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    Mrchipps

    @Mrchipps

    TF#8 - GENERAL AMBASSADOR

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    Location United States Age 35

    Mrchipps Follow
    TF#12 - PEOPLE'S HERALD TF#11 - PROCONSUL TF#10 - CONSUL TF#9 - FIRST AMBASSADOR TF#8 - GENERAL AMBASSADOR TF#7 - AMBASSADOR TF#6 - DIPLOMAT TF#5 - LEGATE TF#4 - EMISSARY TF#3 - ENVOY TF#2 - MESSENGER TF#1 - WHISPERER

    Best posts made by Mrchipps

    • The psychology of gaming

      What comes to mind is, what really tickles your fancy? What is it that draws you into a game and keeps you playing. These can be tough questions when it comes to an MMO because of the longevity of the game and the fact that the game never truly ends.

      So with knowing that, what is it in an MMO that has no end game cut scene that truly draws you into the game and keeps you playing it for years.

      Feel free to reference other games that kept your attention and focus on the details. This should be a great resource for dynamite to see what they need to focus on to keep attention.

      I'll start and say that my favorite memories of games of old was the need to find other players to accomplish almost impossible tasks. The feeling of spending days working on something to finally see it through was a rush that kept me motivated. That coupled with the myth of items that I may have seen a few times, achievements, areas that most people couldn't get to, keep me going. I love to step ahead of other people and do things most people say are impossible. I would gladly smash my head on something 1000 times if one of those times I learned one small thing and progressed.

      My psychology is a man of detail, and progression on even the smallest scale. Something a casual player would never notice. Those are the things that fuel my need to play.

      posted in Discussions & Feedback
      Mrchipps
      Mrchipps
    • RE: Hand Holding

      @miffi Something I pointed out before is that with the age of internet and communication anything that is remotely easy will be tackled by everyone even without skill. Anything that is hard make take some time but eventually people will share it and it will be tackled by everyone. With how people can communicate, show videos and the such you have to design a game where it should be able to supplement the game with outside content and discussion but not just instantly solve the game for everyone.

      I think developers these days need to embrace the fact that information travels faster than the speed of light and design around that fact to make a challenging game that people can work on together. If people are trying to accomplish something they will seek out whatever resources are available to them.

      posted in Discussions & Feedback
      Mrchipps
      Mrchipps
    • RE: The psychology of gaming

      @fibs with re playability in MMOs do you see this in making new characters or so you see this in the family as a whole? With this game wanting you to be able to jump right in, do you think there will be a need to replay for any specific purpose? I think with MMOs the big thing in replayability is the need and desire to log in the next day and continue with the game. Since the game lives and breaths, it's like starting a new game Everytime you login. Is the login worth my time, is a question I constantly ask myself. Are the activities I could be doing in game fun and worth my time?

      Things like doing the same quest, word for word day by day is literally the most boring thing any game developer could implement. It just shows the lifelessness of the game, if what you do one day doesn't effect the next and you do it over and over again.

      posted in Discussions & Feedback
      Mrchipps
      Mrchipps
    • RE: Crafting system and lifeskilling suggestion

      I like being able to create a tag line description for your gear and or having your name on it so people can find and contact you. It makes it feel like your work can be recognized. If you are the only one to forge the craziest weapon in the game you should be renowned as that crazy good person.

      posted in Discussions & Feedback
      Mrchipps
      Mrchipps
    • RE: Fractured Content Pills - Week 52, 2018

      I very much like the subtle detail in these outfits. They look rustic but I could definitely see someone wearing them in this time / tech level.

      posted in Minor Releases
      Mrchipps
      Mrchipps
    • RE: I hope I get an invite to this game.

      Nice to meet you bro! And welcome to the squad! I know wanting to play another new game is fun. I know i've been mislead in the past, but I would like to definitely contribute to this game.

      posted in Welcome to Fractured
      Mrchipps
      Mrchipps
    • RE: Hand Holding

      I don't necessarily mind if the beginning of the game is easy. But if it gets to the point where I don't feel connected with the world or I can just watch netflix while playing I wont be invested enough to just play to play. I just hate getting to the end of a game like an MMO only to find you don't have to go to the world for anything.

      Many games these days are doing that where you don't ever need to go into the world for anything and just teleport every which way which makes the world feel insignificant. You should want to feel like the world is alive

      posted in Discussions & Feedback
      Mrchipps
      Mrchipps
    • RE: Question about being a game tester

      @nelchael I absolutely support this. While part of the testing should be about how the character progresses and the overall balance of the game, when there are 100,000 people (exaggeration) the balance may be off or stuff will be found that was not found in testing. It would definitely reduce the burden on the players, I agree with MMO alphas and betas it can be very taxing to play the game a ton only to have to do it over and over again and while the finished product might be quite different from the testing, it just somehow seems reduced in quality due to the repetitiveness.

      posted in Questions & Answers
      Mrchipps
      Mrchipps
    • RE: G'day everyone.

      @whoatethecat I am with you on this one. I want to see the development of this game. There are a lot of games I'm waiting on but this one is very interesting.

      posted in Welcome to Fractured
      Mrchipps
      Mrchipps
    • Biomes and Expanding the universe

      I know this is a bit forward, but after watching the video on what they have already with the biome generating. I think with the lore they should eventually expand the world to different planets like the system they have going now. These different planets should be vastly different and have some that are habitable and some that are non-inhabitable.

      This may equate to the same function as moving away from home and the mass of other players and allow people to stake out places in the world. The other function I could see this having is setting up biomes and different worlds that have increasing difficulty and are much harder to go to.

      The awe from first arriving on a world where danger is everywhere would make people want to get to the point where they could go there and see what is available. I think some procedural generated worlds with extremely expansive dungeons and depth to them would allow people to explore forever.

      Thinking ready player one esque where it would take multiple years for even one of the biomes / planets / areas to be fully cleared would have people that would be needed for building and gathering resources to throw at it. The naturally skilled and tactical to tackle the location and the extremely dedicated to get the the end of one the zones.

      Of course having different rewards along the way would allow people to get into the action without having to go full in but giving people the unlimited expanse to just dive as deep as the ocean can take them would bring a truly amazing experience!

      edit: I also wanted to note that sword art online the anime does this quite well too where there is just an expanse of time that it takes its players to reach the end of the world, this would allow people that want to invest to do so. It makes those jobs that are sorta capped to have meaning as they would need endless supply to pour into the people taking the leap into the unknown.

      Don't be afraid to bring difficulty, this is both the age of information where boss kills spread like wild fire and people will ban together in forums and in game to challenge anything you throw at them. I bet that the difficulty will draw crowds and including people that have craved this adventure for years.

      posted in Discussions & Feedback
      Mrchipps
      Mrchipps

    Latest posts made by Mrchipps

    • RE: First impression of Alpha1 -T1 with screen shots

      Pretty neat to see what you can do in the Alpha. Played the pre a little and it was just way too bare bones for me to figure out what was going on. Obviously i'm a crappy tester 🙂

      posted in Discussions & Feedback
      Mrchipps
      Mrchipps
    • RE: suggestion on attracting huge mass of new players to buy FracturedMMO

      It's all about having the solid base to the game. I haven't played but look at Albion whom just went over to steam and raked in some new players and keeping the game alive that way. Though these games when they start out small go downhill quick. There are no gimmicks, either the game will be good and people will want to play or it won't be and no matter how rosy we get, it's just not logically going to survive.

      posted in Discussions & Feedback
      Mrchipps
      Mrchipps
    • Creative Biome Discussion

      As soon as I saw that they had ideas on biomes. It dawned on me that they definitely need to make sure these biomes are diverse and have different feels and layouts to them. I wonder if there is any idea on mixed or cross biomes? Either 70/30 or a small section of one biome within another biome.

      We could have a plains that has a small section in the middle with a grassland section or a small marsh within a forest. It I think depends on how large the biomes are and how much physical game world they will take up if this will be possible.

      Drops some different biome ideas that you guys have and maybe it will help make the game world a more coherent and diverse location to roam.

      posted in Discussions & Feedback
      Mrchipps
      Mrchipps
    • RE: Daily Message posting

      Wow it's wild to think now there is more than 30000 posts. that's pretty nuts

      posted in Off Topic
      Mrchipps
      Mrchipps
    • RE: Hello Forum

      Looks like a fun game! Hopefully they bring something new to the sandbox genre that allows the world to thrive.

      posted in Welcome to Fractured
      Mrchipps
      Mrchipps
    • RE: Fractured Content Pills - Week 52, 2018

      I very much like the subtle detail in these outfits. They look rustic but I could definitely see someone wearing them in this time / tech level.

      posted in Minor Releases
      Mrchipps
      Mrchipps
    • RE: What will be you main intention in the game ?

      Just as the guy above me said. I agree that exploration and a new world is a pretty cool thing. I like to see what the developers had in mind for this world.

      posted in Discussions & Feedback
      Mrchipps
      Mrchipps
    • RE: Dungeon Content

      I always hope for a robust and cool system for handling dungeons that make you feel like you are actually exploring the world around the area you are in. It can be instanced but it should reflect the feel and design of the area it was in so that it can portray more depth.

      posted in Discussions & Feedback
      Mrchipps
      Mrchipps
    • RE: curious on thoughts for game

      I'm hoping for an open and expanse world area that is different and explorative and that has areas where only challengers of deep might can go. I like places that always remain a mystery because they are always more dangerous than most people can handle. It allows the mystery to permeate and give rise to great victors and deep forethought.

      posted in Discussions & Feedback
      Mrchipps
      Mrchipps
    • RE: Post Kickstarter Funding is Going Well

      Yeah I also noticed that a lot of people have either taken notice of the game and it is quite impressive to see more backing after the initial kickstarter that, I guess really went well all on its own.

      posted in Discussions & Feedback
      Mrchipps
      Mrchipps