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    Posts made by MidniteArrow

    • RE: Ability Attributes and "Mana"

      @spoletta I doubt there's going to be any one-shotting in primitive/T1 and unenchanted gear. Skeptical, and as always, I'd like to see that in action.

      Regarding my statement, you can just expand that to contain your definition of "tank" to be something like "yes, there are balance issues for heavy armor melee characters who focus on STR/CON/CHA and defensive abilities".

      "this game has no concept of a 'tank' in pvp" seems like another way to say tanks are unbalanced with mages. Maybe that's the way the game creators want it to be. Not the most attractive for people that want to play tanks.

      posted in Discussions & Feedback
      MidniteArrow
      MidniteArrow
    • RE: Ability Attributes and "Mana"

      Now, that may be ok, especially if there are things for those characters that are hard to kill but not very dangerous to do in PvP settings. Like move the cart, break the door, tank the legend, etc...

      posted in Discussions & Feedback
      MidniteArrow
      MidniteArrow
    • RE: Ability Attributes and "Mana"

      But that is synonymous with "yes, there are balance issues for heavy-armor melee characters"

      posted in Discussions & Feedback
      MidniteArrow
      MidniteArrow
    • RE: Ability Attributes and "Mana"

      DPS. Longevity is great, but like you said, it doesn't end the fight. I don't expect the longevity will actually out-heal the incoming damage from the mage. But I could easily be wrong as I haven't really tested it.

      My most recent build is CON/STR with CHA as not-a-dump-stat, so my memory might be faulty as it has been over a year.

      As far as I can tell though, you are saying that there are some builds that just shouldn't use abilities. That seems really odd to me.

      posted in Discussions & Feedback
      MidniteArrow
      MidniteArrow
    • RE: Ability Attributes and "Mana"

      I've "been" a CON/CHA tank build. Gear always seemed really critical, especially for mana. That's why I'm skeptical. I believe you, I'd still like to see that in action without any gear except a primitive weapon. What I haven't seen is max KP without gear (because I spend most my time crafting / gathering). My intuition is that the INT-focused character will have a drastic advantage. But intuitions can be wrong.

      posted in Discussions & Feedback
      MidniteArrow
      MidniteArrow
    • RE: Unable to play after account transfer

      @Balemar There isn't an active play test at the moment. There will be another one in the future and you should be able to play in it without buying anything else. None of us can play right now.

      posted in Discussions & Feedback
      MidniteArrow
      MidniteArrow
    • RE: Ability Attributes and "Mana"

      @spoletta That's surprising to the point of "show me".

      posted in Discussions & Feedback
      MidniteArrow
      MidniteArrow
    • RE: Ability Attributes and "Mana"

      @spoletta what does a fight between a tank and mage look like when both of them have a fully unlocked and configured set of abilities with no gear but a primitive weapon with no enchants?

      posted in Discussions & Feedback
      MidniteArrow
      MidniteArrow
    • RE: Ability Attributes and "Mana"

      " now that we have mana steal weapons"

      If melee has to use a specific piece of equipment to be able to use abilities, then ranged should also have to use a specific piece of equipment to be able to use abilities (or melee should be able to be competitive with ranged without melee using abilities but with ranged using abilities). The reliance on specific gear to have a viable build is a major red flag. Gear should make you better, it shouldn't make you viable.

      posted in Discussions & Feedback
      MidniteArrow
      MidniteArrow
    • RE: Ability Attributes and "Mana"

      Stamina can help. I worry that you'd need a different resource for every attribute. One big problem with my approach is that it makes INT not matter for everyone, but STR/CON matter for everyone because of HP.

      posted in Discussions & Feedback
      MidniteArrow
      MidniteArrow
    • Ability Attributes and "Mana"

      Problem:
      Right now all the Abilities have a mana cost. But they also seem to have a related attribute. Consider the following abilities:

      Eviscerate [Swordsmanship, STR-based damage, 300 mana]
      Burning Pillar [Pyromancy, INT-based damage, 300 mana]

      A STR-based character generally has less access to STR-based abilities than an INT-based character has access to INT-based abilities. This seems unbalanced. STR-based characters should be just as good at using STR-based abilities as INT-based characters are at INT-based abilities.

      Proposal
      1: All characters have 1000 mana, and more INT does not increase it
      2: All abilities have a related attribute
      3: Higher values for the related attribute lower the mana cost of using the ability

      Consider the characters Nukez (INT 20, STR 10), Tankz (INT 10, STR 20), and Midz (INT 15, STR 15)

      Nukez high INT would lower the mana cost of Burning Pillar, since it is an INT-based ability. So maybe Nukez will only pay 100 mana for using it. But their low STR would not help them with Eviscerate.

      Tankz would be the opposite - paying only 100 mana for Eviscerate, but paying 300 mana for Burning Pillar.

      Midz would get an advantage for both, paying somewhere in the middle for both (like maybe 150 mana each).

      posted in Discussions & Feedback
      MidniteArrow
      MidniteArrow
    • RE: Let us gather small stones from stone deposits

      I'd question the "mass" part of that statement. I always just saw them as part of the gamification. Stone hunting breaks up grinding and adds another challenge. It doesn't frustrate me like it does you.

      Games balance entertainment with struggle. You seem to want to push the slider further toward entertainment than I do. For me, struggle is more important.

      Hard is fun.

      posted in Discussions & Feedback
      MidniteArrow
      MidniteArrow
    • RE: Additional Zoom-Out when riding horse

      You could also tie max zoom distance to perception.

      posted in Discussions & Feedback
      MidniteArrow
      MidniteArrow
    • RE: Additional Zoom-Out when riding horse

      It would also be nice to remove the view-distance advantage to top/bottom of screen. I'm not sure how to do that in a good way. More zoom out with a view-distance fog would do it. But I think that wouldn't look as good. I should be able to see the same distance in all directions, ideally.

      posted in Discussions & Feedback
      MidniteArrow
      MidniteArrow
    • RE: Let us gather small stones from stone deposits

      @Roccandil I mean, a wind barrier helps. But from a game mechanics standpoint, campfires are needed for long sessions away from town, and they let you respec. The need for stones enables areas where stones are not available so, if you don't come prepared, you are going to have a hard time, and only so much preparation will be possible. If you tie mining resource nodes to stones, you won't be able to design a map that has mining resource nodes but that doesn't have stones.

      I don't know if that's something the devs care about or not.

      posted in Discussions & Feedback
      MidniteArrow
      MidniteArrow
    • RE: Is the game not available to play right now?

      @pummukl I do not know the process for a refund.

      posted in Welcome to Fractured
      MidniteArrow
      MidniteArrow
    • RE: Is the game not available to play right now?

      Yes, we're all waiting right now. Hoping for an announcement soon, but not quite expecting one. There is evidence a lot of work is going into this game, but it isn't online for play today, and we don't know exactly when it will be.

      posted in Welcome to Fractured
      MidniteArrow
      MidniteArrow
    • RE: Let us gather small stones from stone deposits

      @Roccandil the problem is that it means anywhere they put mining nodes they are also putting easy campfires. They may actually want to have areas with mining nodes that don't have any small stones to prevent easy campfires.

      They want campfires to be a little irritating to setup. That's not a bug, it is a feature.

      posted in Discussions & Feedback
      MidniteArrow
      MidniteArrow
    • RE: isit worth getting founder pack because i dont know if i should

      @DarthJafo I assumed the questioner was asking about the more expensive founder's packs.

      posted in Off Topic
      MidniteArrow
      MidniteArrow
    • RE: isit worth getting founder pack because i dont know if i should

      @DarthJafo I mean, I usually eat rice and beans, and I bought an eternal pack. Of course, I like rice and beans, so there's that.

      posted in Off Topic
      MidniteArrow
      MidniteArrow
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