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    Best posts made by MidniteArrow

    • Ability Attributes and "Mana"

      Problem:
      Right now all the Abilities have a mana cost. But they also seem to have a related attribute. Consider the following abilities:

      Eviscerate [Swordsmanship, STR-based damage, 300 mana]
      Burning Pillar [Pyromancy, INT-based damage, 300 mana]

      A STR-based character generally has less access to STR-based abilities than an INT-based character has access to INT-based abilities. This seems unbalanced. STR-based characters should be just as good at using STR-based abilities as INT-based characters are at INT-based abilities.

      Proposal
      1: All characters have 1000 mana, and more INT does not increase it
      2: All abilities have a related attribute
      3: Higher values for the related attribute lower the mana cost of using the ability

      Consider the characters Nukez (INT 20, STR 10), Tankz (INT 10, STR 20), and Midz (INT 15, STR 15)

      Nukez high INT would lower the mana cost of Burning Pillar, since it is an INT-based ability. So maybe Nukez will only pay 100 mana for using it. But their low STR would not help them with Eviscerate.

      Tankz would be the opposite - paying only 100 mana for Eviscerate, but paying 300 mana for Burning Pillar.

      Midz would get an advantage for both, paying somewhere in the middle for both (like maybe 150 mana each).

      posted in Discussions & Feedback
      MidniteArrow
      MidniteArrow
    • RE: How long to get key

      @Hammergoblin069 I don’t know of any needed key, it uses the same login as the forum. But the game servers aren’t currently online. We’re expecting info in the next 24 hours on the path ahead.

      posted in Questions & Answers
      MidniteArrow
      MidniteArrow
    • RE: isit worth getting founder pack because i dont know if i should

      @Junkie for a lot ppl it would just be "eat rice and beans for 2 weeks and that'll pay for an eternal pack". But also for a lot of people, they're already eating rice and beans, and they definitely shouldn't get a founder's pack because the world is broken.

      posted in Off Topic
      MidniteArrow
      MidniteArrow
    • RE: Additional Zoom-Out when riding horse

      It would also be nice to remove the view-distance advantage to top/bottom of screen. I'm not sure how to do that in a good way. More zoom out with a view-distance fog would do it. But I think that wouldn't look as good. I should be able to see the same distance in all directions, ideally.

      posted in Discussions & Feedback
      MidniteArrow
      MidniteArrow
    • RE: isit worth getting founder pack because i dont know if i should

      @DarthJafo I mean, I usually eat rice and beans, and I bought an eternal pack. Of course, I like rice and beans, so there's that.

      posted in Off Topic
      MidniteArrow
      MidniteArrow
    • RE: Ability Attributes and "Mana"

      But that is synonymous with "yes, there are balance issues for heavy-armor melee characters"

      posted in Discussions & Feedback
      MidniteArrow
      MidniteArrow
    • RE: Ability Attributes and "Mana"

      Now, that may be ok, especially if there are things for those characters that are hard to kill but not very dangerous to do in PvP settings. Like move the cart, break the door, tank the legend, etc...

      posted in Discussions & Feedback
      MidniteArrow
      MidniteArrow
    • RE: Mana for physical toggle skills?

      That's good in theory. But in practice, characters using STR-based abilities can't dump-stat INT because they need the mana, but characters using INT-based abilities can dump-stat STR. STR does give HP, but CON gives better HP and it gives resist as well.

      INT gives ability power, strong mana, and resist.
      STR gives ability power, weak HP, and carry
      CON gives ability power, strong HP, resist, and stamina
      DEX gives ability power, attack speed, resist, stealth, and lockpick
      PER gives anti-resist and anti-stealth
      CHA gives ability power, weak mana, and luck

      INT/DEX/CON are critical skills because they give resist
      PER is critical because it lets you overcome resist
      CHA and STR are only useful if you use CHA or STR abilities.

      posted in Discussions & Feedback
      MidniteArrow
      MidniteArrow
    • Ability Variation and Restriction

      I have experience playing a tank in this game but no real experience with light/medium armor builds. From that perspective, the ability tree seems pretty broken.

      What I see for heavy armor users seems pretty nice. Your armor choice narrows the tree. Your weapon choice narrows the tree. There are options, mostly built around the weapon you use, and you can get access to more abilities, but play is going to be more complicated, requiring weapon-switching during combat to enable different abilities. I ran that build in PVP and it seemed to work well. Shield charge + sword heavy ability, switch to 2h-hammer for hammer heavy ability, switch to 2h-axe for axe heavy ability, switch back to shield for defense and cooldown.

      But from what I can tell, the other builds don't have these problems. Some abilities require light armor. Most require light/medium. None require medium. None require heavy.

      The magic schools also don't work like the weapon schools, but they probably should. Split Earth is great, but you can't use it with a sword, because it requires a hammer. You can't use it with a mace, because it requires a 2-handed weapon. Magic schools should be the same way. Everything in Cryomancy should require an ice weapon. The strongest things in Cryomancy should require a 2-handed ice weapon. Want a fire/ice build? No problem, equip a fire weapon and an ice weapon, and weapon-switch to cast abilities. Want to mix 3 schools? No problem, add a 3rd weapon. Want to mix 4? No. Just like melee can't. Want a block chance and more defense from a shield? No problem, but you'll give up the higher-effect abilities to do so (and gain access to shield-requiring abilities).

      More defense should always pair with less offense. Flexibility should come with a cost. Every set of choices (armor, weapon, off-hand, jewelry) should somewhat equivalently narrow the ability tree.

      posted in Discussions & Feedback
      MidniteArrow
      MidniteArrow
    • RE: Engame Changer - Objectives Preview

      We need things worth fighting for more than we need to balance fighting.

      posted in Discussions & Feedback
      MidniteArrow
      MidniteArrow
    • Feature Request: Recipe known count on recipe tooltip

      It would be nice if the recipe tooltip showed how many of that recipe were currently known.

      posted in Discussions & Feedback
      MidniteArrow
      MidniteArrow
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