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    Topics created by Mirgannel12

    • Mirgannel12

      Knowledge/Skills
      Questions & Answers • • Mirgannel12  

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      Turrug

      Maybe someone knows, was Wiki with new Skills updated?)
    • Mirgannel12

      New Layout
      Questions & Answers • • Mirgannel12  

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      Mirgannel12

      @GamerSeuss fair enough, i had forgotten about weapon degradation
    • Mirgannel12

      Geopolitical Survey :P
      Discussions & Feedback • • Mirgannel12  

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      d3Sync

      I didn't have any reasoning behind where I spawned, as I didn't know where any POI's were on the map. And really, you can travel and set yourself up in any city once you get your feet under you. So it really doesn't matter. Though I understand why people feel like being in the southern part of the map is better. If you know exactly where you want to settle, starting closer by is the obvious choice. I still don't know where I'm going to spawn in the next one. I'm not part of a guild. Don't know any of the city governors.
    • Mirgannel12

      Mythopoeia (modified)
      Town Planning • • Mirgannel12  

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      Mirgannel12

      @StormBug fair enough, and it's true they didn't take anything when they killed me, but i was expecting some sort of challenge, you know; "halt! who goes there?" or even "Die, dog of Tyros!" or even just have them attack me on sight, but I had actually ridden through the entire city before they chased me down, which may again be due to lag, but still, it was a test and i clearly wasn't interested in pvp, not to mention 4V1 is a bit much. If the game was finished, fair enough, i'm not likely to approach an evil aligned city as a good character, at least not peacefully, but surely testing phases don't require players, even those playing as demons, to act like demons?
    • Mirgannel12

      Nokes Folly
      Guild Recruitment • • Mirgannel12  

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      Xzait

      @Mirgannel12 said in Nokes Folly: @Ostaff well, at least i've got something going for me, no such thing as bad publicity and all that I dunno... all the stuff I hear about with BLM protests, vegan protesters, Karens and SJW's tells me otherwise...
    • Mirgannel12

      Guild alliance: The city of many names
      Guild Recruitment • • Mirgannel12  

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      Mirgannel12

      Not recruiting FOR a guild, but recruiting GUILDS This is for guilds, or solo players, interested in joining with other guilds/players to claim a city in the coming test, as described in my town planning post: https://forum.fracturedmmo.com/topic/13407/the-city-of-many-names?_=1614474874364 Of course, anyone interested in joining my guild, Mythopoeia, is welcome to do so https://fracturedmmo.com/guild-profile/id/4176/
    • Mirgannel12

      The city of many names
      Town Planning • • Mirgannel12  

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      ElphXIII

      definitely looking to be a part of a town/city. think it would be a lot of fun and add a new aspect to the way i game
    • Mirgannel12

      Lores and Layouts
      Questions & Answers • • Mirgannel12  

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      Kralith

      @Mirgannel12 The lore is based on greek mythology. I started to make a summary about the lore we already know. I will try to get that to the forum soon. But they said, they aren't focussed yet about the ingame lore, they will add this later at some points, but the game will just get a background story and no deep lore tales. Since it is a sandbox game, the player will make their own lore, depending on the background we get for the game. Simple said, it is the ongoing and always existent war between the good against the bad. And the "neutral" humans inbetween all of them to find their own benefit from being like a flag in the air, that is always leading to the side where that brings them most
    • Mirgannel12

      Senatus Populusque
      Questions & Answers • • Mirgannel12  

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      Mirgannel12

      Couple of questions about citizenship: Can the governor that claimed a city just up and quit and go off to claim another ruined city? or do they have to be voted out of office? I assume that citizens can, but how exactly does a citizen give up their citizenship?
    • Mirgannel12

      Matters of the purse
      Questions & Answers • • Mirgannel12  

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      Mirgannel12

      @Mirgannel12 Eternal, not Immortal
    • Mirgannel12

      Wagons and handcarts
      Discussions & Feedback • • Mirgannel12  

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      Farlander

      I'm not for anything that just adds to the game to make it harder. It's not real life. It doesn't have to feel like work.
    • Mirgannel12

      Guilds and new players
      Discussions & Feedback • • Mirgannel12  

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      Gropes

      @spoletta yes exactly
    • Mirgannel12

      The value of Information
      Discussions & Feedback • • Mirgannel12  

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      PeachMcD

      @GamerSeuss - yeah, I run a FB page myself but recently told the folks who follow it that it's not gonna be very active, for reasons my followers will ALL relate to. It's a juggernaut, to be sure. A few years back I tried out a decentralized social network called Diaspora. I really dug the folks I met there, but I couldn't convince fam and friends who are more normal to join me, so eventually had to admit that if I wanted to stay in touch with my friends/fam all over the world, I'd need to suck it up and log on to fb a few times a week. <sigh>
    • Mirgannel12

      Alliance of cities: Troy reborn
      Town Planning • • Mirgannel12  

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      Mirgannel12

      I propose a union of cities for the purpose of trade and generally doing the things that cities are for. I have only participated in the two recent open tests, where harvesting of resources was available to anyone, however, at some point I assume that will not be the case, thus, the alliance. The Southguard Mountains, Sunset Peaks, Marching Hills and the Shield of Myr contain all the mineral resources in the game, and, should harbours be active, would be linked by the two harbour cities; one between the northernmost ranges, and the other the southern two, as well as the regions between being rich in fertile soil. Not to mention there aren't any monsters, except trolls to the north and only bears and wolves elsewhere, with a few spiders thrown in (monster or animal?) Whatever else occurs on Myr, it seems a good idea for there to be a region players can return to after adventuring or come to for guaranteed trade and fellowship. Mythopoeia shall once again make an attempt at the northern harbour city, and I hope that cities such as Ore Centrali and the City of Akir will be built again and be open to trading.
    • Mirgannel12

      His own Second
      Character Builds • • Mirgannel12  

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      Mirgannel12

      One of the prominent aspects of Fractured is a players ability to 'respec' their build; this, as well as the fact that all characters belonging to the same account are treated as the same person for most things, allows me to bring into the game an otherwise purely academic aspect of my characters build (https://forum.fracturedmmo.com/topic/13102/the-song-eternal?_=1610788299869) This is the idea that, while He is the mischievous, ancient, Lich-Bard, Master-of-the-Guild; who stands in sharp contrast to his War-leader; the grim and noble knight that is the Guilds second in command, What many don't know, (or perhaps everyone knows) is that he has a great love of disguise, and that these two men, are one and the same. Despite being a man who seeks knowledge and professes to dislike the concerns of others interfering with his work, and is the master of a guild, with all the complications that brings, He nevertheless cares deeply for his guild members, and when they go to war, or seek adventure, or just when he gets bored, the Lich-Bard becomes the Knight, and leads his guild from the front. This transformation could be achieved, in game, in one of two ways; either by creating separate characters, which would allow for cosmetic change and attribute change, but would be separate people, or by simply having two main build presets, thus keeping the one man-two faces concept, for which fractured is uniquely suited. Keeping the same character would not be too great of a problem, even considering that a character cannot change their attribute point distribution, as they would both be primarily charisma/dexterity/intelligence builds, with either perception or constitution as supplementary. Neither would require much strength, assuming he had a guild at his back; the one being a stealth mage who passes unhindered among the good creatures (hopefully) and goes unseen among the evil or wields mighty arts to silence them, while the other is a mage knight whose magics aid his fellows in battle and frustrate their enemies, while his agility and armour keep himself safe. Fractureds skill system allows characters to change, which in this case allows me to represent a man who, at once desires peace; avoiding conflict even with evil beings, yet also seeks knowledge, even the knowledge that may only be learnt through killing. A man who guards peace and good, even to the extent of allowing evil to live and criminals to walk his city, yet also longs to see that evil destroyed or driven out of his land.
    • Mirgannel12

      Environment/minor resource distribution and density (and the mini-map)
      Discussions & Feedback • • Mirgannel12  

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      Mirgannel12

      fair enough
    • Mirgannel12

      Mythopoeia
      Town Planning • • Mirgannel12  

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      Mirgannel12

      Due to a shortage of votes, the site of the city of Mythopoeia will be the small city slightly south of the previous site, and while no more votes are needed, new citizens would nevertheless be welcomed. The purpose of this city in this short time, will be mainly for smelting alloys and enchanting the items made from them, for no reason but curiosity, so, if you want to smelt, but have no city, feel free to join; ore would be welcome.
    • Mirgannel12

      Story
      Discussions & Feedback • • Mirgannel12  

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      Trug

      As others have said, looking for lore in alpha testing is probably doomed to be a letdown. Alphas test mechanics, often to the point of boredom if you're looking for a feature complete game. Things like story and polish are going to show up later in the process. For now, just be ready to test mechanics until they break, then test them some more. We'll get there!
    • Mirgannel12

      Knowledge
      Discussions & Feedback • • Mirgannel12  

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      ThrillKill

      @Logain said in Knowledge: That sounds like it could potentially be 'abused'. All you need is a good stealth equipment and some stealth talent points and you can basically unlock all other skills without any effort. I'm not against roleplaying 'at one with nature', actually I am in favor of that, but I'm not sure that would be a good idea balance wise. It would 100% insure that several different types of simple macros that ran way points would be everywhere at release. I'm sure everyone knows that an arms race is alreaday going on with several groups concerning macros to keep their resources flowing 24/7. Such an easy system to gain KP and/or abilities from mobs would place even higher value on those macros. Add in another set of possible abilities via a new group (secondary skills able to learn/increase) and I know several game geeks that will be ecstatic over it because they know who the players are that they've seen from one game to another that will drop a few grand without a second thought to have that prog for them and a select group of their guildies only. And by the time they were found out they would already have basically weeks, probable months, and even possible a couple of years.
    • Mirgannel12

      Mythopoeia
      Guild Recruitment • • Mirgannel12  

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      Mirgannel12

      Mythopoeia is a guild for those who seek to explore their world, and to shape it. I would like to see Mythopoeia allied with other guilds that also seek adventure, crafting and trade: an alliance of cities within whose walls any player might find rest and allies with whom to share their quest. As Fractured allows only citizens of a city to utilise that city's resources, and as Mythopoeia has yet to grown very large; I hope to find other guilds who also wish to create a region in which players can mine, farm, craft and feel safe from those who would take their lives goods. That being said, this alliance would also be a base from which players could head out into the wilds of this Fractured world; a group of allies to adventure with. Some players want to battle monsters, and explore, others desire safety in which to harvest resources and shape them. Mythopoeia seeks to join players with differing play styles, to allow guild members to do all these things: craftsmen to supply the warriors; warriors to defend the workers; miners and farmers to sustain the city and its people, and, whenever a player wishes to change their role, others are there to cover for their lacks, as they do for them. Mythopoeia is for the player who wants to fight monsters, or hunt criminals, but doesn't want to spend time crafting equipment. For the player who wants to mine and farm and craft but always seems to get killed and looted by other players. For the player that wants to explore the world and harvest ingredients but has trouble getting through the monsters. While this guild is primarily for PVE, it is my desire that when an evil player commits a crime, and a stranger happens along bearing the name Mythopoeia, that player feels fear. Yet when any player, even the most evil, is sorely pressed by monsters, Mythopoeia is a friend. I do not intend this guild to punish others, but neither do I wish to turn a blind eye; even criminals may seek succour within its walls, as may any other, provided they do no wrong while there. I leave it to the judgement of its members their response to the deeds of other players, whether to act or to leave judgement to another, yet I would not have it said that Mythopoeia allows wrongdoing. Any player may forge their own character, and while I do not condone the actions of criminals, where would be the watchman without the thief? In the same line, where would be the pillager without the city and its workers? We welcome the criminal, as we welcome the man who hunts him; and neither may do harm within our walls. If you seek safety, our doors are open; if aid, our arms are yours. We will walk the lonely road with the assassin and trust as brother the thief. We will stand together against the hordes with demon, beast and man; we guard the back of the stranger, and turn none away, though they have done great evil. Yet watch your hand, who seeks wrongdoing.
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