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    Topics created by Mirgannel12

    • Mirgannel12

      Harbours
      Questions & Answers • • Mirgannel12  

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      K

      its like an harbour from euro truck sim. just click on target harbour and pay the fee now you are there
    • Mirgannel12

      Hand cart duplication
      Questions & Answers • • Mirgannel12  

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      Mirgannel12

      you do admittedly have to get on your horse and hook up, but that only takes a few seconds. I suppose if I had had a cart around I would have used it, I just didn't think to make one.
    • Mirgannel12

      The Song Eternal
      Character Builds • • Mirgannel12  

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      Mirgannel12

      On consideration, I would slightly alter this build: removing the party skills to make it more 'lone seeker of knowledge' and adding some lethal magics; for use on evil creatures only. Once again, this build relies on Fractured allowing high karma/very good characters to be treated as friends by good creatures, or the introduction of calming/beastmaster skills. As well as having a guild to back him up (see 'His own Second' https://forum.fracturedmmo.com/topic/13182/his-own-second) The reason for my original choice to be purely non-combat, was due to the existence of creatures such as trolls and elementals etc. that seem to be good, but attack to defend their regions. I am hoping that the game will allow, whether by good alliance or by skills, these sort of creatures to be non-hostile. Creatures like undead spiders, zombies and whatnot are usually agreed to be totally evil and undeserving of any sympathy, even from the most peaceful druid, most neutral monk, or kindest priest.
    • Mirgannel12

      Inter-City relations
      Questions & Answers • • Mirgannel12  

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      Farlander

      I'm hoping resource locations are randomized on a timer/cooldown. It would also be nice if they were similar to SWG resources where each resource was not a static type such as valorite from UO but had randomized properties for crafting purposes. They properties were set by the spawn and may never repeat from location to location.
    • Mirgannel12

      Merchants
      Questions & Answers • • Mirgannel12  

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      Mirgannel12

      I noticed that there was mention of merchants benefiting from the use of roads to transport their merchandise, but I don't recall any specific mention of what that merchandise might be; would it be resources? ie: ore, stone, timber etc. armor and weapons? alchemical/enchanting supplies? On a similar note, would the construction of buildings be done entirely by the player who would own that building? It seems that there is an opportunity to incorporate the construction of (and buying and selling of) building materials, furniture, decorations etc. into the other crafting skills (armor, weapons, potions etc.) so that, once again, a master warrior, returning from battle doesn't drop sword, pick up hammer and singlehandedly raise an elegant manor equipped with tasteful decor. Not that he couldn't, but rather that some people might prefer, particularly as has been mentioned in another of my discussions, that 'mini-games' which the fractured building process is not particularly, but still, are often considered long and boring. Allowing one player to construct the buildings, furniture etc. and another player to buy and sell them to a third would increase the feasibility of a non-combat character. One final point; it has been said that fractured has a player driven economy, meaning that items are not randomly spawned but made by players, does this mean there are no NPC merchants?
    • Mirgannel12

      Master of all trades
      Questions & Answers • • Mirgannel12  

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      Mirgannel12

      True, skill decay for skills you are using tends not to work in games, but decay of un-used skills still seems like it could work, in the same way that you forget the finer points of things you haven't done in a while, i mean, it doesnt make much sense to max a skill at the start of the game, never use it again for in game months or years, then come back to it, and still be a master of it and it would mean you could have the experience of 'beginning' multiple times, without the annoyance of not having any gear at the start. As for the rest, I still like the idea of 'proficiency' from time spent using skills/time requirements for pre-requisite skills.
    • Mirgannel12

      Greetings
      Welcome to Fractured • • Mirgannel12  

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      Gibbx

      @Mirgannel12 Hello and welcome aboard
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