@prometheus said in Major Milestones Approaching! (Or: Why We've Been So Silent):
It will all be explained! That being said, won't be gentle with botters.
This made me happy.
@prometheus said in Major Milestones Approaching! (Or: Why We've Been So Silent):
It will all be explained! That being said, won't be gentle with botters.
This made me happy.
:thumbsup_tone2: Good stuff!
Yes, we have been told that the influence of gear is not going to be 'game breaking', but that still leaves a lot of potential influence on the outcome of a battle, so gear could be 'semi required for the competitive player'. If that is the case, consider how much of a disadvantage it is to a player who is 'farming/gathering' in a PvP environment compared to a non-PvP environment. If there wouldn't be such a disadvantage, other people in this thread wouldn't right out state they would be botting and hacking in order to gain that advantage. Quod erat demonstrandum.
I see what you mean now, thats a fair point. There is a possible way around that maybe we increased value of resources from the PvP planet? Instead of costing 10 ores its only 3 as oppose to the none pvp. My question would also be if demons would be at such a disadvantage with a debuff why would they bother with Arboreus anyway? In the sense if disadvantage is the problem.
@finland said in The PvE vs PvP Thread:
I have not said that I will bot at 100%. I don't know neither if I will play the game. I need more info to understand how the game will be. Fast equipping could be a compromise due the full loot. That's all.
Well they said equipment wont have much of an impact so thats good then. It will be knowledge points that are seeked after. But thats fun.
@finland said in The PvE vs PvP Thread:
@miffi i cheated (if you mean the haking) not for my self, cause my account was banned. I was playing as griefer just to ruin the game to top nerd players and p2w players. The robin hood of that situation! Givin the things around.
Whilst I see what you mean, it still is shady business. I just would never go as far as to hack someone. But thats a personal opinion.
If you mean that bot is cheating well nope! That s not much different from paying someone to play your account and grind for you.
Well, paying someone to grind for you is also cheating? You didnt do it therefore you didnt earn it. Its almost always against the the T&S of a game. Meaning its cheating by the developers standards which is what one can go by. All im saying is you lose a lot of credibility when you encourage and try to justify going against the rules of said game. If the game was meant to be botted there would be an in game function for that.
It's not cheating if the item can be also obtenible in game with a normal % of drop. It's cheating when you buy an item not obtenible in game that can make you win vs 50 players like happend to the p2w archage.
I would say any gear that has statistical function should only ever be achieved in game through farming/grinding. Never from a store. If one person can by it within 30 second of playing that takes another person a week to get thats just disadvantage for the sake of greed. Archeage was on a whole other level of pay to rek people it doesnt even warrant to be recognised as a game lol.
@logain said in The PvE vs PvP Thread:
@miffi said in The PvE vs PvP Thread:
But there would be interaction
That's exactly the point I was trying to highlight. Like I said, the concept works if there is NO interaction, but soon as you allow that interaction the design breaks and you force people into cheating (which frankly, no game should, since that's strange and poor design).
Why would people need to cheat? As in find some exploit that allows them to PK people? That proves something is wrong with people, not the game lol. They want to so badly kill someone they cant that they will break the game to do so. That indicates something aint right up in someones head lol.
If there is any way where resources can be exchanged between a completely PvP on and a completely PvP off area, every competitive PvP player 'has to' break the rules and run bots in order to keep a steady influx on equipment, otherwise the players that come from the PvP off into the PvP on area for timed and planned PvP are always going to have an edge. Finland even mentioned he had been doing that himself in another game earlier in the thread. Which means every honest PVP player that does not break the rules gets screwed.
Is that good design? If so, why even have equipment?
Well equipment wont have much influence on combat as they have already stated. Also, yes, your right to a certain degree but that was your choice? You chose the challenge of being at a 'disadvantage' even though your desire to PvP was what drove you to that race and planet? Im also not completely sure why they would need to bot? Are you saying because they would be invaded by the no pvp planet? Sure there will be some who do, but the mass majority who are on those planets arent interested in PvP so that doesnt really apply here.
@jetah said in The PvE vs PvP Thread:
I have to say that getting into accounts and stealing is much different than killing. that and your view on bots makes me just want to ignore you.
I have to agree with Jetah here fin, those are dangerous lines you are crossing. I cant play as much as I use to and I dont agree with bots. If I cant keep up with nolifers I have two choices, either deal with that reality or decide MMO's arent the genre best suited for my lifestyle. Cheating is not a good solution. Same if someone buys items with real cash to get ahead, they are both cheating.
@target Well said, and maybe there is the middle ground. Staying in safezones is possible but with little risk comes little reward, and there I feel would be a good compromise. Giving people the choice to go or not with more reward, but not forcing them to do so.
@logain said in The PvE vs PvP Thread:
The issue is that these same people don't understand designing game features is a bit like a cog wheel. If you change one, it influences (plenty of) others. If there is no interaction and exchange between planets, then you'd be completely right, but that's not the case.
But there would be interaction, just not the find a player minding his own business, kill him and take his stuff. Also, this would only apply to one of the planets, that makes two still having this kind you so desire. What I dont understand is why its such a big deal to kill beastkin? Its not a factions game, you are not 'with' the other demons, they are still your prey and that is who you should want to steal from. And if you wish to still go the 'factions' way you can go to the human planet to raid and pillage all you want. They would also fight back since they opted in for the PvP.
Also which mechanic are you referring to specifically? The resources being different for each planet? If so, it actually makes things simpler. You would be able to go to Arboreus and mine/gather your resource and leave. That doesnt change anything there?
@jetah said in The PvE vs PvP Thread:
you say bullying but it's part of the game.
That doesnt change the fact that the act is bullying. Just because something is possible to do doesnt change what it is.
Truth is what others like @vengu @EvolGrinZ have said is whats going to happen. You're pushing so much to be able to kill players that want no part in it they are going to be turned off from trying the game out. People will lose interest because of it and then whether you can kill PvE'rs or not you wont have any to kill. Your desire to kill them just makes no sense. They want to be left alone, so leave them alone lol. If they want to pvp they will go to one of TWO planets that have it.
The fact that you cant see that does show a bully mentality. Thats the issue they have with you guys.
@logain said in The PvE vs PvP Thread:
Ok, let's assume I'm stumbling upon your advertising of Fractured with your rule-set and I think the game's generally interesting/appealing to me, how would you pitch the PvP aspect of your rule-set, so I'd bail in and pledge on the Kickstarter?
I, as a hypothetical PvP-player, seem to be getting the short end of the stick in this rule-set just about everywhere, despite being the most competitive sort of player.
As a demon on Tartaros, I take the full risk but have no reward, everybody (Demons, Humans and Beastman) can come and kill me on sight, but I, on the other hand, can not even take my revenge on the Beastman. This means, I am hard pressed to keep my equipment and all of my competition can enjoy regaining any loss in their save spot quick and easy, which leads to a downwards spiral for me (I keep loosing they keep gaining 'progress').
I have to be on my toes and 'account' for hostile activities whenever I go to hunt, leading to a slower progress (or a higher risk of loss), whereas the Beastman/Human can Min-Max their PvE skill/equipment time, leading to an even bigger gap.
Even worse, a group of Beastman could come, kill me, go back to Arboreus and taunt me with no possible means for me to defend myself from their evil words.It seems I'd be better off playing a MOBA or FPS, where PvP is a main selling point and there's a reward for any risk I'm taking, then to pledge for PvP in your rule-set of Fractured, where I have all risk and no reward? What am I missing that would make me happy?
Well, you getting to PvP anyone and anything you see if your choice and your reward. Thats the playstyle you chose, just as someone who prefers PvE chooses a playstyle. If you would rather not have that, then dont pick that playstyle? I dont see why its so hard for people to get that what @finland @EvolGrinZ are saying is that you get YOUR playstyle of a FFA on your planet and even to the human planet with some restrictions. But let them have their non pvp planet just like you have your pvp planet. And if you're just worried about them not risking much as you well have a debuff for beastkin on tartaros just as you have one for evil aligned on Arborus.
@jetah But not if your in a traders market. I mean I guess they could make it that pvp could be done in a market but that would make that particular market have no one come by. I would assume areas where trades are done they are protected and therefore items would be jacked up for those who are pvp/pker's.
@mazikar Could also just make wolves feral? Or even lose the ability to go primal form but gain other abilities or mechanics.
@jetah said in The PvE vs PvP Thread:
you can't sell items there were taken when you're dead.
This is true but @EvolGrinZ makes a good point in that, yes they will lose what is stolen, but anything after that will be increased in price as push back. I wonder if there will also be racial sale differences. Like a beastkin would sell a product 5 times the price to demons as opposed to the normal price to a beastkin.
@rolanstorm said in Rabies and Vampirism:
It is the same old problem: no one wants to unbalance game.
Back in the day when games had monsters that can level on player kills or alpha class existed people was not afraid to experiment. These days people want to bring innovation, but they still keep in mind the formula dictated by WoW and clones that followed. I hope Fractured to be different and it looks like it, but we'll see.
One of the things that could be done very interesting but stays mundane to the core is magic. It could have been such an experience, yet it hardly covers anything beyond combat. Mage is most MMORPGs is no different from everyone else, just damage looks different.
^ Feel exactly the same. This whole thing were everything must be balanced perfect removes so much creativity. It doesnt allow for more interesting ideas. Its the lack of this 'balance' that made games like Baldurs Gate and the like so good. But like you mentioned, does look like Fractured will be going in a better direction. Just glad to see someone else who isnt all about 'balance' lol.
@phaethonas said in The PvE vs PvP Thread:
@finland said in The PvE vs PvP Thread:
@phaethonas said in The PvE vs PvP Thread:
Also, I don't think we know that "Demons [...] will not allowed to kill people in the most of the planet". I am almost certain that something like that hasn't been announced and I sincerely doubt that the devs would make Arboreus for the most part a safe zone as you hope.
They said it!
Till you point me to the direction of that info, I will doubt it.
It would make no sense to have demon invasions at the beast planet then. If 80% of Arboreus is a safe zone, it makes no sense to have that mechanic.
They have said that the demon invasion is a human planet event, not a beastkin one.
@phaethonas said in The PvE vs PvP Thread:
@miffi said in The PvE vs PvP Thread:
@phaethonas said in The PvE vs PvP Thread:
@finland said in
Issue | Goldsellers and DDoS attacks:
@phaethonas said in
Issue | Goldsellers and DDoS attacks:
Fractured has a planet solely for pve? Tell that to the demon horde when it invades that planet and starts killing and pillaging
So once there will be no more beasts what do you plan to do? Move to another game?
Look's like that the main purpose is killing beasts (pvers). You can fight humans and demons too. But pkers/gankers like you never mention them. I really hope that devs will keep an eye on your kind of considerations.
My main purpose is not to kill pvers. And the moment pvers leave (if that happens, which I doubt), then I will be killing pvpers.
What I did say was that if you chose to be a beastkin, don't expect to leave peacefully ever after. The game has the concept of demon invasions.
As to my preferences? They are not that important as long as I accept the game for what it is. To your own words, you want to force changes to the game.
I think the problem most pve'rs have is that you want to force pvp on them. Its your going out of your way for targeting those who want no part of it. I personally dont mind, I like pvp. No so much grieving, ganking and just being scummy but pvp im down for. But a lot of those going beastkin are doing so to avoid people like you unfortunately. The idea is this, you want to pvp? Thats fine, go ahead and do so with the others who want to also. But dont force those who dont to do so. Thats why they are condemning that playstyle because its a bully mentality.
I am not trying to force anything to anyone.
If a beastkin wants to hide during a demon invasion that is just fine. Does he/she want to log out and log back in when the invasion has stopped? That is fine as well.
Me (a demon) invading the beast planet is not "forcing someone to pvp" and it is not "bullying". Me invading the beast planet is part of the game's gameplay.
If someone doesn't like that concept, then he/she doesn't like this game. As such I would urge that person to reconsider being at this game as well as games like EVE, Dual Universe, Crowfall, Camelot Unchained and others like that. They can go and play a number of other pve centric/oriented games.
Thats true, I can see some merit to your point. But what people are doing is voicing that they dont want that as part of the game. It hasnt been developed yet and in reality whats the point of alienating a fair part of the player market. Lets be honest, most of those who are going beastkin are pve oriented people. 'Carebears' as some would call. It would be unwise to implement a mechanic that thoroughly ruined the gameplay experience for them. Thats just the truth of it, they dont want it. Personally I dont want it removed, but most dont want to be worried every minute of time they play that someones just going to kill and take all the stuff, and thats a warranted fear.
You are right that if it is part of the game in a much greater manner than we are expecting that they shouldn't play the game and move on to another, but if they do, you have a very small population on your hands.... and thats not good for anyone.
@jetah said in The PvE vs PvP Thread:
@finland said in The PvE vs PvP Thread:
@jetah I never said you can't travel there I'm just telling you that your idea of "invasion" will not happen.
As per Spotlight #1:
Since the Fracture, demons have developed an evergrowing contempt towards beastmen and humans alike, and so did their god. Maddened by revenge, Babilis gave its progeny the ability to travel to other planets way more easily than humans and beastmen can do, allowing them to spread death and chaos to Syndesia and Arboreus. These travels of horrors canβt be permanent, however, as the demon body gets debilitated over time, eventually forcing them to return home.
that means demons can invade Arboreus. Just like my idea of an invasion.
@Miffi Demons don't give a flying pancake about bullies or being nice. they want to spread chaos and death, they don't care where. Sure they may be debuffed but with enough of them raiding it might not matter. Again I'll say griefing doesn't happen when you know it's possible to be in a PvP scenario anytime outside of the protected areas.
It does happen, just mean you can do it within the rules of the game. Doesnt change that its still grieving. I'm happy for you to try and ill be actively looking for people like you. Most of us will be in parties and it will be fun to be godlike with our buffs to destroy your hopes of spreading 'chaos'/grieving lol anyway, as Logain pointed out its pointless until they release the spotlight and everything is explained. I was merely pointing out that the reason you get so much pushback is because you want to force those who do not like to PvP, to PvP. In the same way you dont want PvP restricted or removed, you just dont seem to understand the other sides points.
@jetah said in The PvE vs PvP Thread:
@finland demons can invade, Arboreus, it won't be immune to pvp. as per the links posted by @Logain.
@Miffi demons are able to invade Arboreus just like Logain linked. If it's part of the core game play then you can expect to be hunted and maybe killed on the PvE planet. It isn't completely immune to PvP.
Yeah you can, and like I pointed out earlier, I'm happy to smash you down with your debuffs. But my point is that you and others want to go out of your way to bully those who dont. Thats just a scummy attitude. You are trying to justify it whilst underhandedly having the intension of just wanting to grief.