse yes and wagon/cart no?), of course a wagon/cart with at least 1 item inside will not be dismissable, avoiding abusing. Another option is to change the wagon speed if full or empty, in the first case it is slow, in the second it should slow less about 0 impact, to avoid each trade will remain a "no-return voyage", because travelling back to home with an empty wagon really not worth, better abandon or destroy and go back alone, then rebuild it

      Trees

      While the dismantling animation of the chopped tree is amazing, often some chunk of wood fall into an ungathearable position, frustrating...

      Rest system

      The idea is good but i think badly implemented, not only as concept but even graphically.
      The rest into a tavern is fine, but that corpse laying on floor is terrible. Let some table and chairs on tavern, each chair is a slot to rest, so we could have a tavern full of people chatting on tables even with beer and playing cards lol. The rest should not go instantly, just really faster. Outside taverns we should have the option to rest sitting on floor even without camps, but it raise really slowly, meantime hungry should increase (so a good malus to rest outside taverns and camps). Camps will work as hearth but slower. I think it should be better that the actual way because often finding stones is a real quest and the risk to die for excessive stress is real...

      posted in Discussions & Feedback
      Meziljin
      Meziljin
    • RE: Fall Alpha Dev Update #3

      no delay, no login.... welcome to the fracture lol

      posted in News & Announcements
      Meziljin
      Meziljin
    • RE: Fall Alpha Dev Update #3

      5:30 pm.... time to dinner lol

      posted in News & Announcements
      Meziljin
      Meziljin
    • RE: Fall Alpha Dev Update #3

      lol already double delayed

      posted in News & Announcements
      Meziljin
      Meziljin
    • RE: Fall Alpha Dev Update #3

      @Stacy555 This because u dun know the previous game Jacopo did, in that game agricolture was really impressive. Everyone had possibility to have a farm into his garden, planting even vineyard and producing beer, wine, super alcoholics... i can assure everyone that This company have best experience to craft system, they developed the best way to craft and production ever, no other game have mechanics even similar and i'm a really old veteran from the first Ultima Online till now.

      posted in News & Announcements
      Meziljin
      Meziljin
    • RE: The fun is about to begin!

      how much it last? only syndesia? no new races?

      posted in Welcome to Fractured
      Meziljin
      Meziljin
    • Cerco gilda, neofita appena entrato

      Salve a tutti
      Ho testato la free alpha, ora ho il pack master e presto entro a vedre i nuovi contenuti, non ho gilda e volevo qualcuno che mi spiegasse tutto.
      Non so che razza scegliere, sono attratto un po da tutto, non mi piacciono gli umani ma vedo che fanno il craft piu di tutti, boh vedremo, ci sono offerte?

      posted in Reclutamento Gilde
      Meziljin
      Meziljin
    • Salve a tutti

      Salve a tutti

      Ciao Prome πŸ˜„

      posted in Benvenuti a Fractured
      Meziljin
      Meziljin
    • RE: Buonsalve

      benvenuto

      posted in Benvenuti a Fractured
      Meziljin
      Meziljin
    • RE: Hero and Guild creation now live in The Foundation

      Seems like this is becoming a text game, still not a video, a screenshot (except the background one), game we know is totally based on texts and ideas...

      Too much hype required....

      posted in News & Announcements
      Meziljin
      Meziljin
    • RE: Bella raga

      "Spero solo che la colonna sonora sia all'altezza!" hahaha

      posted in Welcome to Fractured
      Meziljin
      Meziljin
    • RE: Discussioni Italiane magari ,non italiale !!

      cucΓΉ!

      Bella Prome, Unity forever!!

      posted in Discussioni Generali
      Meziljin
      Meziljin
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