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    Topics created by MidniteArrow

    • MidniteArrow

      Feature Request: Recipe known count on recipe tooltip
      Discussions & Feedback • • MidniteArrow  

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      MidniteArrow

      It would be nice if the recipe tooltip showed how many of that recipe were currently known.
    • MidniteArrow

      MDMA
      Discussions & Feedback • • MidniteArrow  

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      MidniteArrow

      Make Durability Matter Again Ok, joking aside, there is a huge grind in this game to be a great across-the-board crafter. And there is little benefit. There is some, and it matters, but the community seems to feel like item quality just isn't important, not important enough to justify worrying about. An Orange item needs to be much better than a White. My preferred way to address this is to limit the enchantability: White: not enchantable Green: +1 max Blue: +2 max Purple: +3 max Orange: +4 max I'd also like to see some level of durability increase return, without losing the current performance bonuses. There should be a reason dedicated crafters are important.
    • MidniteArrow

      Ability Variation and Restriction
      Discussions & Feedback • • MidniteArrow  

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      MidniteArrow

      @spoletta I agree. If that's changed, I'll just wait until it expires to re-cast, which does slow down the healing by about 50%. But the healing will still be there in some capacity.
    • MidniteArrow

      Ability Attributes and "Mana"
      Discussions & Feedback • • MidniteArrow  

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      DraxOakstaff

      @Maltos a few goblins or human elite, or even an ogre, instead of half a mob and dropping below 0 mana.
    • MidniteArrow

      MetalCrafter/Tank/Healer LFG 5x5 In-City Palace
      Guild Recruitment • • MidniteArrow  

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      MidniteArrow

      My main will be a crafter that focuses on metal crafting. I am looking for a guild that will provide an in-city 5x5 plot and I currently plan to build a palace on that plot (although we haven't seen the details of that, so that could change). I am an eternal founder, so I'll have some perks. I generally run 3 characters: Crafter [main focus] Tank [most playtime and does gathering] Healer [when I'm bored] Access to tin is important. Access to coal is critical. City points in metal smelting/armor/weapon critical. I generally prefer syndesia, but I am flexible.
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