Navigation

    Fractured Forum

    • Login
    • Search
    • Recent
    • Tags
    • Users
    • Groups
    1. Home
    2. Mrchipps
    3. Best
    • Profile
    • Following
    • Followers
    • Topics
    • Posts
    • Best
    • Groups

    Best posts made by Mrchipps

    • RE: The psychology of gaming

      @fibs

      @gothix said in The psychology of gaming:

      1. skill should be more important than gear and SKILL CEILING should be placed extremely high (offers long term progression that is not limited by other game content)

      Another point to go along with this is that, while most people may reference there being 400 skills. With how information travels these days, it is only a matter of time before something becomes way more used than something else. Before, you may see different things because everyone believes their way is the best but now there are so many intense theorycrafters that the ultimate way of playing will be found eventually.

      I think what they need to focus on is incorporating different skill from the player in order to fully clear something. Puzzles, reaction timing, memorization, knowledge (both in game skill system and knowledge of how new encounters work). There needs to be more emphasis on the player and less on the character that exists in the game. The character in the game is just an extension of ourselves.

      posted in Discussions & Feedback
      Mrchipps
      Mrchipps
    • RE: Suggestion: Demon Bone Armor/Weapon

      @benseine In all seriousness, this can be an easy way to distinguish yourself from those that may be helpful or kind when you run across them.

      rule of thumb: never trust a man wearing the bones of your brothers.

      posted in Discussions & Feedback
      Mrchipps
      Mrchipps
    • RE: Suggestion: Demon Bone Armor/Weapon

      I would be scared if I went out to do some pvp as a demon and ran across a human wearing bones. I would know that my life is most likely going to end if they defend pvp players and have a hard to obtain armor from doing so.

      posted in Discussions & Feedback
      Mrchipps
      Mrchipps
    • RE: Suggestion: Demon Bone Armor/Weapon

      @benseine I think this brings a lot of the gameplay of crafting and pvp together. It gives those on both sides of the fence something to do and a way to display their achievements. I think this should be a mild difficulty that way not everyone can do it, not just purely with grind but with having to possibly pvp and craft for the ability to make.

      I advocate for some difficulty. that can always be balanced

      posted in Discussions & Feedback
      Mrchipps
      Mrchipps
    • RE: The psychology of gaming

      I think these things should be constantly improving and working against the player base. We as players will always find the answer and publish those things for others to go after at some point. I think the thing that works against developers is this. They may develop something that is overall challenging, but once it is solved, it becomes absolutely easy. I think randomization so that one answer is not the ONLY or overarching answer is the goal.

      If you randomize even parts of the game like they do the map, then one answer can't be used by everyone and there will need to be some skill involved. Now how they implement that is up to them, but overall if you have a static encounter, there will always be a static answer.

      posted in Discussions & Feedback
      Mrchipps
      Mrchipps
    • RE: The psychology of gaming

      @logain Thank you for bringing that to my attention. I didn't notice that talk in the Q&A and I think with how the game may feel this is appropriate to do asymmetric balancing too.

      posted in Discussions & Feedback
      Mrchipps
      Mrchipps
    • RE: AFK activity in game ? (ex: fishing)

      @jetah i very much like this idea. It would be cool to have a bazaar of some kind that you could either set up as a guild / group or have an NPC in territories that would list your items. I think having something would be nice. I don't know if / if not having a world auction would be the best bet. I think it would be better by city or planet.

      posted in Discussions & Feedback
      Mrchipps
      Mrchipps
    • RE: Characters backstory!

      I just hope that they include a way to have a backstory in the game where everyone can see your backstory and see what you are all about.

      I like having the ability to store information and little inside jokes from playing in the game that carry on with the character over time.

      posted in Discussions & Feedback
      Mrchipps
      Mrchipps
    • RE: Secret ways in dungeons

      It reminds me of that movie that came out recently, Ready Player One which had a secret pixel in the wall that activates a secret door which leads to a secret area. I know once these places are found they will be widely known but maybe if they are rare enough people would want to horde them for themselves.

      I don't know. I just want a crazy game that makes me really want to play forever and even eluding to secrets that may never be found would be crazy enough.

      posted in Discussions & Feedback
      Mrchipps
      Mrchipps
    • RE: Live economy! What?!

      The big balancing act is input vs output and making sure there are sinks to control the inflation and market mechanics. They should focus on making a robust system that has great ways to dump while not making it tedious.

      posted in Discussions & Feedback
      Mrchipps
      Mrchipps
    • RE: In Game Memorial for Players that Die as a Suggestion

      @gothix I actually like your book idea. Not necessarily crazy, but would be neat and would make it feel more alive.

      posted in Discussions & Feedback
      Mrchipps
      Mrchipps
    • RE: Slow combat vs Fast combat

      @prometheus Thanks for this update Prometheus. I appreciate that you guys are being transparent. I like this approach vs having everything happen super fast. These are "people" (characters) not arcade heroes.

      posted in Discussions & Feedback
      Mrchipps
      Mrchipps
    • RE: curious on thoughts for game

      I'm hoping for an open and expanse world area that is different and explorative and that has areas where only challengers of deep might can go. I like places that always remain a mystery because they are always more dangerous than most people can handle. It allows the mystery to permeate and give rise to great victors and deep forethought.

      posted in Discussions & Feedback
      Mrchipps
      Mrchipps
    • 1
    • 2
    • 2 / 2