Navigation

    Fractured Forum

    • Login
    • Search
    • Recent
    • Tags
    • Users
    • Groups
    1. Home
    2. Meziljin
    3. Topics
    • Profile
    • Following
    • Followers
    • Topics
    • Posts
    • Best
    • Groups

    Topics created by Meziljin

    • Meziljin

      Some suggestions and fix after this test
      Discussions & Feedback • • Meziljin  

      2
      0
      Votes
      2
      Posts
      14
      Views

      GamerSeuss

      @Meziljin said in Some suggestions and fix after this test: Delete time on wagon and charts: GREAT IDEA, but 24 hours seems a bit low, maybe we could consider 48, just to avoid someone lose materials for a day out of game, which could happen maybe during weekend or for some trouble with internet or private issues The delete timer stops of you leave your wagon/cart on your own plot. I also think it stops in town, but could be wrong there. A lot of your other points I can get behind, however, you do have to realize some of these things are reacting to other players requested fixes, and so they are experimenting to see what works. The Timers for Ore is something others have asked for. They decided after that one test with the ore nodes being connected to the cities, that it made more sense to make ore nodes open to the world, and then cities would have to monitor the nodes and get to them first if they wanted them all to theirselves. Arrows: As they have the exact same stats, Stone and Bone arrows should just result in 'Basic Arrows' so they can interstack with each other. I'm okay with not having a counter, because one of the things a warrior in battle has to deal with is not knowing for sure how much ammo they have left, unless they periodically check, just like a gunman with his/her clip.
    • Meziljin

      Various bugs
      Bug Reports - Closed • • Meziljin  

      4
      0
      Votes
      4
      Posts
      28
      Views

      Prometheus

      @Meziljin the fact everyone can sit down anyway is correct. Also the fact you can't use these spells with the Longbow is correct since it doesn't have Spell Channeling, that's the tradeoff for the higher damage
    • Meziljin

      New skills not appear
      Bug Reports - Closed • • Meziljin  

      4
      1
      Votes
      4
      Posts
      25
      Views

      Prometheus

      Fixed in va260e
    • Meziljin

      Goblin archers vs bowman bug
      Bug Reports - Closed • • Meziljin  

      1
      0
      Votes
      1
      Posts
      12
      Views

      Meziljin

      During my raids in goblin area, i noticed if i start shoot with my bow goblin archers (dunno correct name, those with bows), goblin start to pursue me, taking position to start shooting me too, but when he take position and start shoot, he is invulnerable, my arrows will not hit him anymore, i have to do almost a single step and restart shoot to give him damage. When he take position seems he get a sort of cover from shoots, solvable doing a step and restarting, not intended i suppose
    • Meziljin

      Flying objects
      Bug Reports • • Meziljin  

      1
      0
      Votes
      1
      Posts
      6
      Views

      Meziljin

      coords -2839 -1751 flying objects spread in the area like trees, plants etc
    • Meziljin

      Some ability working not correctly...
      Bug Reports • • Meziljin  

      1
      0
      Votes
      1
      Posts
      16
      Views

      Meziljin

      Protection from Fire: should grant immunity to fire, but it give exactly 1000 fire resistant that grant 74% fire def (not immunity), and more it say it's a toggle group, but it work only on his owner, not even party members Protection from Poison: not tested yet but probably same thing as Fire Second wind: sometimes for reason i cannot understand yet, it doeasn't work anymore during fight, pressing the button it never start even if cd is zero. Have to fight again vs another monster to unlock this empasse Necrotic disease: What it do? description say it can be resisted but not a single word on his effect (ofc we know by experience it start deplete hp cap slowly )
    • Meziljin

      Dry river?
      Bug Reports • • Meziljin  

      4
      0
      Votes
      4
      Posts
      32
      Views

      Ostaff

      It's just waiting for the flood to happen is all
    • Meziljin

      Incorrect upload of resources on tradepost
      Bug Reports • • Meziljin  

      2
      0
      Votes
      2
      Posts
      11
      Views

      Meziljin

      sounds like even others have same problem with stones, it involve only stones apparently
    • Meziljin

      Cercasi ita
      Benvenuti a Fractured • • Meziljin  

      2
      0
      Votes
      2
      Posts
      27
      Views

      STRIKE

      ciao ..noi siamo un gruppetto di tre player che fa fatica a stare in piedi..io cerco di resistere, mentre i miei compagni , credo che si sposteranno presto, andranno in un gruppo più grande, se vuoi unirti alla mia causa entra in discord hai tutti gli indirizzi linkati nel profilo ..siamo piccoli ma cresceremo...ciao
    • Meziljin

      First impression and opinions
      Discussions & Feedback • • Meziljin  

      4
      3
      Votes
      4
      Posts
      64
      Views

      Meziljin

      After a week of experience and impressions, i feel to leave here some suggestions to improve gameplay and fix some problem: ROAD SYSTEM Since game seems really slow, roads allow to move a bit faster and lower our stress during infinite travels But i think roads could works even differently and better with some improve. All roads in world are divided in segments, each segment connect 2 villages or town (at their end point a wooden sign will show the road segment. The two cities connected can improve that road segment increasing the road rank But how it work? A city send a request to the other one to start the improvement project, if it accept both cities have to load stones into the wood signs (the sum is equally divided indipendently by the rank of towns), so if 40 stones needed, each city have to place 20 stones. When placed, road rank up becoming a lastricated road (or marbled road name is just an example). This road have a travel speed increased by 100% (so the double respect the normal road). Road need maintenance, this maintenance is the half of the build cost (in this case 20 stones), whoever can help to upkeep road, maintenance is weekly (not daily), if requirement is not satisfied, road rank down to normal one. BUT WHY? because a faster road attract more travelers, improve the commerce and force involuntarly people to move there instead other roads. But how much cost a rank up of the road? it is directly proportioned to the distance (about 1-2 stone per tile, so very long road will cost really high (even 70-80 stones) and upkeep even is high but travels will be greatly improved. AUTO TRADE Each city at a certain rank (not at begin), can release a carovan (a wagon) that will go sell or buy something decided by governor into his tradepost in another city. Carovan will start from the governor tradepost and move only on roads until the tradepost of destination, do the deal and come back. why this? no time waste, faster grow, time safer. Risks? carovan can be raided during travel, because player killers can patrol choke points and raid carovan stealing all. Well this could happen even if u decide to move carovan on your own with a personal trade, but in this case you can choose to travel out of road avoiding pirates. At high ranks Cities will unlock Militians which will guard town by raiders, but even a governor can decide to link militians at guard of carovans, but if this will give more safety to the carovan, reduce the defence of the city itself (hard to decide, raider could notice militians going out of town and raid city...beware governors lol. STONE CITIES Since i have a stone city and i love it, Both stone and fertile grounds got a really bad appeal on players. Stone cities simply have no advantage, it produce a reasource all players can get everywhere, sure more than others but it is not enough. I suggest Stone cities have a quarry where citizen can dig Boulders, these boulders can be disgregate into 8-10 stones or can be used to build advanced building in highest rank in cities (an end game resource for biggest cities) Meantime i wish Fertile grounds can produce more crops than others, not in quantity but even in variety (those crops have a better effect on city upkeep or another end game resource)
    • Meziljin

      Cerco gilda, neofita appena entrato
      Reclutamento Gilde • • Meziljin  

      4
      0
      Votes
      4
      Posts
      33
      Views

      STRIKE

      intanto ti parlo della mia gilda , se ne vuoi far parte noi siamo in due e siamo inesperti, ma il gioco eè totalmente nuovo a tutti quindi in fase di sviluppo, quindi tutti sperimentano per una buona build , e a volte si sbaglia anche , se vieni nel canale discord possiamo parlarne insieme cosi che possiamo mettere giu qualcosa di buono , se magari ci diamo consigli reciproci, io ho letto qualcosa e' un idea forse la tengo, ma se non hai fretta di fare le cose , magari riusciamo a fare qualcosa di meglio, ma la cosa fondamentale sarebbe conoscerci in discord e scambiarci opinioni sul da farsi. se vuoi ti aspettiamo in discordhttps://discord.gg/ https://discord.gg/5ysjweGs
    • Meziljin

      Salve a tutti
      Benvenuti a Fractured • • Meziljin  

      8
      0
      Votes
      8
      Posts
      781
      Views

      Smurfinator

      wellaaaa
    • 1 / 1